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Cart #4254 | 2011-11-13 | Embed ▽ | No License

Idea by Alchemist!

I saw his level and thought "Hm... I don't like how it's done.".. instead of complaining, I built it myself - everything is handmade (except of the Butamons (='Minotaurs') ;)

There is a little Problem with the boss, but it's a problem with the mob-script itself, nothing I could change. See for yourself :)

P#4255 2011-11-13 13:40 ( Edited 2012-07-28 19:53)

Hey. i recently got voxatron and im decent with the editor, but i have a question. i played this level and saw that you somehow go tthe dragon in, HOW?? im making an RPG map and i think having the dragon in some areas would be awesome. so, please, tell me how you did it?

P#4463 2011-11-15 19:44 ( Edited 2011-11-16 00:44)
:: eamonn

@moopdog

I believe he copied the dragon from the adventure mode map file into his game. At least that's what I suspect. Even if he didn't, that should work anyway.

here's the map:
https://www.lexaloffle.com/bbs/files/1/alpha_world.png

Save it in your maps folder and then open it up in the editor.

P#4489 2011-11-16 03:49 ( Edited 2011-11-16 08:49)

@eamonn Oh, thanks!

P#4513 2011-11-16 15:07 ( Edited 2011-11-16 20:07)

Yep :)
But, be careful. You see, if one head dies, ALL of the body parts die. So you got a flying dragon-head :)

P#4548 2011-11-17 09:59 ( Edited 2011-11-17 14:59)

I haven't played this yet, but given the effort you put into the level image, I'm certain it's going to be pretty fun. Nice work.

P#4556 2011-11-17 13:22 ( Edited 2011-11-17 18:22)

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