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Ok so, Im making a game where your a frog collecting fire flies and what I need help with is spawning the fire flies periodically on a random spot on screen. How would I do this as ive tried a few things that havnt worked. So, any suggestions or help would be great.

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Cart #pidhuniku-1 | 2025-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I can’t figure this one out…

I’m trying to make a simple game where the player picks up strawberries in a set amount of time. I used Rnd() and mset() to randomize where the strawberries are on the map everytime, but I can’t figure out how to make the player interact with them. I can make the strawberries add to a counter, but don’t know how to swap the tiles to the version of the sprite without the red dot that represents the strawberries.

I know I’m doing something wrong but don’t know what. I’ve tried using collisions and flags, and mget and mset, but still no luck.

How can I solve this?

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Cart #lemon_ade-3 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is Lemon A.D.E., which stands for Automated Dialogue Engine (ADE). With one call per frame, speech bubbles will appear where you want them on-screen.

When a new string is passed to the ade() function, it is rendered with one more character each frame.

Use

ADE's function looks like this:

ade(text,focal point x,focal point y,background color,text color,sound effect for new character)
  • The text field is the string to be displayed on screen, but can also accept a table as an argument and will display the text in the table in the order it's provided in. The key bind for advancing text in a table is the right d-pad button by default, but can easily be changed. For instance, if btn(➡️) is replaced with a variable equaling FALSE, you can then add your own external code to do things like listen for events in your game or a time delay. Just change the variable to TRUE and you're golden.

  • The focal point x and y fields are the x and y values of the focal point pixel. This is the pixel directly below the tip of the arrow at the bottom of the text box. The text box will be centered above this pixel.

  • The background color argument is optional. This is the color of the text box. It defaults to 0 (black). It also accepts a table as an argument. (This only works if the text type is a table as well.) If this is the case, then the value will be used that has the same index as the current item in the text table.

  • The text color argument is optional. This is the color of the dialogue text. It defaults to 7 (white). It also accepts a table as an argument. (This only works if the text type is a table as well.) If this is the case, then the value will be used that has the same index as the current item in the text table.

  • The sound effect for new character argument is optional. It is the sound effect that plays when a new character is rendered.

[ Continue Reading.. ]

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[16x16]

Hello! This is our entry to Brackeys Game Jam 2025.1
A quirky Earthbound-inspired RPG about pants. (more like a tiny demo if you ask me...)

Featuring a custom scripting engine, a cute protagonist and a story all about pants.

We may or may not continue working on this game to make the story a bit less about pants. (no guarantees)

This isn't exactly a "complete" game, much of the story is left to be told.

[ Continue Reading.. ]

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Finally finished my first game. Particle effects were modified from this awesome post https://www.lexaloffle.com/bbs/?tid=53826 and, after adding them, i realised that there's probably a lot i can do to clean up the code so any brutal code review is obviously welcome.

"Catch mice, break everything, do whatever you want, you're in charge... you are a cat after all :)"

Cart #wetiziniwo-1 | 2025-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #diwitorimu-0 | 2025-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello. This is my first game (and using pico 8). I made it for my 5yr old daughter.
Unfortunately the id of the game is something random instead of the intended title...

goal
The idea is simple : solve the equation and receive a coin.

controls
The x is 'enter' and the arrows for navigating.

Please enjoy the game and I if you have any feedback please share.

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Cart #kidokodude-0 | 2025-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first Pico-8 game. Use the arrow keys to move the guy around and eat the donuts before the time runs out.
Also, LMK if there are any bugs I need to fix, I didn't really do any play testing

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Cart #crypt_achie-8 | 2025-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome great adventurers! As you know lately we had troubles with the crypt of the old Lich King! His tomb attracted nearby goblin tribes and they set up camp on the many levels. We ask you to go and clean it up, find their boss so we can rest assured once again. The Lich? Don’t worry he was defeated decades ago, only bones remained.

Now, gather you party and go onwards!

v6 uploaded
[hidden]
Changed v6:

  • Changed: Monk rework: Now after attack has a chance to attack again
  • Changed: Druid now LEARNS summon
  • Changed: New default party, swordsman, wizard, ranger
  • Fixed: Swordsman healing +1 from all sources
  • Fixed: Infinite chain sparks
  • Fixed: Issues arising from monk multi attack
  • Fixed: Some typo
  • Fixed: Spell pickup showing 199 potions picked up

Changed v5:

  • Revert debug boss hp

Changed v4:

  • Player character limit of 12

Changed v3:

  • Wizards actually learn the spells they start with
    • spells now showcased as number-number, first is scrolls, second is learned
    • learned spells reset each room
  • Monk should be only able to hit 3 distinct enemies
  • Fixed monk so it won't try to pickup multiple treasures
  • Fixed acid potion causing a crash
  • Enemies are now auto selected for attacks
  • Characters should not be able to heal over their max health, showed in () on gui (starting value)
  • Summons are now able to pickup treasure, if you want
  • Status now is over the entity sprite.

Changed v2:

  • Summons do no longer count as players in terms of room generation (they do not trigger new enemy spawns)
  • Entity selector bug (hopefully) fixed when a large chunk of enemies die.
  • Summons can now pick up scrolls and potions.

[ Continue Reading.. ]

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Playing Instructions

On the menu screen, use dead left and right to select a game mode.. Press X to start the game.

Cart #vegetables-0 | 2025-02-22 | Code ▽ | Embed ▽ | No License
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The object of the game is to make lines of three or more matching vegetables. To do so, you can swap the position of any two vegetables on the play screen by holding down fire and pushing in a direction. When there are no valid moves left then the board is shuffled – until you run out of shuffles, then it’s game over!

Match three vegetables and they are removed from the board, with new shapes dropping down to replace them. Occasionally an immovable block will be dropped. These can only be removed by strategically dropping them until a line of three or more immovable blocks is made. Match four shapes in a row to destroy a full row or line and match five to destroy all matching shapes and get an extra shuffle.

[ Continue Reading.. ]

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Cart #headache100-0 | 2025-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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100 Headaches

100 extremely difficult mate in 2 chess puzzles.
Based on the book 100 Headachingly Hard Mate In Two Chess Puzzles by Sam Loyd by Martin B. Justesen.

Gameplay

It is white to move on every puzzle. But the player ALSO makes black's move rather than a computer-automated response. That way, you can try out different moves for black to prove to yourself that it is, indeed, mate in 2.

Scoring

Plus 5 for every correct move. Minus 1 for every wrong move. Only on unsolved puzzles. Once a puzzle is completed, you can replay it as many times as you like and not lose/gain points.

Navigation

All progress is automatically saved. There is a handy 'map' of all 100 puzzles and you are free to jump to any number you like.

[ Continue Reading.. ]

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Cart #swapshot-0 | 2025-02-22 | Code ▽ | Embed ▽ | No License

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Cart #bonefall-0 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Skeleton King has risen, and his undead army has terrorized the land for centuries. Armed with only your sword and a relentless will, you must shatter their ranks, break through their defenses, and ascend to the throne room to face the unseen king. No one has ever survived his wrath—will you be the first to claim vengeance?

⚔BLADE MASTER⚔

Master the Blade, Command the Ball!
Slash with the ball’s movement to guide it, or strike against it to change its angle. Every move is a step closer to victory—wield your sword wisely!

🧃JUICE EVERYWHERE🧃

Crunch bones, deflect the orb, and watch bones rain down! Every hit is packed with satisfying feedback, screen-shaking impacts, and visceral chaos. Get ready to make a mess!

🦴MEET THE BONES🦴

Smash the skeleton army and carve your path to the royal family.

🤫SECRET🤫

Congratulations, Hero!
You’ve unlocked the Perfect Hit! Press X/V/M just before the ball strikes to activate the Mighty Sword and earn extra points. But beware—mastering this powerful technique takes skill and timing. Use it wisely!

Credits
Bruno Riba: https://brunoriba.itch.io/
Funflower Team: https://funflower.itch.io/
Special thanks to Lazy Devs for the tutorial series: https://www.youtube.com/@LazyDevs

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Cart #plue-1 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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World's fastest 2 player single stick bullet hell roguelike
Get a new upgrade every 10 seconds

Originally a Ludum Dare 51 entry, theme: Every 10 seconds.
This version includes:

  • New title screen designed by aniseako
  • Better late-game homing (it scales with bullet speed now)
  • Health bar is now at the top of the screen
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Cart #canoematch-0 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #nisarikite-0 | 2025-02-20 | Code ▽ | Embed ▽ | No License
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Cart #tetrominoes-1 | 2025-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Have been working on a little tetris clone.

Alot more rules to tetris than I originally thought. Had no Idea wall kicks were a thing.

Still missing the ability to hold blocks.

First time trying to implement real music in pico8.

Pixel art done all by myself!

CONTROLS:

  • x: rotate clockwise
  • c: rorate counter clockwise
  • up: drop
  • arrow keys: move
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Cart #twabd-0 | 2025-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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harder than 200m tas tie

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Cart #kefen_picoattack_1_0_1-0 | 2025-03-10 | Code ▽ | Embed ▽ | No License
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After way, way too many months I'm finally mostly finished with that little throwback to Astro Attack on Amstrad CPC.

It's pretty short and there is no music, but it was an incredible exercise in game design and I learned a ton of things. Games be hard!

(Edit: uploaded the proper, non-test version. You'd think that's the first thing I would have tested. Could have sworn I had. x_x)

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A game about a man who goes to pay his respects to someone at a cemetery.i got good ending that this man petting cat under tree and it's look like this game had multi ending. i really i play this game on pico8.

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Cart #mecha-2 | 2025-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello,
here's a small mecha themed incremental game inspired by Overcooked with some basic roguelike elements i've been working on.

The game is a bit rubbish: there are big problems with balancing and gameplay.
And then visually it's very basic (it's more of a prototype than anything else).

Please don't look at my code, it's too painful for the eyes: I made the mistake of poorly organizing my project at the start of development and it bothered me throughout.

You play as the operating of a mech.
You will receive “requests” from the pilot who will ask you to take over the management of all the vehicle’s peripherals (cooling system, battery, etc.).
Be quick; you have to complete the mission within a given time limit.

[ Continue Reading.. ]

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