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Voxatron is a really good game, but it can have a online multiplayer? I know it is very hard but it is possible? Is really good tink one day i will see voxatronians in a town.

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OK... i was creating a new level, after make the character, i started to create the rooms, but, the teleport no work, i tried all, but nofhing works, i tried the classic door but i no find the destination point. ANYONE CAN HELP ME?

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Cart #8746 | 2014-05-02 | Embed ▽ | No License
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I suppose you could take this as a showcase for some stuff I've been working on.
Dig a little deeper in the editor to find some other goodies.
The first and second wizard are pretty unpolished, so they may be a bit too easy. The final wizard is the most polished and the one I worked on for the longest, so it may actually pose a challenge.
Feel free to make suggestions on how to improve anything you may find!

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Follow the path, and the bridge will appear as you go to cross it.

This is actually two rooms, one without and one with the bridge, with doors set of to jump between the rooms to make it appear as if the bridge is appearing and disappearing. It shows what I want to do, but I want this without switching rooms.

I can make the same effect with triggered props, but it will only work once, or as many iterations as I've placed duplicate props for creating and erasing the bridge. As best I can tell, once a prop is triggered, it cannot be triggered again.

I believe what I need is emitters. Unfortunately, I haven't managed to get them to work at all. :'( So, before I go back to banging my head against the wall, is what I want even possible? Can an emitter emit a prop? If so, how? I'm stumped.

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Cart #8736 | 2014-04-25 | Embed ▽ | No License

Title: Melon Munch
Version: Final
Type: ?
Difficulty: 3/5

I modified one of Zep's mobs, but everything else I created.

I wanted to make something that would not involve too much of my time. I have some other projects in the works that I may ask someone to help me with if they are interested.

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Cart #12603 | 2015-08-12 | Embed ▽ | No License
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Fixed player dying in the second room bug.
This is just a gameplay mechanics test, not a complete game
Fill free to remix :)

Cart #8733 | 2014-04-24 | Embed ▽ | No License
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Updated plants vs zombies games mechanic test :)

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Cart #8731 | 2014-04-23 | Embed ▽ | No License


I was messing around with the new 'player' object. This player has its own set of controls, and I'm still trying to figure out how to do weapons for it. The model is loosely based off of Gastly/Haunter/Gengar pokemon (very loosely).

-Controls-
You can move normally.
SHOOT (the specific button not the directional keys) - releases a burst of gas in all directions, high damage, getting hit in this state will always result in death
JUMP - triggers a brief but quick dash, allows you to phase through monsters and absorb bullets

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Cart #50001 | 2018-03-06 | Embed ▽ | License: CC4-BY-NC-SA
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Destructible environment with the player's character demo :)

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Hey All

Voxatron 0.2.11 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

v0.2.11 is mostly a bug-fixing update, but it does include one new type of object: fonts.
To use a font for drawing into a prop, make sure it is the only one selected as 'default font' (I'll make that easier later!), and then while editing the prop, open the console (escape) and type @Something. The text will be drawn in the currently selected colour.

Note that it's case sensitive, and the default font included only contains capital letters. To make your own font or extend the default one, just add the characters in any order and name them as themselves.

A couple of things I've bumped to 0.2.12 to get this update out earlier are the music importing bugs and also importing Qubicle .qb models. But next up is better documentation and some more tutorial carts!

Changes in v0.2.11:

Added: Fonts
Added: Collide events for particular sides
Fixed: Draw text command
Fixed: Shoot button triggered by movement button events
Fixed: Missing voxel cursor
Fixed: Actors can fall through thin pieces of floor
Fixed: Rotated non-square actors get stuck / climb walls
Fixed: +1 Life logic
Fixed: Sword base weapon starts as peagun for single shot
Fixed: Microscript DEF_ID, OBJ_ID selectors
Fixed: Paste into current item crashes
Fixed: Crash when saving world state
Fixed: Can draw boxes in title screen with mouse
Fixed: Freeze pickup destroys falling debris
Fixed: Bullet leaving debris incorrectly
Fixed: Crash for short rooms
Fixed: Invalid extend_walls value handled robustly
Fixed: LERP over 0 seconds crash
Fixed: help tip drawn over top of checkboxes

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welcome stranger!
post any suggestions here so the bbs can be more organized, please.

here you will find the link to voxatron's manual. (it's a work in progress)

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Version: 0.2.10
Platform: Linux (very messed up)

I get a Segmentation Fault in the level editor as follows:

  1. Edit a new room.
  2. Set the floor to NONE or VOID
  3. Place a block for the player to stand on such that it is at least 1 voxel above the bottom.
  4. Align player above said block.
    (prior three steps are to prevent player from flying up out of the room of falling down out)
  5. Enable extended walls feature (check box in EDITING ROOM box.
  6. Set the associated Z value to some value above 63.
  7. Start the play test of the room.
  8. Shoot.

If the value is set > 63, it seems it is clamped to 63 (the bottom of the room) for movement collision detection, but bullet collision detection does not seem to be protected and crashes immediately.

Now, why was I setting it to 127 instead of 63? Wetware bug, of course. :P

Edit: Fixed in 0.2.11

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*Edit
Howdy, just checking to see if this level file is attached to this post

A short level I've created to test out some of my custom enemies and weapons, it's eventually going to be part of a much bigger level. feedback is welcome.

by
Cart #8716 | 2014-04-17 | Embed ▽ | License: CC4-BY-NC-SA

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testing new features of 0.2.10 :)
lot's of fun...

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Cart #8671 | 2014-04-10 | Embed ▽ | No License
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Well it is a great level and took me like a lot of time for modeling all that adventure time stuff mostly the jake and finn models and in this level you play as FINN have fun every body! :D

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Cart #8667 | 2014-04-09 | Embed ▽ | No License

Its kinda stupid but its kinda cool at the same time you know I just love modeling im gonna make a whole lego land im working on that gient project =D so stay tuned!

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Cart #8665 | 2014-04-09 | Embed ▽ | No License

iT HAS AWASOME MODLES OF SONIC AND CHAOS EMROLDS AND SUPER SONIC and some random hills :3

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zep I payed for the game and now I need help how do I update my game? when I get to a level I get my self stuck in invisible walls and I cant move in any bbs levels So u said to update my game how do I do that cause my parents would kill me if I asked them to buy the game again please help! I already bought the game I need help to update it and if you say to buy it again I cant I already purchased it on your website and ive not been here for a very long time bro you've gotta help me Zep!

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This level is one of the best Me I have ever created (Good for me) But if you guys have seen anything better than this pls forgive me if this is kinda stupid its just a new test

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