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I just noticed when checking the version on the OSX versions of the games, the version strings are incorrect. They just say "vox" or "zen", they don't have the application version number on them.

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Good news, everyone!

It's now possible to add games purchased through the Humble Store or the Humble Voxatron Debut to your lexaloffle account.

This makes it a bit easier to update to new versions: you can view and download games from the Games > My Games page when you're logged in. If you don't have/want a BBS account, you can also use this page to request download links for any games that you own.

To activate games, just navigate to your Humble Store game page and click the large link at the top ("Click here to connect with your Lexaloffle account"). If you can't find a link the purchase page in your email, there is a key resender here.

EDIT: Humble Voxatron Debut customers need to follow a few more steps -- see predcon's comment below.

If you use a different email to log in to the BBS, edit your profile settings and set the "Alternative Email" to whatever you registered the game under.

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51 comments


0.2.1 is out now! This version contains some new stuff for level designers to play with, room camera position, refined 0.2.0 monsters, more detailed trigger control, and a Bullet Hell Elephant.

Here's a demo level that shows most of the new features (you'll need to update in order to play this):

Cart #6320 | 2012-07-24 | Embed ▽ | No License
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How to Update: Use your Humble Store / Humble Voxatron Debut links. Search your email for "Your Humble Bundle order" or "Thanks for purchasing Voxatron". Alternatively you can request a new link here

*UPDATE: You can now add games directly to your lexaloffle account to make updating easier. Click on the link at the top of the Humble Store page. See here for details.

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Cart #6320 | 2012-07-24 | Embed ▽ | No License
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Demo level for 0.2.1

Make sure you update before trying to load this!

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I just got the game and started adventure mode. I realized I was jumping constantly without pushing any buttons and I couldn't get it to stop.
Please help i really want to play this game!

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Wanted to get this game a long time but didn't till the last couple days.

I beat adventure mode. That dragon at the end is hard! I have many questions and suggestions but if I were to start a thread for each one, that would be too many threads!!

Questions:

  1. Does the editor have any way to reset the camera to the default camera position??

  2. I've never managed to beat one of those tall blue shooty guys. They look awesome but how do you stop them? Maybe they have too much health to beat?

  3. Would it be possible to add another camera mode that rotates the stage so that your guy is always facing front?

Suggestions:

  1. No offense meant but I gotta say this: The "Sword of Eternity" looks awesome and would be fun in a game by itself but as an item from a perspective of winning, it's pretty useless compared to the normal gun. It's melee attacks are too dangerous to the player's health! It's not a sword of "eternity," it's a sword of "a couple blows before it breaks from the enemies being too close"!

  2. Those voxel bit explosions look awesome! That effect should be exploited alot more. You should be lobbing big explodey bombs at enemies as a weapon.

  3. The game ought to be less picky about height. Bullets pass over the heads of enemies on uneven surfaces too easily.

  4. You should get an opportunity to control one of the big red devil smashing guys. Or better yet, play as The Hulk. You know, like from Zombies Ate My Neighbors? Some potion that makes you into huge ripped monster guy so you can SMASH STUFF!!!!

  5. I would love to see a Moon map pack. But that would require altering the gravity both for the player and for all jumping enemies.

  6. More than anything else, this art style reminds me of Captain Comic

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Well there are two things I don't get. I've wached some tutorials on youtube and the guy says that if you make your guy spawn on a sword that the sword will only be gone if ou are dead, maybe that's changed in the newer version or something? And how do I make that when I defeat all enemies the portal spawns?

Anyways thanks in advance

tarik00555

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I love Cat Cat Watermelon because it is cute and it is a strategy game! Why do you like about this game?

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How to modify the main character£¿
ÇëÎÊÔõôÐÞ¸ÄÖ÷½Ç£¿
give me some suggestions please!
Çë¸øÎÒһЩ½¨Ò飡
more like this "_dojo ".
¾ÍÏñ_dojoÒ»Ñù
sorry,I don't do well in English¡£
±§Ç¸£¬ÎÒÓ¢ÎIJ»ºÃ

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Cart #6302 | 2012-07-09 | Embed ▽ | No License

Yeah so it's 3 small arenas. With delicious (and square?) apples.

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Cart #6298 | 2012-07-03 | Embed ▽ | No License

i made a level i guess

this is the first time i sat down and made a level in this game. i like the editor, its just very difficult to make ~new things~. was fun though

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Cart #6296 | 2012-07-02 | Embed ▽ | No License


So I made this level for fun one day. You're some man in Canada who likes to chop trees, but you find something very peculiar in one day of tree chopping. No Canadians were harmed or offended (hopefully) in the making of this.

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It is great I join into this blog,but what to do the next?

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by mis
Cart #6293 | 2012-06-29 | Embed ▽ | No License

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Cart #6291 | 2012-06-29 | Embed ▽ | No License

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Cart #6289 | 2012-06-29 | Embed ▽ | No License

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Cart #6286 | 2012-06-29 | Embed ▽ | No License


un seul objet des p'tites fleures

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Cart #6276 | 2012-06-21 | Embed ▽ | No License

In this map you must adventure through a forest full of enemys, invade a castle, and claim victory!

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Cart #6271 | 2012-06-20 | Embed ▽ | No License

This is a work in progress. Optimally, the final result will have 26 rooms instead of just 7. This level revolves around alphabetical things:

Apple, Build, Chocolate, Duplicate, [Sword of] Eternity, Freeze, and. . . Go.

Yeah, I was out of ideas on that last one; I can't find any Voxatron objects which would supply me with a better G-word. Maybe every room should have a random voxelated thing instead of a Voxatron thing, so rooms like that last one which aren't themed around Voxatron items won't stick out like sore thumbs. :P

Feel free to remix this level if you have any better ideas for things starting with A, B, C, D, E, F, or G, or ideas for better room designs overall. My only request is that you change the level's name to "Now [b]We

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5 comments


Hi,

Can I ask a question about the game engine? Before blitting to the back buffer, do you combine the cubes into single meshes or simply blit each cube one at a time? How are you working out which cubes need to be blitted? Or do you blit all cubes regardless of whether they're obscured?

Can you show a pre-blitted wire grab?

Thanks,
Lee

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