
Also on itch.io
Inspired by Rapid Roll, a game I played on my old Nokia dumbphone.
The goal is to reach the ground and avoid the wooden spikes.
Left/Right to roll
Button O to (re)start game [N or C on keyboard, A on gamepad]
Button X to dash downwards while falling [V or M on keyboard, X on gamepad]
Music: Toccata and Fugue in D minor by J.S. Bach (probably)
Let me know what you think! :)
changelog:
v1.1: add pickle jar



Welcome to part 3 of Pink Cat Green Cat! This cart continues and concludes the story from part 2 and adds a few more gameplay elements.
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.
Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.



Welcome to part 2 of Pink Cat Green Cat! This cart continues the story from part 1, and introduces a few new gameplay elements.
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.
Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.



Hi Everybody,
I’m excited to share Pink Cat Green Cat with you! I wrote a fun, little story for this game, and I divided the chapters into three carts to fit in the dialog. I hope you will give all three carts a try, and I sincerely hope you enjoy Pink Cat Green Cat.
-Waynaul
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.







A new startup for A 16-bit looking PICO-8 is good, I hope this will be good than the startup from before, this startup is called the Attain-Futureware, looks more like a better startup name, this is what you will see in a next generation PICO-8, plus I've made and recolored this kind of startup because I think the Sweetie16 palette will suit this version of PICO-8's taste, anyways I've hope you will like this startup.

Something kind of random that I made completely from scratch in a couple of hours.
All there is to do is to watch colorful dots slowly take over the screen and occasionally eliminate the other dots.
I guess you could try rooting for a particular color to win.
Features:
- Colorful dots slowly eating the screen
- An indicator to show which dots are still active
- A button ([Z]) to reset the "battle"
- A pretty alright song, if I do say so myself
Feel free to use the song in other projects =)

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I worked on code from buck and almost finished his Pac-Man making it more like the arcade (see here), but can anybody help with 2 minor glitches: 1 why is the score always resetting to 0 (until a super pellet is eaten??? and also in the ghost logic why do some ghosts leave the cage straight down for no reason??
Hello all, I am mostly done a nice demake of an old favorite of mine from the arcade: Satan's Hollow, but I am not too savvy with music, can anybody out there help me get a pico-8 version of "Flight of the Valkyrie" which is used in numerous places in the Satan's Hollow game? I tried and mine sounds like garbage and without this proper tune sounding like the original, I fear this demake will be horrible.
Can anybody help me or point me to a person who is good with making nice music sounds within pico8?
At least if I can get a midi copy of Flight of the Valkyrie I can find a way to import it but I cannot even find that anywhere online.
Please help as I dont want to shre this awesome game without the sound just right!
Pixel Rift Adventure
Dive into a fast‑paced, roguelite dungeon inspired by The Binding of Isaac and classic Zelda. Each floor is procedurally generated—no two runs are the same.
• Explore dimly lit rooms filled with foes: slimes, ghosts, and plant monsters, each with its own behavior.
• Unlock powerful bonuses by finding vending machines in your home room—spend coins to collect letters and spell out SUBPIXEL or MATTA for massive stat boosts.
• Smash bushes and open treasure chests for random upgrades to your speed, strength, or max‑health.
• Master a timing‑based shield to fend off knockback and projectiles, then strike back with your sword or, once powered up, with long‑reach slashes or magic shots.

