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Cart #pico_darts-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICO-Darts is a simple darts game written in less that 500 characters for TweetTweetJam 9.

Controls

You only need the X key:

  • First input: Aim on the X axis.
  • Second input: Aim on the Y axis.
  • Third input: Throw dart.

After you throw the dart, press X again to start with the next dart.

Rules

You have 5 darts to get the best score.
After the fifth throw the score will be be reset.

About

This is the first game I develop for a game jam. The limitation of writing a functioning game with 500 characters or less has been quite a challenge, but a fun challenge!

It took about 5 hours to develop the game and then another 3 hours to minify the code and remove features that wouldn't fit in 500 characters.

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Celeste but a black hole is chasing you.

Cart #hinutubize-0 | 2024-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

The black hole speeds up over time. Here is everything that increases it's speed:

  1. New level (Biggest increase in speed)
  2. Death
  3. Dashing (Smallest increase in speed)

Getting berries decreases speed.

If the hole is more than 2 levels away, it starts to get a speed multiplier.

The formula for speed goes something like this:

(distance is distance between blackhole and roof of current level)

(0.025level + 0.01 deaths + 0.005 dashes)/berries + ((floor(distance)256)*2)

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A small 10 cart pack I made out of my favorite PICO-8 games!

Download it here: https://drive.google.com/file/d/1Zwh_h1KuetpasXUY3URkKkPPE5zf3xMP/view?usp=sharing

Credit for the games goes to their respective creators. Thank you for sharing these awesome games :)

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can you launch pico-8 on a raspberry pi via batocera? if so, con you launch it via ports and not emulate it?

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Cart #pix-0 | 2024-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hey guys!

It's been more than 2 years since I last posted on here. I never really thanked all the people for playing DUNGEON so I'd just like to express my gratitude! I'm typically more active with responding to comments on my itch.io page because more of my games are there.

Also, I never would've imagined DUNGEON would get featured on the front page! Definitely made me smile, so thanks to the pico8 team for putting it there.

I'm shocked people are still commenting on the game even as recent as a few weeks ago, so it convinced me to just make this blog post to try to reach out to the fans that are still here 2 years later. For years I've wanted to do an update to the game where I fix all the bugs and stuff, because believe me I'm aware of the bugs...

Some of them are just dumb mistakes, like how one of the death-screen hints tell you the shop is at level 12 when its really at level 8.

Others are just bad decisions, like making it so that spiders can't be jumped on. Don't know why I did that. Or calling the game's levels 'procedurally generated'. I think I didn't understand what that word meant at all lol.

And YES... I know about the wall jumping. Like 1/3 of the comments mention it lol. I know it sucks. But to be totally honest, I've spent countless hours trying to come up with something better and I can't. Whenever I try to ask a playtester how to fix it, they either say they've gotten too used to it for it to change or just to "make it work like this other game". Which isn't very helpful to me.

Anyhow, I thought I could publish the source code of the game since somebody recently asked for it. But just be warned, it's not remotely organized or thought-out, it's mostly just full of hacky code lol. Every time I look back at it I try to optimize it again but then I realize it's probably not worth it. Which is probably why I never bothered to make a big update fixing any of the bugs. I think I can just accept the way the game is. Plus I've mostly just moved on.

Source code here!

[ Continue Reading.. ]

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This is a maze-like game.

Tip:
press up/down and left/right simultaneously to go diagional to take the shortcuts (it is mandatory in the last 2 rooms)

Cart #hirapezdi-0 | 2024-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #samidikada-0 | 2024-04-18 | Code ▽ | Embed ▽ | No License


:O

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Cart #wukerebajo-0 | 2024-04-16 | Code ▽ | Embed ▽ | No License
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Just a sandbox to get a better understanding of what happens when you change the map width (0x5f57) and the map address (0x5F56)
Upper memory 0x8000-0xFFFF is fully initialized to 53 (blue square sprite)
Arrow keys to move the camera
X / O to change the map width
pause menu to change what X/O changes between map width and map address.

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Cart #jewipanito-2 | 2024-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demake of the popular Popcap game Insaniquarium! released in 2001! Grow your tank with various different fish and pets to make as much money as possible while defending your tank from the alien threats.

You can play either Adventure to unlock the 12 different pets or get a high score in Time Trial mode!

Game is controlled entirely with the mouse

Cartridge art was made by https://twitter.com/danidoespixels

Music was made by https://twitter.com/piadina_piadina

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Making my first game on chromebook! I will keep posting. Also made in edu edition of pico 8.

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Dice

Cart #dice1_0-0 | 2024-04-11 | Embed ▽ | No License
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dice

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Cart #juegofrutas-0 | 2022-10-12 | Code ▽ | Embed ▽ | No License

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cast:

  • change dimension of userdata buffer for 2d operations
buffer=userdata("u8",4096)
-- get a 8x8 sprite out of it
sprite=cast(buffer,"u8",8,8,1040)

note: not sure how GC can track these chunks - ok to have that as weak references only.

  • matmul with stride
    align with other userdata operations

  • all ops to allow for source index
    use case: array of vectors referenced by index
big_array=userdata(‘f64’,4,500)
….
indices = userdata(‘i32’, 4)
indices:set(0, 3,89,0,75)
out=big_array:matmul(m, indices)
  • min/max
    note: can be done with sort (but overkill)

  • dot:
    cannot operate on partial userdata
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Cart #rebootrdemo-0 | 2024-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Currently a demo, still a lot of things to add.

-- controls
➡️⬅️⬆️⬇️ to move

-- pitch of the game
Rebootr is a game about porn addiction, each level represents a situation you're faced with, each little red guy represents urges trying to get to you, each little green guy represents a task you have to accomplish.
Get as far as you can into the dungeon, run away from the red guys, run after the green ones.

Made by Charlie B. (https://www.fiverr.com/charlie_boud), ordered by J.K.Emezi.

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Optimal Popsicle Obstacle

More of a brain twister than a tongue twister

Cart #popsicle1_0-0 | 2024-04-06 | Embed ▽ | License: CC4-BY-NC-SA


You run an out-of-the-oridnary popsicle stand, setting out your treats at night and only selling them at the end of the day. Within this time, they can melt, sog, or even worse. Your profit depends on how well you can stick, stack and freeze together your goods in order to create the optimal popsicle obstacle.

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Hey everyone,
the Revision demoparty had a "fantasy console" competition this year where we showed a Pico-8 demo.
Since it's using multi-cart, you can only watch it online at the moment.

And for those interested, the complete source code is available in the download archive on Pouet.
(On Windows it seems to run better in Firefox than in Chrome)

There's also a Youtube video.
And a video showing our approach to the music.

Have fun and let us know what you think!

You can also load and run it in Pico8 with

load #themind1
run

This will sequentially download all required data carts (which takes a couple of seconds) from the BBS and stores them in local storage.
That works fine in Pico8 Edu for example.

[ Continue Reading.. ]

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