| The Post Of Development |
Genre:
A non typical futurist adventure.
The Beginning
It is the beginning of a story, a developer is searching their all creations in the world, this work is commissioned it to a machine and his assistant, but it is not an easy job, because the world today is very dangerous and the only transport is traveling in a cyber world.
Difficulty: Easy/Normal.
Length:Long(Coming Soon)
What have the map?
- Teleports
- Dungeons
- More coming soon...
News:
[hidden]+ Change name to "The Small Machine".
The First News:
- Add custom character and grass.
- Remove Dialog Box.
11/16/2011: - The Room 2 has been Re-designed.
- Add One new Room.
12/22/2011: - I'm Delete the monsters of all rooms

Just a simple city-level I have in the works. I think some of my models (The buildings/Roads) might be a bit big as Vox sporadically crashes and I need to save a LOT as I work. Making the rest after I post this, Is just a completeable test of the blocks assembled into a map. The lil' blue bugs are supposed to pop out of the mouth of the huge ones when they appear, But sometimes they spawn around them instead.

The finished levels will be interconnected by the doorways which will spawn portals when each room is cleared, And contain more furniture as I get to making them. I know the buildings block a lot of the foreground action so I tried to make enemies spawn only where you could see them. Maybe in the future some kind of transparency can be added to the blocks. (Hint, Developer! :D)
[B]LATER EDIT:

Read title.
I used to play with WASD, Space, and the numerical keys to shoot wherever I pleased without having to spend time and space aiming with a mouse or manually by stopping to look. The latest update removed the bindings for diagonal shooting so this has really hurted me in particular, and I suspect other people who got used to that control scheme might have this problem as well.
I humbly ask for the diagonal shooting bindings to be implemented into the config screen.

I'm just wondering about the legality of making levels and characters based on things like tv shows, movies, etc... Is that "allowed"? I'd love to see some Simpsons/Family Guy/South Park etc.. levels/adventures get made. I know there have been mods of other games based on IP's like these (Simpsons mod for Quake 3), so I'm assuming it's all good.
?
Hey Zep I wonder if you can tell us what you are working on next and how the basic stuff will be implemented so that we can already start building level objects and stuff until the features we need are released. My questions are:
How will it be possible to link weapons/behavior to the player character/actors?
Maybe you should create a competly new index called missiles that can be linked to either items (-> pick up weapon) or directly actors (standard weapon like the peagun). Properties for missiles could be speed, ofc appeareance which you can set in voxed as usual, starting coordinates, direction, etc.
I just wonder what are your future intentions and how you gonna implement it while still keeping things simple in clean. For example I can understand that you wanted to implement the char editing asap but they way it is located as 6th vob isn't really intuitive and I am sure it is rather a placeholder thing.
Also a key feature I personally need asap is removing stuff after a set amount of time. The biggest task will be keeping things simple and intuitive.
Version 0.1.5 is now available! The most interesting change in this version is that it's now possible to create your own character graphics for a particular level. Once you update, here's a level to try it out on:
(it's also in the BBS LEVELS menu)
I've just discovered that 0.1.5 breaks vob loading. So, if you need to load any vobs in the editor, you might want to wait approximately 6 hours for v0.1.6, which is a quick patch to fix this. So much for my fail-safe testing procedure. [~ _ ~] ROBOT DISAPPROVES.
In the meantime, you could try drawing over the fox in this level (vob number 6). Or there are some notes near the end of vox.txt on how to set up a character from scratch.

laohu_ily
is posting a link to a fence website. They make fences lol. what that has got to do with voxels i will never know. UNLIKELY TO BE THE RIGHT TARGET AUDIENCE. Im playing voxatron mmmm might buy a fence now... dont think so.....
laohu_ily
::
wire mesh
Welded Wire Mesh
welded mesh
P#3777 Posted at 2011-11-09 22:15

[ #3804# ] -- Guess it breaks the code.
Well, I wanted to fight 400 on those weaklings. Apperantly they are stronger than I thought. So right now if you survive for 1:30 minutes, which shouldn't be that hard you can easily win. I think I'll make the survival time longer in a while... maybe?
Because I found out it's not as hard as I thought. Only 2 bombs :) Which I think is way too much as I've managed to beat it without using 'em. Maybe I'll set 'em for 4 minutes or something if someone wants to explode the level after beating it.

Hi,
I just bought the humble bundle and wanted to try out voxatron everyone is raving about. :)
Worked so far, but it uses both my screens in my dualscreen setup and places my dude in the middle, so that he is cut in half between the screens. Even if I close fullscreen mode, the window is not resizeable and spans across both of my screens. Is there a way to set voxatron up in a way that it only uses one screen? Or at least smaller windowed mode? Thanks!
OS: Ubuntu 10.04 LTS, Intel on board graphics.

What if as your next project you turned Voxatron into a MMO style game?
-
F2P mmo with a Cosmetic cash shop (maybe browser based for convenience and accessability)
-
random generated dungeons with several tiered explorable lands, killing bosses doing small quests etc.
-
lots of super cool loot and gear
- Bartering only trade system (no money)
Your beautiful 3d voxel graphics similar minecraft and 3d dot game heroes..with epic coop/pvp multiplayer gameplay would be a huge success imo.
You'd not only make lots of gamers happy bringing a game like this into the market but surely you'd make $$$$$
gogo make it happen..
OR am i just dreaming?





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