Pikpok has just released a trailer for the HD iPad version of Zen Puzzle Garden along with a new website and screenshots. There's no gameplay footage yet, but it's due for release in December so it's not long before you can see it in action. The game plays basically the same as the original, but with all new level design, beautifully rendered 3d environments, and an original soundtrack by Module.
I take a lot of inspiration from the demo scene, and a couple of things I'm working on now -- voxels and music synth -- are in ready supply! Here's a lovely wee 4k demo by FRequency.
Right.. off to try some metaballs..

Hiya all, choice BBS, Lex I say again.
Please post any GFX back of games in progress you might be working on. I'm trying to break out of my shell, so here's a few pics:
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Quibble - an isometric snake game. I made a board game of this originally on a small grid where each player places a new segment of snake to try & trap each other.
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Castle Skull - Dark Castle, Prince-of-Persia-esque game of saving the princess. Remake of an XT game I made in 1990 that absolutely no one has ever seen before (& never will!). It flicks between isometric & platform depending whether you're exploring or fighting.
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The Dark Moon of Arcalon - Me & Joseph's next platform masterpiece, inspired by Liero's battle mode magic, expanded into a thematic intergalactic fairytale.
- Velcro Mind - rendered GFX for a remake of Velcro Mind, which Joseph originally made for DOS in 1995.








![]() | ... in development! Lexaloffle is partnering with PikPok, esteemed developers of Bird Strike and Flick Click Football, to bring Zen to iPad, iPhone, iPod Touch, and Android devices. PikPok are reinventing the game to complement these platforms, and so far its looking fantastic. I can't reveal too much about it yet, but you can expect to see more details emerging in the near future. |



![]() | A one button action game made for the Murigee 48h game development event. The theme was "Hyper Olympics".
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Hello peoples
Just frolicking in my brother's new fandangled lexbook network & thought I'd introduce myself. For quite some time I've been a frequent Tigsource snooper and am looking forward to hanging out on this BBS.
If anyone is a fan of BBC Micro, Amiga & arcade games, I'm looking forward to reminisce & critique with you. There's a lot to be expanded on in the good old masterpieces interms of new game design. I noticed last time I was in America all the arcade games (with the exception of Tron(!)) are the same here in New Zealand. Ghosts 'n' Goblins was really the earth-shatterer for me. It's nice seeing that magic come back to life, Arvoesine for example.
Currently I'm making an Asteroids clone called Gromulus which will be ready by the end of the year, & there's lots of GFX I want to share on Pip of other works in the pipeline. The Dark Moon of Arcalon especially, which is a new Jasper's Journeys type collaboration with Joseph.
Anywayz, nice to get that out of the way. This is the first thread I have ever started - perhaps it could be a "hello world" type thread.



![]() | Stack everything to complete each level Controls: A and S or cursors to rotate |
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