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flippy hexagonal maze

(270 chars)

c=cos::_::for z=0,191do
u=z%12v=z\12x=.5+v%2*6+u*12y=.5+v*10r=((64-x)^2+(64-y)^2)^.5q=t()/4+c(r/80)h=mid(c(r/999-t()/4)*10,2)\1for i=0,2do
a=mid(1,2+c(q)*5,3)/12+i/3j=x+c(a)*7k=y+sin(a)*7for i=-h,h do
line(x,y-i,j,k-i,i==h and 7or 7+sgn(i)*6)end end end?"\^1\^c3"
goto _

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1 comment


cloud chamber

charged particles in motion

(299 chars)

z=rnd::_::if(t()%9<.04)cls()p={}
for h=0,47do
i=h%12q=p[i]or{x=z(128),y=z(128),u=0,v=0,c=i\6*2-1}p[i]=q
pset(q.x,q.y,2)q.x+=q.u/8q.y+=q.v/8pset(q.x,q.y,2+q.c)for j=0,i do
s=p[j]a=s.x-q.x>>7b=s.y-q.y>>7r=q.c*s.c*(1+((a*a+b*b)^1.5<<10))q.u-=a/r
q.v-=b/r
s.u+=a/r
s.v+=b/r
end
end?"⁶1⁶!5f10█●ˇ="
goto _

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0 comments


Cart #intothekaloo-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Hello everyone :)) After many months after its completion I'm happy to finally share my little game on the BBS. This platformer game called Into the Kaloo has been my entry for the latest Gamedev.js Jam.

Everyone is invited to try it right away with the player above, but if you are not sure here's the description from the Itch.io page and some animations (how can I make them smaller ??):

Embark on a whimsical journey "Into the Kaloo", a charmingly surreal world crafted for your exploration! Designed for the fantasy console PICO-8, this delightful platformer invites you to dive into a whimsical land filled with secret paths, goofy monsters, and gleaming coins waiting to be collected.

[ Continue Reading.. ]

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1 comment


after ufo 50 any creators on here have a really big opportunity to emulate concepts used there or at least be inspired by the quality and quantity of great pixel art content over there. pico 8 games get picked up in popularity all the time, and theres nothing stopping anyone from uploading or reusing content from here to keep working into a demo or even early access, the skies the limit and idk what im talking about but its been more than a month without any reference to such a huge project for vintage/pixel art gaming.

2 comments


Cart #eldritchdream-0 | 2024-10-31 | Embed ▽ | License: CC4-BY-NC-SA
7


I made some slight modifications to the original, Landscape Flyby by UnitVector:
https://www.lexaloffle.com/bbs/?tid=142370

UnitVector gets the credit for all the programming, I just changed some colors basically. It's essentially Landscape Flyby - Community Halloween Theme.

Like the original, it needs to be loaded and ran for the rain to load. I didn't know how to sort that out. But I loved it and got inspired to take it to Halloween town.

The rain sounds come from Rain by Sigmoidle:
https://www.lexaloffle.com/bbs/?tid=142545

Happy Halloween! Enjoy your trip to asnhgjasdcnaqwiorelash.

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3 comments


It seems like there are issues with 3.6 - not being able to submit as an html. There are none of the starter assets that were present in 3.58. It seems like the console is gone as well? The only visible version directly through the site is listed as 3.6 and the only way to downgrade to the more full version is to go through the humble bundle purchase?

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0 comments


Cart #bikerplatformer-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a first game for a class

0 comments


Cart #busdrivingsimulator-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a first game for a class

0 comments


Cart #redguystemple-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a first game made for a PICO8 class

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1 comment


Cart #quantum_maze-5 | 2024-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

Description

Quantum Maze is a sokoban style puzzle game involving quantum entanglement. Boxes of the same color are quantum entangled, which means their movements mirror each other.
Activate all green buttons to proceed to the next level, and activate blue buttons to open and close gates.

Controls

Arrow keys - Move
X - Undo
C - Select
X + C - Retry level
Enter - Pause

Credits

Programming, art, & levels

  • mostlydaniel

Art & levels

  • ooooggll

Playtesting

  • ooooggll
  • ggggpplo
  • rrrrbblo
  • Soggmugg
  • Chef
  • Lil Penguin
  • Harrison Wride
  • Kenyo
  • Williamist

Inspiration

  • Lab Cat
  • Baba is You

Changelog

  • V1: initial release
  • V2: fixed an issue with save files
  • V3: fixed a bug with saving playtime
  • V4: fixed level 32 not showing as completed
  • V5: changed credits to my new username
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23 comments


Cart #sumfibonacci-0 | 2024-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

First pico-8 release

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1 comment


perpetual dawn

(255 chars)

?"⁶c2⁶!5f11█ˇ55●●?"
::_::local x,y,n,a,u,v,s,z=rnd()-█,rnd(1.1)-.3,t()a=atan2(x,y)*8+n/9c=cos(a)s=3+sin(a)u=x*s-y*c*4v=y*s+x*c*4h=max(1+u*cos(n/19)+v*sin(n/19))/(1+u*u+v*v)^█*6z=s*(x*x+y*y)y,z=y*99+z*21,mid(z/4-y+.7,1)pset(x*128+64,y+28,h+z*z*(2-h))goto _

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1 comment


Until now,I have finished the collisions of my player,enemies and the bullets.I made a debug function to draw those collisions.It's looks good.
Now,it is actually a game which can play by someone else.But it has only one enemy,no skills,almost no animation,no plot,no goal,no score.It is not fun at all.
That's what i want to do next.I want to make it more like a roguelike game which like Brotato or Vampire Survivors.
This type is a litte flooded. But it is suitable for a little STG game. I actually have some ideas,I hope it will be
fun,

1
0 comments


Cart #curtainsofwhimsy-2 | 2024-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

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6 comments


I make a temporary GameOver screen which looks like this.

I think it's good enough right now.The next step is to make some enemies to shoot.

0 comments


In this week ,I want to add a GameOver screen to my game,using default font to draw the screnn is not that cool.
But I am not good at art or making animations.So i decided to find inspiration in someone else's code.

That is cool,but i do not kown if it suit to my game.but it is a good idea to make a animation like this for my
start screen.

Maybe it is hard for me to make a suitable animation.Something like Celeste's title'style is also a good idea.

I do not kown if it will take me a long time to make my GameOver screen,I think it is important to make a whole game
fist,instead of spend to much time making animation.So I made a temporary one.And then continue to finish my game.

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0 comments


Cart #graveyardgame002-1 | 2024-10-29 | Embed ▽ | No License

0 comments


Cart #pumpkin_carving-1 | 2024-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A simple pumpkin carving game!

Thanks to @RealShadowCaster for all the help!

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5 comments


​Discord for my projects - https://discord.com/invite/jRkuQh2nr8
Play SUPER World of Goo first! - https://www.lexaloffle.com/bbs/?tid=142393

A Halloween themed continuation of SUPER World of Goo, featuring 6 new harder levels and fixes
This game uses my complex background editor - https://www.lexaloffle.com/bbs/?tid=142282

  • Press Z/RMB to hum and lead goo balls
  • Hold X/LMB to pick up and drag goo balls
  • Use MOUSE/ARROW KEYS​ to move the cursor
  • Press ​W/SHIFT​ to skip a level (I won't judge)

Cart #spooky_wog-2 | 2024-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

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1 comment


Cart #pentatonicrunner-0 | 2024-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Here I added a "root note map" screen where the player can assign a root note for each direction of the dpad.
During game, then, pressing left, right, up, or down, will change root note, set of sfx carried by the electric shocks and colors accordingly.
Also the osd gives info on the current root note and on the upcoming shock note.

1
0 comments




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