An updated version of my previous level. I tweeked a large percentage of the background, added in roads and a pathway, completely changed the enemy layout, added a second level that explains the story (kind of).
Pretty much a completely different level now, this is more in line with what I wanted to do, but I added a few more goofy elements (like the snowman/goatman). Still, this stage has been an interesting learning experience for me, I'm really feeling like I've got the engine down a lot better. I would really appreciate any comments/suggestions, and am not at all adverse to constructive criticism.
I may make another version of this stage in the future, but right now I want to turn my attention on to a new stage so I can try to create some different themes and props.

My first level...Just testing some things out. Tell me what you think!
Here's the map file for Adventure Mode:
Keep in mind that this level evolved as I was adding stuff to the editor. So it's a bit messy -- not the best example to learn from. There are some weird triggering schemes that were work-arounds for missing features that now exist.
By posting this file on the BBS, it's now creative commons. So feel free to remix it, make a hard or easy version, grab any models you want or sell it on the side of the street.
Respect to oldtopman for managing to pick the map out of vox.dat with a hex editor. You can thank him for prompting me to post it a earlier than I would have otherwise.

I'm wondering if anyone else has had the vox.exe crash on them lately. It just happened to me and I was working just fine a couple days ago. I wish I knew what was causing this crash to happen so I could suggest a solution. Anyone have an idea?
EDIT: Well for one I could not be a dunce. I seemed I started playing the 0.1.3 version of Voxatron. I'm now playing 0.1.4 and it's golden.






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