This is a representation of the elemental angelic tablets. They are a representation of the way the interactions of the elemental, planetary, and zodiacal energy manifest in the structure of the realm of the divine.
They show both forms of the Great Table, which you will see as a shifting of angelic characters on each table. There are five tables to explore in this journey through the heavens.
A tool for the studying practitioner, and a glimpse beyond the veil to the curious.
It will only run in Voxatron, and crashes in the browser. I suspect some of the animations are too much for the browser to load.
This is my school project.
"Learn about one topic over the year and present it to my class"
It's loosely based on "Zelda"
My Character:
moves with arrow keys
Uses weapon with x
jumps with space bar or z
I am going to continue with this in an upcoming year.
Stay tuned :)
Updated,
Started working on rooms.
This character has states; for walking, idle, jumping, etc...
feel free to re-mix :)
I was working at "School Mayhem 2" and saw in the "Pickups" folder cool items like grenade a twirlgun. So I tried to use them and published the game. It was all looking fine but when I tried the game in the browser (Firefox Quantum), I picked up the grenade launcher and when I pressed X nothing happened. I think it's kind of weird bug because the weapon works fine in the editor. Thinking it was just an issue of the grenade launcher I removed it and added the twirlgun. This weapon also worked in the editor but not in the web browser. I don't know what to do. I hope @zep fixes this issue.
P.S.: sorry for eventual bad English
@zep, I've been really curious about the water feature in Voxatron. I love how it looks and how it acts. It just looks and feels so satisfying. But I've had just a hell of a time finding good articles that give me any sort of clue on how to recreate it with any sort of decent performance. (Or even to look as good as yours.) There's the classic water ripple algorithm that so many articles refer back to. But running that on 128^2 voxels just kills performance. Any clues as to what direction to look in to do water the way you do it in Voxatron? Is it something that works well because it's done "natively", so to speak, but wouldn't necessarily work well within the Lua performance constraints of the custom scripting feature?




Is there a way to load another room using Lua scripts easily? I figure I could have a script that spawns/moves an exit directly to the player, but that seems like a lot of work for something that might not work right. There are of course ways to load the actors needed for the next level, but I would like to be able to use the room editor. Thank you for any help.
