Following this tutorial for a 3D renderer https://www.youtube.com/watch?v=I9oFAHtlK0A and my walls don't come out nearly as smooth. I'm using the same raycasting system although it's a little bit different but the way the rays are cast is the same. And I can't find anyone else with this issue. Any help would be appreciated just I'm
lost
A metroidvania inspired by Hollow Knight
First game made using Lua on Pico8
Music made by Marin Guibal
You can find more of his work here : https://on.soundcloud.com/gGTqopaK6NqsPeDtun
I removed a couple important lines of code and found that it made the character invisible. I played around with it and thought it was pretty fun, and decided to throw it here. I also blacked out a few sprites from the start of level animation. This has probably been done before, but I haven't seen it so I figured I might as well post it. If you can complete it please post your results in the comments! I'd love to see how you guys do.
I rewrote my checkerboard demo for the Pico-8 Fantasy Console. This program is amazing. It is probably the closest thing to QBasic which I used to use. However it uses a slightly modified form of Lua that also has graphics commands. In a way it is a lot like using Love2D but I am still quite new to using Pico-8. One of the most notable features is that it has built in ability to record video to a gif file.
Pico-8 is almost like a mini DOS or Linux distribution except that all the programs are written in Lua. It comes with a full manual explaining the features which is available as a text file and also a page on the official website here:






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