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Cart #kuyohopta-0 | 2023-06-15 | Code ▽ | Embed ▽ | No License
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My first P8-game!

Big thanks for LazyDevs for making those shmup tutorials! I was just too lazy to make those wave things so I decided to make this infinite.

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One of my all time favourite games was JUMPING JACK on the SPECTRUM.

I was extremely pleased to see a Remake/Demake of it on Pico-8:
https://www.lexaloffle.com/bbs/?pid=103467#p

I have made changes on the code but NEED HELP :

Changes:
Intro Screen
Scoring System implemented
High Score Save implemented
New Graphics for the Player
New Graphics for the Hazards
Difficulty Level - Holes get bigger each level
Difficulty Level - Less Lives as you go up a level

HELP NEEDED
The collision detection when both LEAPING/FALLING and MONSTER HIT is not correct in the original code. You will see this in later levels as you get hit more and more. The correction of this code is beyond me. Anyone take this on and get is bug free for me?

[ Continue Reading.. ]

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Cart #zugefunumi-0 | 2023-06-15 | Code ▽ | Embed ▽ | No License

Hey uh so this is my first game ever!

i decided to publish it because it looked nice!

Ive been wanting to publish a game a lot so please play!

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Cart #pico8_tetris-37 | 2024-09-13 | Code ▽ | Embed ▽ | No License
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Controls:

O - Rotate clockwise
X - Rotate counter-clockwise

O while holding Up - Hold current tetronimo
X while holding Up - Fast drop

Down - Slow drop

Left/Right - Move tetronimo

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Cart #wdujursi-4 | 2023-03-23 | Code ▽ | Embed ▽ | No License

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Old Post here!

What changed?

There were some misplacements with the diagonal resize and the look of the horizzontal and vertical design was terrible; the text icon didn't match with the text.
Here's the showcase:

I woke up one day and I said "I wanna make a pico-8 styled cursor!" and so this piece of concept art came to life!
I took pico-8's cursor as a reference and the other ones are made by me. This is my first cursor and I'm very pround of it. (It was really fun btw)
Hope you enjoy my work! ヽ(・∀・)ノ

UPDATED Download: https://www.mediafire.com/file/bxvjghvkghgaofw/Pico-8_Cursor_Updated.zip/file

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My submission for the Summer Slow Jams 2023: Idle

Mutation Mayhem (a prototype)
Its kinda like a base building/defense game.
I dunno anymore. You can play it yourself if you want.

Cart #mutation_nation-5 | 2023-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Available on itch: https://guest122ev.itch.io/mutation-nation

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Cart #boxplcr-0 | 2023-06-13 | Code ▽ | Embed ▽ | No License
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Box Placer is a bare-bones tool for ui visualization.

Controls:

Grow Mode:

  • right - grow horizontally
  • left - shrink horizontally
  • up- grow vertically
  • down - shrink vertically
  • 'x' - change mode (to Move)
  • 'c' - finish and add new box

Move Mode:

  • right - right
  • left - left
  • up - up
  • down - down
  • 'x' - change mode (to Visual)
  • 'c' - change box color

Visual Mode:

  • 'x' - change mode (to Grow)
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a Head On demake for Pico-8
I started this speed-remake yesterday and worked like 7-8 hours in total. I'll have a couple off-dev relaxing weeks (posted the WIP so I can playtest) and finish it back home.

Arcade history: Head On (1979 by Sega/Gremlin) is the first game introducing the "collect dots in maze" idea. You can tell where Pac-Man took the inspiration from.

WIP:
Still work in progress but playable (infinite lives, no score).
You can push ❌+⬆️⬇️ to change the difficulty level (after a crash the new level setting will be used).

Cart #head8n-0 | 2023-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:
⬆️⬇️⬅️➡️ Change lanes
⭕️ Accelerator

Gameplay:
Two cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The player goal is to collect all dots in the maze while avoiding collisions with the computer-controlled car that is travelling in the opposite direction.

[ Continue Reading.. ]

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Cart #corrider-0 | 2023-06-13 | Code ▽ | Embed ▽ | No License
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First time I've ever coded in pico 8. Just practicing from scratch and using this to understand various specific part of the language. Currently trying to come up with a jump function that uses loops to animate the wall moving up and down a little to simulate the player jumping.

POSSIBLE eventual goal would be to make a simple game with the goal of getting to the end while dodging traps and the like.

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this might be the cutest image ever taken

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This could be a game jam if enough people try it

Graphics Requirements


You must use a 1-bit color palette and a 64x64 screen.
so, a jelpi game might look like this:

Sound Requirements

You must use only 3 sound channels, the square channel, the triangle channel, and the noise channel.

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Cart #jocdenaus-0 | 2023-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fogefogebandido_0307-9 | 2023-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Work in progress, project to learn about Pico8.

Graphics inspired by https://s4m-ur4i.itch.io/pico-8-pixelart-free-tiles

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He likes eating through your hard drive because it tastes like the milkweed leaves he used to eat back home.

A hardcore action game about a bloodthirsty worm chewing through all the numbers that make up your computer. (Don't worry though: this game does not actually affect your computer.)

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Cart #opakarsh-2 | 2023-06-13 | Code ▽ | Embed ▽ | No License
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The final boss fight from my mod/game, Olden Peak: Godslayer, so you can fight him without going through the rest of the game!

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Cart #opgodslayer-6 | 2023-06-12 | Code ▽ | Embed ▽ | No License
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The unofficial sequel to Olden Peak

I plan to make all the bosses harder, then change the level layout and mechanics, for now, it just makes the final boss much harder and changes the story

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i changed my pfp to squiddy

Play Squiddy


Cart #squiddy-0 | 2021-09-28 | Code ▽ | Embed ▽ | No License
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Cart #howabupube-0 | 2023-06-11 | Code ▽ | Embed ▽ | No License

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