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Cart #gridbeans-1 | 2023-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A small grid based match puzzle game I made with pico-8.

Controls:

Press the o button to enter swap mode, then press a direction to swap.

You lose if a tower of beans touches the top.

Enjoy !

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Cart #sc2-0 | 2023-12-12 | Code ▽ | Embed ▽ | No License

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Cart #wigmdiro-0 | 2023-12-12 | Code ▽ | Embed ▽ | No License
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Cart #midirepozo-0 | 2023-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I purchased Pico8 before the pandemic but started to deepdive in May2023. I'm bad at math and coding, but have experience in Illustrations and Graphic Design. The way I approach learning Pico8 is by editing others' code and numbers and see how it goes. In this case is Christian(Lazy Dev). I followed all the old tutorials and faced many obstacles in terms of debugging and still learning and started to understand abit the Lua language. Sometimes I got lost between making games to exploring the particle system that I used for motion graphics on my instagram. Currently even coding a 16x16 sprite player making me want to pull my hair off but slowly learning. I'm wandering If all the Pico8 game dev are fluent in Lua first before Pico8 it seems..Inspired by the 80s aesthetics or so it seems especially the cartoon Transformers G1 character design. to be continued...

[ Continue Reading.. ]

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So I'm making a game that cycles through colors the sprite can turn into and I'm having a bit of trouble.

And this is the messy code:
if btn(4) then pal(12,2)
end
if btn(4) then pal(2,8)
end
if btn(4) then pal(8,12)
end
if btn(5) then pal(5,2)
end
if btn(5) then pal(2,8)
end
if btn(5) then pal(8,12)
end
if btn(5) then pal(12,5)
end

4 comments


I was with a friend thinking about making a Pico 8 handheld with A Raspberry PI, and a small screen, and some buttons and a battery, and we want to make it but we have no idea how, it would be cool to also have a teeny-tiny keyboard that we could use on it, we know for the software we can just download Pico 8 on Raspberry Pi OS and have it launch on startup, we could use spore for the games and thats why we need the keyboard. (except if there is a way to get an on screen keyboard that would work similar to those of PS4 and XBox) we want to specifically make it ourselves, and only for playing Pico 8 games. Any help?

3 comments


Cart #sfx_speed_manipulation-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I wanted to mess with the speed of a sound-effect during runtime and couldn't find any information on how to do so when searching around. Figured it out with the help of this info about the memory layout of SFX data: https://pico-8.fandom.com/wiki/Memory#Sound_effects

Edit:
The cart code is a bit messy, here's a reusable snippet:

function sfxspd(sfx_i,spd)
	local addr=0x3200+(68*sfx_i)+64+1
	poke(mem_addr,spd)
end
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Cart #socks-0 | 2023-12-11 | Code ▽ | Embed ▽ | No License
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The Socks is a submission to The Pacifist Jam, aiming to explore the age-old question of whether hanging and pairing socks can be enjoyable. Developed within a week, the end product represents only a fraction of the initial plan. However, do you think it succeeded in uncovering the answer?

Controls:

  • Click with the mouse

See the jam submission here.

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So I want to make a game that's satisfying to play with currently I have this:
function _init()
x=64
y=74
end

function _update()
if btn(⬆️) then y-=1
end
if btn(⬇️) then y+=1
end
if btn(➡️) then x+=1
end
if btn(⬅️) then x-=1
end
end

function _draw()
rectfill
spr(1,x,y)
print("blue square")
end

I'm not sure how to do the rectfill and fill it with color 2. I want to fill the background and maybe make z and x do something

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Cart #classictetris-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #snake2-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #raytracing-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Raytracing in one Weekend

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rkd
by danini
Cart #rkd-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flppybrd-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dither-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mnswpr-1 | 2023-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Classic minesweeper.

Arrow keys to move cursor.
O to uncover a tile
X to mark with flag or ?
press both to uncover around a flagged tile

Or use mouse
Left click to uncover a tile
Right click to mark with flag or ?
Middle click to uncover around a flagged tile

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Cart #monobeam-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ripple_3d-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just sharing with a friend.

Keys:
Up/Down: amplitude of the ripple
Left/Right: frequency of ripples
Z/X: camera angle

Click "Code ▽" in the bottom toolbar to view the code

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Cart #pico_pad-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A PICO-8 gamepad! Inspired by Big Daddy Fatkeys by dw817 (https://www.lexaloffle.com/bbs/?pid=123567#p) and is a remake of my old project from my old account which I don't remember the name of. :P

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A festive invite for all!

Learn effects and techniques used in demo effects with the Tiny Code Christmas tutorials and online community...

Cart #tcc_2023_invite-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Running Over 12 days, from tomorrow, Monday 11th to the 22nd of December.

I hope to see some PICO-8 folks come out to play, or follow the #LovebyteTCC hashtag :)

Mastodon: https://graphics.social/@lovebyteparty/111552228392808149

On the X formerly known as Twitter: https://x.com/lovebyteparty/status/1733575648562516107?s=20

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