Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #almost-1 | 2019-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Some simple features of brick breaker

0 comments




Cart #hidadejize-0 | 2019-07-14 | Code ▽ | Embed ▽ | No License


Post for my midterm project.
It is a two player pong.
Player one uses the arrow keys
Player two uses E and D

0 comments


Clone of breakout I am working on for school.

0 comments


Cart #yodasbricks-0 | 2019-07-12 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Cart #leadvalley-1 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Here is a small game i have been working on.

1
0 comments


This is my tribute to one of my favourite games growing up: Boulder Dash on the C64.

This is version 0.81 and I've been testing the various levels (together with my boy's Lucas and Finn) but won't move it to version to 1.0 until we've checked they can all be completed.

I've thrown in a few puzzle levels at the end for good measure and the original music when selecting a start level.

Cart #boulderrun-2 | 2019-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

12
5 comments




I haven't found anything, but I am trying to convert my existing music tracked in PICO-8 to a .MOD or related tracker format.

Anyone have any pointers? I'd rather not compose everything by hand again but...

0 comments


Hello everyone. Today I wrote a script to swap Sprites positions without messing with the Map. Very handy to reorganise your sprite sheet. And Flags will follow. Here's how it works:

1- Make a backup

First thing first: make a backup of your p8 file!
This is important, as you can screw things up real quick if you do not pay attention.

2- Get the script

Create an empty file named "swapspr.lua" that you'll put alongside your p8 file.
Copy/paste this script to "swapspr.lua" and save it:

function swapspr(n1,n2)
	for i=0,7 do
		local p1=i*64+n1*4+448*flr(n1/16)
		local p2=i*64+n2*4+448*flr(n2/16)
		local b1,b2=peek4(p1),peek4(p2)
		poke4(p2,b1)
		poke4(p1,b2)
	end
	local f1,f2=fget(n1),fget(n2)
	fset(n1,f2)
	fset(n2,f1)
	for x=0,127 do
		for y=0,127 do
			if mget(x,y)==n1 then
				mset(x,y,n2)
			elseif mget(x,y)==n2 then
			 mset(x,y,n1)
			end
		end		
	end	
	cstore(0x0000,0x0000,0x7fff)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=64987#p)
3
1 comment


Hi,
I have an idea-- lets say i have a voxel model with colors blue and brown. Is lUA/shader/something else
able to have the blue voxels behave/look like water and the brown like dirt? Is there another idea for this? id like the existing properties be linked to the colors of the model!! Well, keep on voxing!

0 comments


Cart #hibanefejo-0 | 2019-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


There is a some bugs still, but here is what it looks like at this point.

0 comments


I need a step by step instructions on how to run Pico8 on a Chromebook. I read other forums about this and I still don't know what to do. Can anyone help me?

0 comments




Cart #cube-0 | 2019-05-14 | Code ▽ | Embed ▽ | No License

0 comments


Phew!

Finally managed to get somewhere by the end of this weekend (10:30pm) after setting myself the challenge of learning how to start building the old raycasting engine ala Wolfenstein 3D!

It's a start, more to come! Just found Pico-8 on Tuesday last week, saw the cool things people were making, purchased it immediately, and totally loving it to pieces!!

3
2 comments


Cart #modelr_jam-0 | 2019-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Made in 48h for the first ZJam

Roberto Serrano
@highlandbert

1
0 comments


Cart #zekekasiyo-0 | 2019-05-10 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Cart #canukeepup-0 | 2019-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments




Top    Load More Posts ->