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Sosaseessosasees

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Cart #buckshot-5 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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just to clarify the plush isn't mine.

wouldn't want to steal the glory of owning a Rei Chiquita plush from someone else

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This would definitely help me with trying & testing out the various programs available…

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Cart #acepilot-0 | 2024-06-21 | Code ▽ | Embed ▽ | No License
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You are an ace pilot.

< > : turn

x : fire a bullet

c : speed up

enjoy!

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Cart #quick_cartloader_search-0 | 2024-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Added a search feature to the quick loader

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i'm new if i made something illegal pls don't ban me :))

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I'm Gonna Start Making My First Game

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This is my first time publishing something I coded. Feedback would be appreciated.

Cart #ruhyobesi-0 | 2024-06-06 | Code ▽ | Embed ▽ | No License

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Cart #sorry-4 | 2024-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Sorry :)

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Compressed Jelpi

For modders' sake, I have compressed the Jelpi demo using Shrinko8 (https://www.lexaloffle.com/bbs/?tid=48591), and the result of the compression is this:

Cart #jelpicomp-0 | 2024-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

There isn't anything different visually or auditorily (I hope), but the code is compressed ~1000 tokens (I think). Hope this helps, in some way.

Also, all credits to Zep, Jelpi was all made by Zep.

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Cart #cc_scm-13 | 2024-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

If you beat this, please post a screenshot below of you at the SUMMIT FLAG. Thx!

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My first try in picotron

Cart #moth-18 | 2024-06-03 | Embed ▽ | License: CC4-BY-NC-SA

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Okay I installed a demos folder I went into a game by loading the game from SPLORE, and then exiting back to SPLORE.
Then, exiting SPLORE. Then I got into the editor. Am I missing steps because I still try to export the game to html and js but the problem is that I can't find it on my computer still.

I just need a step-by-step instructions somehow or I'm missing something.

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Cart #sandsimulation-2 | 2024-05-31 | Code ▽ | Embed ▽ | No License
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I've been trying to crate a water simulation, but so far I was only able to make this not so bad sand simulation. My head is not working anymore, so maybe some of you could give me some tips on how to make a water simulation out of it.

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Cart #bacon-9 | 2024-05-30 | Code ▽ | Embed ▽ | No License
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Cart #quick_loader_ls-0 | 2024-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Quick loader for picowesome v1.5. Place games in carts/picowesome/[genre]/name.p8.png. The square brackets around the genre directory are necessary.

The previous version was working with an older pico-8 version's limitation with the ls system command. At that time, the ls called from a cart could only look at the root directory. This was changed in v0.2.5 I believe.

Cart must be saved local in your carts directory to work.

Download picowesome 1.5 for here:
https://www.reddit.com/r/Roms/comments/1c2wcdg/picowesome_v15_apr122024/

Download picopi here:
https://github.com/keints/picopi/

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Cart #celestial-10 | 2024-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DISCLAIMER: This mod REQUIRES Celeste Tech

This is Celestial. It is a fun(?), challenging mod that requires immense knowledge of tech(in which you can learn here). I hope that you don't give up! Also in the menu there is a practice mod option to get better at a level (if you dash left on the first level). Enjoy! :)

Everything but "thou shalt not wj" is verified

This mod includes:

  • New levels
  • Harder map
  • New balloons
  • Barrier blocks?
  • if on_ground = true????????????

CREDITS:

  • A human human (code+Berries)
  • Me (mapped + verified(?))
  • Helper (?)
  • Evercore

[ Continue Reading.. ]

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I'm a bit of a beginner in Pico 8 programming and I wanted to know how to implement a gravity system that doesn't activate the collision function.
(I saw some tutorials on YouTube and I think I will have to change a large part of my code)

Could anyone tell me how to fix this? (ps: typos due to Google Translate)

Cart #satadomeku-0 | 2024-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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player code (related only to movement):
[hidden]

--ben 10

ben = {

 x = 4*8,
 y = 9*8,
 hp= 3,
 spd= 1,
 dx=0,
 dy=0,
 timer=1,
 oframe=80,
 sframe=80,
 eframe=83,
 atimer=4,
 d=false,
 form=0,
 head=96,

}

 local benwx=1
 local benwy=2
 local omini=0
  gravity=1

--ben sprite  
function _draw_ben()
 spr(ben.head,ben.x,ben.y-8,1,1,ben.d)
 spr(ben.sframe,ben.x,ben.y,1,1,ben.d)
end

function benupdate()

  lx=ben.x
  ly=ben.y
  ben.dy=gravity
  --gravity check??
  if mget(nil,ben.y+7/8)~=2 then
  ben.y+=ben.dy
  end
  --walk buttons
  if (btn(0)) then
  ben.x-=ben.spd  _animate() ben.d=true  end
  if (btn(1)) then 
  ben.x+=ben.spd  _animate() ben.d=false end   

  if collide() then 
  ben.x=lx
  ben.y=ly
  end

  --trasform button
  if (btnp(3)) then
  omini+=1  ben.form=1 _transform()
  if ben.head~=96 and omini==2 then _untrans() omini=0 end

end

end

--collision
function collide()

 local benwx=ben.x/8
 local benwx2=(ben.x+7)/8
 local benwy=ben.y/8
 local benwy2=(ben.y+7)/8

 if fget(mget(benwx,benwy),1) or fget(mget(benwx2,benwy2),1) then 
  return true
 else
  return false
 end
end

[ Continue Reading.. ]

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Quest-Based Character Progression in PICO-8

Character:

  • Intelligence: #1
  • Strength: #1
  • Money: $0

Quests

  1. Collect wood

    • Reward: +$10, +1 Intelligence
  2. Defeat enemy
    • Reward: +$20, +1 Strength

Main Game Loop

while (true) do
 color(rnd(8)+8)
 print("multi-line code listing")
end
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