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I'm really loving this game and I've got some requests! My requests were prompted by Zep himself. He stated in his blog that the alpha build was released with the intention of allowing the game's development to be directed by the players. Right now there are a lot of things people are requesting that will be covered by the addition of character customization, enemy customization, and power-up customization. The first two features Zep has already said are in the works and I wouldn't doubt that power-up customization would be far behind those. I'm looking more towards features that would make the game's editor more robust. I think the best way to do this is to aim at emulating existing game's gameplay mechanics. If you can re-create popular games then you can use the engine's toolbox to create any kind of game you want. That's what voxatron should be: the ultimate mash-up/retro gaming/cooperative building/voxel game engine. I think a goal for Voxatron (and I also believe this is true for Minecraft) should be to emulate as many existing gameplay features as possible. If some people don't want these extra options they don't have to use them, but I would love to have them.

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Cart #3173 | 2011-11-06 | Embed ▽ | No License

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Hi Everyone!

Just a quick little note to make sure your level is linked to the BBS as I see many blank posts with no link at the top.

MAKE SURE! that when you have uploaded your level and you are posting it you LEAVE the code eg. [#1934] at the top of your page. OTHERWISE your level will not appear on the BBS and people will not be able to access it.

I hope I have helped as I encountered this as well.

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Cart #3157 | 2011-11-06 | Embed ▽ | No License

Just testing the level editor

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I want map from BBS in my game. How I get? I see download, but it just picture. WHAT DO?

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Cart #3150 | 2011-11-06 | Embed ▽ | No License


fixed version

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Cart #3148 | 2011-11-06 | Embed ▽ | No License

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Cart #3146 | 2011-11-06 | Embed ▽ | No License

Hi everyone this is my second level that I have created and definitely the one I have put more effort into. I hope that everyone will enjoy :)
I will be continuously updating this so be on the look out for later versions!

Thanks,
joska

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How do I register my Humble Bundle purchase of Voxatron?

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OK, we have a Lava Base, but why not add a Water Base? :D Im doing a Long Adventure Map and Im wanting to add Water Base with a bridge and etc. Im planning to add the Lava Base in the end, right before the Last Levels.

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Cart #3129 | 2011-11-05 | Embed ▽ | No License


logical gate proof of concept.

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Cart #3123 | 2011-11-05 | Embed ▽ | No License

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Cart #3109 | 2011-11-05 | Embed ▽ | No License

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Cart #3106 | 2011-11-05 | Embed ▽ | No License

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Cart #3100 | 2011-11-05 | Embed ▽ | No License

Good day! After a nice release yesterday, I'm back with tons of new content plus tweaks to existing levels based on user feedback! Read the changelog to checkout the tons of new stuff! Here is my original post + tweaks:

Good day all, I completely a nice little 11 level adventure.

The Dark Forest is very hard. Multiple enemies set on timers will attack you, posing a different threat on each stage.

The Dark Forest:
Here you must confront the guardians blocking the entrance to the lava valley.

Dark Lava Pit:
Watch your step as you must jump from platform to platform as you are under fire from relentless enemies.

Dark Mushroom Field:
The guardians of the field await you as giant mushrooms spout enemies.

Dark Canyon:
You must defeat the guardians at the door to gain access to the fortress.

Dark Fortress:
Your last encounter with relentless enemies.

Changelog:
v1:
Initial Release

v2:
Fixed a bug that allowed you to skip stage 1
Added health kit at the start of stage 2
Added health kits to stage 3
Tweaked difficulty of stage 3
Changed the number of huge enemies in level 1 from 3 to 2
Added 2-3 health kits at the beginning of most levels to balance the difficulty
Fixed a ton of bugs with doors not appearing correctly

Added 6 new levels! The Dark Temple section!
-The Dark Garden
-Dark Temple Grounds
-Dark Temple Entrance
-Dark Hall of Combat Mastery
-Dark Dungeon
-Catacombs (Final Boss for now)

Known bugs:
None for the moment!

Enjoy!

1 comment


Cart #3092 | 2011-11-05 | Embed ▽ | No License

Cart #2374 | 2011-11-02 | Embed ▽ | No License

The Hills Of Perth
Version - 0.2

Adventure through the hills of Perth and destroy enemies along the way!
This adventure will grow as the tools do. I am planning to make it fairly extensive.

Please let me know if its too hard or too easy.


v0.2
7 playable levels
Balanced gameplay and level design.

v0.1
First Release!
3 levels to dominate.

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Cart #3088 | 2011-11-05 | Embed ▽ | No License

Get to the key without killing your aggressor.

A quick little attempt at an avoidance level. Enjoy!

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by zep
Cart #3086 | 2011-11-05 | Embed ▽ | No License
3

Here's a level that's designed for getting high scores rather than just surviving it. Otherwise it's too easy to camp in a corner.

It was going to be a game mode in the PLAY menu, but I didn't want to clutter it.

You might notice that the player always has the sword in this one. This is an undocumented feature of the editor: to do this, set the name of a room to _dojo.

3
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