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Here BlindDevil

Ok so I decided to make a clan called Motivation ...

The goal of a clan is to unite together poeple that have point in common.

Here my clan recruitement :

Like voxatron
Be active
Be creative
Be sociable
Like other poeple
Say real thing ...

Here what would be fun:
Do a clan map
Before each made map say something like: MVN BlindDevil Heven Vs Hell ( MVN for motivation )
The goal for a clan is also to become popular and get respect from other player ;)

-- I need someone to know and know how to menage a forum ...

MVN BlindDevil --

If you want to be in, leave a comment, then I wil tell you If I recruit you or not :$

12 comments


A few weeks back I bought voxatron off of humble bundle and it still doesn't appear under my games... Help?

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In the Voxatron control options menu, it's possible to reset the joystick controls to default. The current default values are simply the first two joystick axes (x, y) and the first 2 buttons. Directional shooting is ignored. This scheme is better than nothing, but it would be nice to automatically detect the type of joystick and set the default controls accordingly. There are many different joystick types and layouts, so it's not possible to do this without a bit more information.

Some of you have already posted your config.txt file for particular joystick configurations that were either a pain or impossible to set up. I'd like to go one step further and build a decent-sized database of good default control schemes for various joysticks. That's where you come in!

Joystick Test

I've made a joystick testing program that asks you to perform various actions with the joystick and records the low level events to a log file (log.txt). You can download it here for Windows and Linux:

lexaloffle_joystick_test_1.zip

[ Continue Reading.. ]

20 comments


This is the first post in an ongoing series detailing the development of Voxatron. I should probably do a separate entry bringing you all up to speed on the history of the project as it's already over a year into full-time development and the first prototypes were in 2004. But maybe more of you are interested at this point in what's happening with the planned updates. So I'll start with what I've been working on for the last couple of weeks.

Voxel Properties

The current version of Voxatron has just one type of voxel property: colour. Eventually it will be possible to give voxels or objects some other properties. Current candidates include: indestructible, super-crumbly, slippery, floating, bouncy, sticky, non-interactive, negaitve (subtracted from map) and hurts player. Although I'm yet to decide how to build these into the engine at a low level, they won't be too expensive cpu-wise and most of them are fun/useful for making levels so will make it into the final product in one form or another, even if they don't appear in the main game.

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Hey everyone,

I'm working on making an affordable true physical voxel 3D display - no glasses, can view 360 degrees around objects - and am hoping to get game designers and game enthusiasts -- such as those who love Voxatron -- interested in the project. These things actualy actually exist, but most people have never seen them outside of hollywood special effects, learn more here: http://en.wikipedia.org/wiki/Volumetric_display --- Wouldnt' you love to play voxatron in physical 3D with chunky bits you can look around by moving your head instead of just staring at a 2D screen?

My partner has been building these since 1988 for museums and special displays and we are working to get them into hands of regular people to watch volumetric 3D video (voxies) and play voxel based games like Voxatron and Minecraft. Volumetric displays have traditionally been only affordable to medical research, oil drilling companies, and the military at prices from US$30,000 - US$150,000. Imagine a whole arcade setup with games built using the Voxatron engine --- but displayed so you could stand around them like campfire? The Voxelcades are coming! But you can get your own personal VoxieBox in the not too distant future ---

With the VoxieBox we are trying to debut a consumer grade display around the same price point as the MakerBot --- between $1500-$2500. Eventually we'd like to get that down to about $300-600 if we can get a high enough volume of them into production. We've got a number of working prototypes and will be launching a kickstarter.com project soon to show them off and raise money to get them manufactured. We want to get them into the hands of developers such as Lexaloffle and people creating 3D video and games with the Kinect so there will be lots of great things to hack around with and enjoy on these types of displays when they go mainstream.

If you're interested please leave your email at http://voxiebox.com so we can notify you when the kickstarter project is up.

Sean

PS crap, i hope this doesnt feel spammy --- apologies if it does!

4 comments






Hey everyone!

So I've been getting better acquainted with After Effects, via videocopilot.net, and here's a little splash screen I came up with for gaming.stackexchange.com.

Gaming.SE Splash Screen

Any feedback is greatly appreciated!

3 comments


After buying the full version of this game I want to know why it is I cannot get the full version and can only still play the demo version???

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Hello everyone, let me introduce myself first, as this is my first post in the forums. I'm proton, and I bought this game a few weeks ago. It's one of my favorites, and I love all aspects of its design; it has lots of potential and I will certainly be anticipating any new updates. :D

Also, I was just wondering, I wanted to contribute some information to help shape the official Voxatron Wiki (the one found here), but I see no way to start a new page. I was just wondering if it's open to registered users or it's off limits for now. Either way, thanks a bunch!

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Hello!

I wish everybody a Merry Chrismas!

2 comments


Hey All

I added a few more features to the BBS:

If you click on a user's name to view their profile (here's mine), you can now also use the links at the top to view a summary of their posts, levels and files. There's also a yet-to-be-implemented favourites mode that will allow you to view/play another user's voxatron level favourites.

The posts mode is useful for checking up on your own posts. If you want to see which threads have replies in them, view the posts list on your own profile and look for the speech bubble icons on the right, indicating that there are replies to the thread.

I've also added some links to the Voxatron page:

Wiki

User-made wiki for all things Voxatron. Thanks to everyone who started this off, I think it will become a great resource. It will also become the definitive source on how to use the editor, once I get around to updating it with undocumented details!

FAQ

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This is just the main Super Adventure! thread. All updates and more like what the
updates will include and update additions will be listed here. Please send me feedback
it really helps! And remember, I will update this whenever I can!

Current version image:

Click here!

3 comments


Today I planned to buy the game for a friend, but when I got home to buy it, there was literally 1 minute and 30 seconds of time to buy it. Anyway, I think it was quite hilarious, but is there a record what was the time of the last purchase of the game? I want to know if someone beat me.

1 comment






Hey guys! Me again!

Are any of you fans of Chiptune music? I know I sure am. So much so in fact, that I've slowly been compiling a playlist on Youtube of some of the best Chiptune [mostly] I've come across. It's currently up to 88 videos with a total running time of 4:40:49.

Interested? Check it out here: Chiptune'd!

Unfortunately, I haven't really updated it in quite a while, so if you know any music that you think would be a great addition to the playlist, drop a comment and I'll look into it!

Recently Added Artists:

  • Zabutom
  • Dubmood
  • Octapus
  • VVVVVV Soundtrack (SoulEye)
13 comments


Hey everyone!

You may or may not have seen me around the forums yet. If you haven't, then Hello! =]

Figured it's time I started posting versions of my first (and extremely slow-progressing) Voxatron adventure. I hope to get some feedback from the rest of you, many of whom are much more avid players than I. I'm currently caught in finals, so I haven't had a lot of time to actually PLAY Voxatron, I just post a lot on the forums. :P

Anyway, on to the level!

This is the emotional beginning of a grand, and terrifying adventure beneath the ground, through crypts, tombs, and catacombs that will test you at every turn.

I'll be updating this post with new versions in the future, so check back for updates. Any and all feedback is appreciated (but please don't tell me to make custom trees).

[b]= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

[ Continue Reading.. ]

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Cart #4254 | 2011-11-13 | Embed ▽ | No License

Idea by Alchemist!

I saw his level and thought "Hm... I don't like how it's done.".. instead of complaining, I built it myself - everything is handmade (except of the Butamons (='Minotaurs') ;)

There is a little Problem with the boss, but it's a problem with the mob-script itself, nothing I could change. See for yourself :)

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