A lil' game inspired by Game & Watch and Pico-View's April 2023 issue.
You take on the role of a lumberjack/jill merrily skipping along demolishing a forest single-handedly.
Slow to start, but you pick up momentum easily.
Avoid tweaking your muscles by accidentally swinging at a stump.
And certainly avoid annoying any bees hiding in the trees!


v1.1: Fixed occasional impossible jumps
This is a little endless runner game featuring Pico-8 mascot Jelpi in just 500 characters of code. I tried to cram in the best graphics and parallax scrolling that would fit. Hope you enjoy it.
(Submission to TweetTweetJam 8)
Controls:
Jump----Any button
Restart--reset



I just started using PICO-8 for the first time and using it for a little metroidvania project I had in the back of my mind for a while.
My question as of now doesn't regard coding or techs, but user experience.
Why is my sprite palette pretty much cut to a third of its full size at the bottom of the screen WITHOUT the possibility to navigate? I'm literally prevented from accessing a good portion of the tile palette because the interface just won't let me scroll, zoom or even pan on the tile palette except if I'm in the sprite editor with in Sheet mode (I'll call it that because I don't know what else to call it, basically the sprite editor without the editor itself) I can only navigate the map editor, while the tile palette is completely fixed in place whether I'm in the sprite editor or the map editor.
This honestly feels like a huge problem for a platform this popular, so I'm sure I'm just missing something? How do I navigate this hell?


Kill or Contain | Shmup
Prepare your weapons and head to space, go blast some aliens in this wave based shoot’em up!
Nine levels full of monsters ready to kill you, and a final boss awaiting for a challenger!
Controls

Rules
- Shoot them before they shoot you. You only have five lives.

- Get the PINK flowers, as they bring hope back to your heart… and give you an extra life if you gather 10 of them! Or use ‘em to power your spread shot.
The more flowers you have, the more powerful the spread shot is. But be aware, using this will deplete your flowers!


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Here's the showcase:






I woke up one day and I said "I wanna make a pico-8 styled cursor!" and so this piece of concept art came to life!
I took pico-8's cursor as a reference and the other ones are made by me. This is my first cursor and I'm very pround of it. (It was really fun btw)
Hope you enjoy my work! ヽ(・∀・)ノ
Download: https://www.mediafire.com/file/qy7o52usoin47eu/cursor_pico-8.zip/file

In tab 4, the argument item2 returns nil and i dont know why.
Any ideas?
code:
tab 1:
-- init --
function _init()
snd={
pickup=0,
tick=1,
lose=2
}
p={
sp=6, -- also works as hp
x=63,
y=63,
spd=2,
mdl=30,
dl=30,
score=0
}
ens={}
end
tab 2:
-- update --
function _update()
-- movement --
if btn(➡️) then
p.x+=p.spd
end if btn(⬅️) then
p.x-=p.spd
end if btn(⬇️) then
p.y+=p.spd
end if btn(⬆️) then
p.y-=p.spd end
-- respecting boundarys --
p.x=mid(0,p.x,120)
p.y=mid(0,p.y,120)
-- ticking --
if p.dl==0 then
p.dl=p.mdl
p.sp-=1
p.score+=1
spn(⬅️,63,{gob=true,sp=64})
-- true:good;false:bad
else
p.dl-=1
end
if #ens>0 then
for i=0,#ens,1 do
if coll(p,ens[i]) then
del(ens,ens[i])
p.sp=6
else
ens[i].x+=ens[i].vx
ens[i].y+=ens[i].vy
end
end

I made a function to check collision beetween 2 8x8 locations (sprites) using tables.
For some reason, it says that item2 (not item1, that ones ok) is a nil value when i use it.
Any ideas?
-- collision --
function coll(item1,item2)
rx=abs(item1.x-item2.x)
ry=abs(item1.y-item2.y)
if rx < 9 and ry < 9 then
return true
else
return false
end
end


CENTAURI HEAVY INDUSTRIES
God has crafted you from blood and motor. Your sole purpose is to improve Their mining operation on some long-forgotten planet. You’ve got 30 minutes till your body crumbles.
About
CENTAURI HEAVY INDUSTRIES is a narrative-driven resource gathering factory simulation game with multiple endings set in the grim darkness of the far future.
Use the arrow keys along with Z and X (or a gamepad) to control your character, harvest resources, and build factories. Figuring out how to unlock all of the endings is part of the challenge. Good luck.
Tips
- There are 3 different endings in the game.
- You can reclaim factories after they’re used up to get back some of the original cost.

Root to Remain is on the surface a game about planting seeds and growing trees. Ride the river of randomness to achieve your goal.
The rules and game play should be self-explanatory. Should things be unclear, let me know.
One tip for power players: holding X while moving the cursor lets you select fruits and trees, even when there is a seed in the given direction. This can be useful in situations where a fast rooting action is of critical importance.



