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I can't seem to figure out how to get copy/paste to work on selections in the room...is there a way to do this? I.E. I place some floor tiles down, i would be quick to keep doubling how many I'm working with using select->copy/paste ...

3 comments


Hi!

To help out with development, it's always good to report any bugs found.
To keep things productive, I'd like to suggest a format:

(Title)
(Date Found)(Build found)
(OS)(CPU)(Memory)
(Description)
(Steps)
(Screenshot/Video)
(Severity)
--- please make severity numeric (if you feel like adding it :) )
--- 1 = my game just shutdown / locked up
--- 2 = a feature (ex: jumping) stopped working, or is acting goofy
--- 3 = this just looks odd / typo
--- 4 = request

And if there are other factors that you think could help, please feel free to suggest / implement using them!

9 comments


Hey All!

Voxatron 0.2.2 builds are now up, and will shortly be up on Humble Store.
If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread.

To update from a Humble Store account, search your email for the download page link, or request a new one here

v0.2.2

Added: Animation object type
Added: Object paint modes: solid, empty
Added: Camera-independent objects
Added: Resource tree with folders / Objects referenced by global id
Added: Undo/Redo resource structure operations
Added: Load/Save any branch of the resource tree (replaces vobs)
Added: Select multiple custom objects and delete/copy/cut/paste
Added: Crate (for testing physics -- not exposed yet)
Added: Wider side panels and extra palette slots for future expansion
Added: Model Data Exporters (obj, pov, txt, png)
Added: Water Test

This update contains new resource management, tools for making animated objects, and model data exporters. Not much of the new code is exposed yet, and over the coming months I'll trickle out new object types (pickups, doors, players, monsters, music) and roll out the new physics (throwable, stackable, pushable actors).

[ Continue Reading.. ]

13 comments


A single room with example animations:

  • The tv static is drawn on using 'Paint Solid' mode
  • The sparkles are play-once
  • The flag & grass are looping animations with random start frame

Cart #6838 | 2012-12-13 | Embed ▽ | No License

You'll need version 0.2.2 to play this!
Check the blog soon for an update notice.

0 comments


I'm attaching a screenshot of what I would like to have show up in-game but doesn't because there's disconnect between the voxels...

Is there a way to get diagonally adjacent voxels to be 'connected'?

Or am I required to model this differently? I wanted to have a walkway that can be walked under (along with the stairs).

edit: I'd also like a to feature request ability to change the properties of voxels regardless of their color and possibly their 'destructability'. I.E. number of shots/required power to do damage to the voxel as well as voxels that allow actors to pass through them but are affected by weapons/damage so you can create tall grass, for instance.

5 comments


I'm curious about Voxatron's renderer, considering it's software-based and does full-on 3D representations of voxels, instead of the point-cloud type of representation. Is it just a basic scanline renderer and is being fed quads/triangles that make up the cubes, or is it some sort of raycasting algorithm?

I only ask because I'm trying to formulate a cross-platform renderer of my own, and Voxatron looks bloody amazing. I appreciate whatever I can get. :)

Thanks in advance!
J

0 comments


Testing out the new exporters coming in 0.2.2. Voxatron currently supports .pov, .obj/.mtl, and .txt (raw data), and either the current voxde item or an in-game scene can be exported.

This scene was exported as a .pov and rendered in POV-Ray (click to bigify)

Next update coming on Monday! [ ^ _ ^]

19 comments


日本語版はここをクリックしてください!

It's that time again! If you're planning to take part in Ludum Dare 48 hour game dev event and are near Kichijoji/Tokyo, drop by Lexaloffle HQ (Pico Pico Cafe) with your laptop! The cafe will be open to the public until 23:00 as usual, but after that I'll also keep it open until 4:15am both nights for fellow LD night owls.

:: Ludum Dare 48 Hour Game Development Event

Join us for Ludum Dare #25! Ludum Dare is a 48 hour game development event that happens online all over the world. People take part either solo or in groups to make a whole game in just 48 hours, based on a theme that is provided at the start of the event. There are no prizes, except the sweet glory of making something and sharing it!

[ Continue Reading.. ]

0 comments


Hello,

I recently recieved a link to a key to download Voxatron. The page has a key to redeem and a box to enter an email address. However, when I hit "submit" I get an error saying "Fatal error: Call to undefined function addslashes0() in /home/lexaloff/public_html/redeem.php on line 35." How can I download this game?

Thanks!

2 comments


Cart #6805 | 2012-11-29 | Embed ▽ | No License

Here's my arena level. It's basically same as the beta version I posted a while back. It's a small arena style level that changes as you progress.

1 comment


Hey guys! I'm back!

I've been away for a long time, but I really wanted to share this with you guys. A while ago a friend of mine got involved with a student game-development project for school, and he asked me if I'd like to do some music for it. Of course I said yes (despite the lack of pay), and this is what I came up with:

Stained Glass Viking Chiptune OST

Give it a listen if you're so inclined, and I'd love to hear what you guys think. It's looking like the game is never actually going to release (it's been many months since I heard anything) but at least I got the experience of making some music. =]

~GnomeSlice

4 comments


Cart #6793 | 2012-11-17 | Embed ▽ | No License
1

Summary:

The Earth is being invaded by aliens from outer space! Only you, pilot of the lone mobile suit, can penetrate the alien's fortress, defeat their overlord and save the Earth! Go! You can do it~!

Creator's comments:

My Pièce de résistance, if you will and toast to 2.1. :] Tried to explore the use of 3D space and built in functions. It's a little difficult, especially towards the end, but possible - because I played through it! That doesn't mean there are no bugs, though.

Nine rooms in all, each room a little different than the last. Danger in every corner! And in space! Will you survive?

*Gundam is owned by Bandai Entertainment Co.

1
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Cart #6787 | 2012-11-12 | Embed ▽ | No License
1

1
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Cart #6781 | 2012-11-11 | Embed ▽ | No License

2 comments


Cart #6779 | 2012-11-11 | Embed ▽ | No License

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Made the last room possible (deleted the stiltmen elephants and aliens. also made it so there is no requirements to leave)

0 comments


Cart #6774 | 2012-11-10 | Embed ▽ | No License

This is my first level, please, don't be harsh.

1 comment


Cart #6771 | 2012-11-10 | Embed ▽ | No License

ready for flying bombs

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So let's say that I would like to play/download a map/game on this
Do I have to pay for the full version? D:
PS: the graphics are amazing from what it seems

1 comment


Cart #6764 | 2012-10-30 | Embed ▽ | No License

I have been working on my level some more, its going slow trough.
It now have a name and I will also include a version number, I now got the absolute intro just to make you understand your motives (the intro is "maychangestuff" so it may change).

I would love critics on what could be done better or stuff I shoud put in (its super early stage).

If you want to comment my bad english you also HAVE to put in something more about the project too in the comment (I'm from Norway and my english grade isnt my best :P (derp)).

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