an attempt to mimic the NES soundchip with custom waveform instruments. transcripted from FamiTracker.
PICO-8 has this strange, finnicky bug when exporting SFX with custom waveforms, so for pretty much all of these i had to manually adjust the hexadecimal export code to fix them.
Super Mario Bros. 2 - Title
i just couldn't replicate how this one sounds perfectly. something about how the waveforms combine in the NES soundchip is either unique, or i'm too dumb to figure it out.
[sfx]
Super Mario Bros. 2 - Character Select
Greedy Snake
This is my first game project in Pico-8! In fact, it's my first project ever as a game dev!
With no coding experience, I took the Pico-8 course from SpaceCatDev and this was the "final project".
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[8x8] |
UPDATE -- April 25, 2025
Added a couple more levels and some QOL things such as deaths and playtime counters and more.
Also, the enemies now are officially tomatoes XD



🎲 Outlaw's Draw – A Wild West Video Poker Cartridge
🃏 About the Game
Outlaw's Draw is a classic Jacks or Better video poker game with a Wild West twist. It's all about quick hands, big bets, and pixel charm.
🎮 How to Play
Deal your hand, choose which cards to hold, and draw to build the best poker hand you can. Classic rules, fast rounds - perfect for a quick play session or a full-on high-score chase.
🎨 Features
- Authentic video poker gameplay
- Visual payout table, following the most popular "6/9 Jacks or better"
- Western-style UI and sounds
- Smooth card animations
- Total lifetime net winnings
- Help (press up to see sample hands)
- Win animation *
Based on the viral Horse Race Tests! Wanted to make a playable version with money and betting, but unsure how much I'll continue to work on this. Game over is technically when you hit $0, and I guess you win when you overflow the money value.
Press up/down to set your betting amount, and press left/right to select which dog you're betting on. If you lose, you lose the money, and if you win, you win the bet on top of your original amount.
Every dog currently functions the same, so there are no higher bets for specific dogs.
Potential updates:
- Several new maps
- Unique dog behavior
- Shop to spend money
- No, the collision will not be fixed
Pico8 Sheets
Little Spreadsheet program I wrote cause I wanted to write design documents formatted as a table, But wanted to do it locally.
Write tables and then save to clipboard to paste to file, Then drag and drop file to load.
An example file:
p8_sheets ⁴⁴¹⁵fruit²⁶apples⁶ eggplants³⁷durians⁴⁶meadow²²60¹¹4¹¹0⁵⁵ocean¹¹0⁶²25¹¹2⁶ graveyard¹¹0¹¹3³²10 |
Navigation
- ⬅️➡️⬆️⬇️: move
- 🅾️: edit item
- 🅾️ + shift: edit item color
- space + shift: copy spreadsheet to clipboard
The idea is from a Minecraft mod, MCPatcher. It has a feature called CTM, which allows you to create outlined tile textures using 47 sprites.

I implemented it in Pico-8 (though it's barely optimized) and made this example cart, which dynamically generates connected textures.
Arrow keys to move cursor, O
to place a tile, X
to erase.
Is there a nice way to draw a map flipped? In my case, I want to flip it horizontally but in general I guess flipping it vert/horz would be handy.
spr() has the flip flags, map() does not...is there some magic-ish way to do that?
I'm using 16x16 maps for backgrounds on my vertical shmup and want to mirror some when rendered so I don't have to use up more map space to get the same effect.





Controles
To move: up/down/left/right
To shoot: X for the standard bullet or O for any bullets you may pick up
To shock wave: This uses the p2 X button (A on a key bord)
Rules
You just shoot as many aliens as possible and, try to get to wave 8 to defeat the boss.
Behind the Scene
This game started when I purchased Pico-8 for a coding camp but, the camp was canceled. I haad already bought the application, however, so I thought I should use it. This is the result of a you tube tutorial by The Lazy Dev Academy.
Challenges
The biggest challenges of coding this game were the enemy design, coding the blinking, and making all the bullets work. The enemy design was hard just because I didn't know what theme I wanted the game to have and so I went through several iterations (similar and dissimilar to the tutorial) before I finally arrived at this design. The blinking was a challenge because I was at 5500 ish tokens and still had a boss to code and I didn't want to use them all up. It is still a bit glitchy but I can't tell why. (It displays the first sprite right at the beginning of the wave) The bullets were hard because I wanted a lot of different styles with different properties which I had to almost hand code for every one.
Hello,
here comes my very first game, an adaptation of "Rushour", the tabletop game, including the 40 levels. The goal is to get the red car out of the car lot.
Controls:
In the menu:
- Left/right to select a level (level 0 shows your best time for each level)
- X or O to play a level
In a level:
- X or O to grab a vehicle + arrows to move it
- X + O to return to menu
Hope you like it, I've put some efforts to create it, and I did not want to release it until I like it. Feedbacks appreciated, so I can enhance it. I already have some ideas... Time will tell if I release an update.
Update 1
FIXED level 16 issue. It seems I had a quality control issue ;-)



Okay this is not a bug but it bugs me XD
I have a portable console, the RGB30, that is my PICO-8 physical console, I run only PICO-8.
I would like to be able to see the battery level and being able to setup the WiFi from SPLORE or with a specific app it would be fine as well, but without requiring me to quit PICO-8.
In my ideal world I setup the OS to boot in PICO-8 and just have fun with it.
Oh yes, there should be a way to power off the console as well without quitting PICO-8.
I there any chance I can dream about it to be a reality someday?
Thank you <3
Gianluca


A simple Flappy Bird inspired game about a ufo jumping through space. Reach a highscore by avoiding the increasingly fast and narrow pillars. 6 unlockable hats to wear by reaching certain scores (up to 120 points). My first real journey into pico-8 and game development.
Controls:
up / x - jump
down / o - fast down
right - move faster
left - show hitbox
switch between unlocked hats on the title screen.


This is a recreation of the board game called Boop.
These are the board games rules:
https://www.buffalolib.org/sites/default/files/gaming-unplugged/inst/Boop%20Instructions.pdf
For the Pico version:
Button 1 switches from Kitty to Cat (and vice versa)
Button 2 places the piece
On Options Menu you can switch to play with one or two controllers


