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Cart #rollmops-1 | 2025-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Also on itch.io

Inspired by Rapid Roll, a game I played on my old Nokia dumbphone.
The goal is to reach the ground and avoid the wooden spikes.

Left/Right to roll
Button O to (re)start game [N or C on keyboard, A on gamepad]
Button X to dash downwards while falling [V or M on keyboard, X on gamepad]

Music: Toccata and Fugue in D minor by J.S. Bach (probably)

Let me know what you think! :)

changelog:
v1.1: add pickle jar

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4 comments


Cart #hemikamogi-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Z to exit signs
X to show inventory
Arrow keys to move
Move into objects to interact

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[**could not embed: Labernyth-0]
By burgerham

Controls

Z to close signs
X to show inventory
Arrow keys to move
Walk into objects to interact

0 comments


[**could not embed: Labernyth-0]

0 comments


Cart #pinkcatgreencat3waynaul-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Welcome to part 3 of Pink Cat Green Cat! This cart continues and concludes the story from part 2 and adds a few more gameplay elements.

Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.

Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.

Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.

[ Continue Reading.. ]

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4 comments


Cart #pinkcatgreencat2waynaul-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Welcome to part 2 of Pink Cat Green Cat! This cart continues the story from part 1, and introduces a few new gameplay elements.

Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.

Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.

Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.

[ Continue Reading.. ]

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3 comments


Cart #pinkcatgreencat1waynaul-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi Everybody,

I’m excited to share Pink Cat Green Cat with you! I wrote a fun, little story for this game, and I divided the chapters into three carts to fit in the dialog. I hope you will give all three carts a try, and I sincerely hope you enjoy Pink Cat Green Cat.

-Waynaul

Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.

Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.

[ Continue Reading.. ]

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7 comments


Cart #palettemaker-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I needed a tool I could see all the colors at once to choose my palette. Rebuilding my animation tool and need it so you can edit the sprite in the right colors.

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A new startup for A 16-bit looking PICO-8 is good, I hope this will be good than the startup from before, this startup is called the Attain-Futureware, looks more like a better startup name, this is what you will see in a next generation PICO-8, plus I've made and recolored this kind of startup because I think the Sweetie16 palette will suit this version of PICO-8's taste, anyways I've hope you will like this startup.

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Cart #zorionak_luka-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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 - Infinity Onigiri -
♾️🍙

PELOGEN v2.3 will be released soon!

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Adding more enemies.

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Cart #dots_are_eating_the_screen-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Something kind of random that I made completely from scratch in a couple of hours.

All there is to do is to watch colorful dots slowly take over the screen and occasionally eliminate the other dots.

I guess you could try rooting for a particular color to win.

Features:

  • Colorful dots slowly eating the screen
  • An indicator to show which dots are still active
  • A button ([Z]) to reset the "battle"
  • A pretty alright song, if I do say so myself

Feel free to use the song in other projects =)

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Cart #shooter1-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is going to become a really polished shooter game in the future, I am posting it now so I can have some feedback.

left and right keys to move, x to shoot

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I worked on code from buck and almost finished his Pac-Man making it more like the arcade (see here), but can anybody help with 2 minor glitches: 1 why is the score always resetting to 0 (until a super pellet is eaten??? and also in the ghost logic why do some ghosts leave the cage straight down for no reason??

Cart #dedeketiti-0 | 2025-05-02 | Code ▽ | Embed ▽ | No License
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Hello all, I am mostly done a nice demake of an old favorite of mine from the arcade: Satan's Hollow, but I am not too savvy with music, can anybody out there help me get a pico-8 version of "Flight of the Valkyrie" which is used in numerous places in the Satan's Hollow game? I tried and mine sounds like garbage and without this proper tune sounding like the original, I fear this demake will be horrible.

Can anybody help me or point me to a person who is good with making nice music sounds within pico8?
At least if I can get a midi copy of Flight of the Valkyrie I can find a way to import it but I cannot even find that anywhere online.

Please help as I dont want to shre this awesome game without the sound just right!

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Cart #pixelriftadventure-9 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Pixel Rift Adventure
Dive into a fast‑paced, roguelite dungeon inspired by The Binding of Isaac and classic Zelda. Each floor is procedurally generated—no two runs are the same.

• Explore dimly lit rooms filled with foes: slimes, ghosts, and plant monsters, each with its own behavior.
• Unlock powerful bonuses by finding vending machines in your home room—spend coins to collect letters and spell out SUBPIXEL or MATTA for massive stat boosts.
• Smash bushes and open treasure chests for random upgrades to your speed, strength, or max‑health.
• Master a timing‑based shield to fend off knockback and projectiles, then strike back with your sword or, once powered up, with long‑reach slashes or magic shots.

[ Continue Reading.. ]

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Cart #yitobepesa-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gamepad Tester SP

Shows the input and button numbers of the gamepad... but fun!

Cart #gamepad_sp-0 | 2025-05-02 | Embed ▽ | License: CC4-BY-NC-SA
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