Welcome to the demon's lair, his dwelling. How did you get here? How will you escape? CAN you escape? Try your best, it's easier said then done...
Enjoy this classic-styled rogue-like!
Game Content
• 34 Different Items
• 7 Item Types
• A Grim, Dark Little Story
• Many Challenging Floors
• 10 Different Enemies
Hey all, I'm back at it again! I put every critical feature I could fit into this cart.
Currently using 8192/8192 tokens.
NPC’s
There are npc's in the game. Bump into them to talk with them!
Overall Score System

Dijkstra Map visualizer
While trying to follow a talk on map generation on youtube I created some demos. Here is one that is most functional and most pretty so far.
Controls:
- Arrows: move the cursor
- Z: Calculate a new map starting from the cursor
- X: Generate new cave
Explanation:
Dijkstra maps contain information about distance from each point on the graph to a set starting point. In this case the graph is a generated cave-like map and the point is picked at random, but can be changed with arrow keys + Z.
After the Dijkstra map is calculated the cave map is colored like this:
- Walls are black.
Today is the 20th birthday of the minimalist conlang "toki pona". An event is held to celebrate that. I made a small PICO-8 cartridge to celebrate it.
Controls: UP/DOWN -- move time one hour ahead or behind
LEFT/RIGHT -- control the wind
O+X (Z+X on keyboard by default) -- activate easter egg
Changelog:
Version 2 (current) -- fixed time calculation so the cartridge doesn't crash long before or after the event.
Version 1:
~ ~ INSTRUCTIONS ~ ~
Open the main menu (e.g. with Enter), toggle the COLORBLIND option, and then select CONTINUE to see the result.
~ ~ INFO ~ ~
Hi all!
I've been messing around with PICO-8 after using it briefly a little while ago, and I've been having a lot of fun! But I was working on a game that involved a red ball on green grass, and I realized that this wouldn't be very accessible to a lot of players with colorblindness, even if the contrast was really nice for players without colorblindness. I decided, in my case, the best solution was to add a simple "colorblind mode", and that's where this code snippet comes from.
This is not perfect at all, but basically it manipulates the palette to give much better contrast in many situations for the three common types of colorblindness (red-blind, green-blind, and blue-blind), though most of all for red- and green-blindness, mainly focusing on shifting reds to orange and greens to blue (as suggested by the various accessibility manuals I looked at).
Bubble Battle
This second little PICO-8 game was created for the Mini Jam 84: Bubbles.
About the game:
In this game you play the heart that is kept alive in the sea by an oxygen bubble. To survive you have to collect oxygen. Watch out: dangers lurk in the water like dangerous poisons and bombs. Avoid or destroy them with the help of your oxygen, which can serve as ammunition!
During the entire duration of the game, your freedom of movement is restricted by a single accessible area in the water. Will you survive?
Unlockable achievements are integrated in the game for even longer fun in the game.
I hope you enjoy the game!
Greetings to all, I enter this forum for the first time to upload the cart I am working on, a tutorial of the fanzine that will become known to you and in which I have been adding things with the help of my good friend Jevilon who is helping me to understand this.
I have ported the game to version 0.2.0I in the hope that it will work on the Pocket Chip and thus continue modifying the code to kill the cart during the holidays.





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