
Demonstration of modular approach to vehicle animation using only two clips and allowing arbitrary speeds and distances to be covered. Modularity will, naturally, be essential to large scale, dynamic voxel scenes. From this demonstration you can also see how cars will turn corners, requiring at most two more clips. Different rates can be applied to different vehicle model animations to coordinate ones less common than others (i.e. bikes, taxis, etc.). It will be exciting to see how modularity is used to make quick work of large projects while retaining quality and interest.
Hi all, hi zep.
First at all, thank zep for this great game and thank for the editor, I bought your game for both :-]
The destructible environment is a great concept and its really used in the right way.
I modeled what will follow a few months ago.
I was really happy when I heard you're going develop an obj export.
Its not for playing, its just a voxel medieval scene :-)

I wanted to test the contrast between a "basic" voxel model and a photorealistic renderer.
I use Maxwell Render, a really powerfull unbiased renderer.
( HD version flash 1.6 Mo)

horizon view HD version



