el equipo seria así: persona 1 el quien programe Yo ago la parte grafica y dirijo al grupo persona 3 el quien agá la música del juego (lugar de musico ocupado por @headnote) y finalmente las personas las cuales son opcionales y si tengo el grupo principal y solo me faltan estas personas esperare 3 días pero si los del grupo me dicen que me tarde mas o menos esperándolos lo are persona 4 la que ayude al programador a programar persona 5 la que me ayude a mi por que la verdad sera difícil dirigir el grupo entonces me quedaría bien persona 6 la que ayuda a la persona 3 en la música y eso es todo serian 3 o 6 personas en el grupo así que son bienvenidos hablantes de español y ingles The team would look like this: person 1, the one who programs, I do the graphic part and lead the group, person 3, the one who adds the music of the game (occupied by @headnote) and finally the people who are optional and if I have the main one. group and I only need these people, I will wait 3 days but if those in the group tell me that it will take more or less to wait for them, person 4 will be the one who helps the programmer to program, person 5 will help me because the truth will be. It is difficult to lead the group so it would be good for me to have the help of the 6th person. to the 3rd person in the music and that's it, there would be 3 or 6 people in the group, so Spanish and English speakers are welcome.


Hey @zep ! I just wanted to call a specific bug with the new UI's to attention. First off, the new ui's look great, but they have been causing issues with Code blocks in previews, on a user's page. Take a look.

As you can see, since the code block isnt technically being closed, since the preview is cutting it off, its eating up the continue reading button! This isnt the most site-breaking issue, but it is still annoying. You can see this by visiting my blog page and scrolling down to "CCGA".
Thank you for reading!

perdon a todos explique mal mi problema vamos de nuevo esta ves bien bueno pues resulta que yo por curiosidad queria abrir mis archivos de guardado en el exlorador de archivos y me pidio que lo abriera con una aplicasion y me dio a elegir una aplicacion y yo puse win rar y despues me dijo de que no se podia abrir y desidi publicar el proyecto pero me puso que era invalido y entonces puse que se abriera con pico 8 pero no funciono seguia diciendo que era invalido entonces que debo aser? gracias por la ayuda
Sorry everyone, I explained my problem poorly, let's go again this time. Well, it turns out that out of curiosity I wanted to open my save files in the file explorer and it asked me to open it with an application and it gave me to choose an application and I put win rar and then it told me that it couldn't be opened and I decided to publish the project but it told me that it was invalid and then I tried to open it with peak 8 but it didn't work it kept saying that it was invalid so what should I do? thanks for the help



Creating boxart for your games
After watching @thesailor create a manual I felt inspired to create some boxart for their game.

I also turned the file I used for that into a template that I would like to share with all of you. Your games deserve a nice box, your games deserve to be displayed! Maybe add a little manual or a QR code that leads straight to the game. And do share what you come up with :)
Make your own boxart!
You can find the template on my itch.io
la verdad no tengo ganas de traducir al ingles entonces nada de ingles bueno e desidido aser un par de juegos de prueba
antes del juego de sonic la pelicula solo eso a y para terminar no copien mi idea de un juego de sonic la pelicula por que a nadie se le ocurrio y solo a mi entonces seria el primer fan game de sonic la pelicula repito no me copien


ESPAÑOL al parecer el dueño de pico 8 iso una version de navegaador gratis bueno eso creo por que ya me meti a la version de web y creo que si lo puso el asi que tengo pensado aser mi primer juego con ayuda de un video el juego se llamara sonic la pelicula el juego
ENGLISH Apparently the owner of Pico 8 make a free browser version, well I think so because I already got into the web version and I think he did put it in, so I plan to make my first game with the help of a video, the game is will call sonic the movie the game
ESPAÑOL por favor metanse a mi blog (esta en español el blog) esta es la url: https://898098123.blogspot.com/
Please go to my blog (the blog is in Spanish) this is the url: https://898098123.blogspot.com/
Hi, i'm new to the forums of PICO-8, and learning how to use the program yet, but i love the huge community here, so i wanted to share some ideas for fan games in case someone is interested:
1) A game based on Sonic, you can also use other games inspire by it like: Spark the Electric Jester, Freedom Planet or Kyle and Lucy: Wonderland, basically a platformer where you must run fast, you can included any original gimmick if you want.
2) A Castlevania-type game like Bloodstained, where you continue forward while dealing with any enemy in your path, or the Zelda-like Mina the Hollower, a game where you explore different places and get items that help you in your quest.
3) One based on Virtua Fighter, having different fighters with different moves, basically with an arcade mode that ends with a final boss.
4) A game similar to Hypnospace Outlaw, a point-and-click game where you explore a world full of different pages, trying to complete objectives as you see an entire community of people sharing their interests and creations.
First, a big thank you for fixing the code viewing functionality of BBS pico-8 carts.
Now for the ping related problems :
when a user has a space or a minus sign in his user name, the ping is either lost, or worse sent to another user :
For example, user Peter Mosevich won't get pinged because of the space, but unrelated user Peter will.
Support for something like @Peter Mosevich with documentation in the Formatting Help would be welcome.
Tweetcart- all source code is 280 characters or less.
Edit in Education edition here!
The blue lines indicate the trajectory of simulated particles as they are pulled by the planets' gravity. If a particle hits a planet (one of the colored outlines) it colors its originating pixel the color of that planet. If a particle doesn't hit a planet within a certain number of steps in the simulation, it colors the originating pixel black.

Motivation For the Game

Tiny Epic Kingdoms is one of my favorite boardgames to pick up and play. I love big strategy games but often don't have the time or the people for a massive game of Twilight Imperium (Sardaak N'orr all the way!). I really like that Tiny Epic is a game I can play in less than an hour that gives a similar experience to something like Twilight Imperium or Dune or any other grand strategy boardgame without dedicating a whole day to it.
Deciding to make this Tiny Epic Kingdoms into a Pico 8 cart came from playing the solo variant at a coffee shop while I was killing some time and realizing it would be fairly simple to implement it into Pico 8.
Development

80% of the development was done within the Pico 8 engine with some of the development done on my little Pico 8 mac with a Raspberry Pi 3 inside! I jumped into VSCode in the last stretch for Debugging the AI and cleaning up tokens. It makes things convenient when you need to mass rename something or look at two parts of code quickly. I still enjoy using the Pico 8 internal editor the most. It's so cozy and nice to be able to do everything in the little program.