PICONICCC — demo for PICO-8.
Released at DiHalt 2021 demoparty (https://events.retroscene.org/dh2021)
Creating ST NICCC clones on all possible platforms is a demoscene challenge. The original demo uses a 640KB data file. A single PICO-8 cartridge can fit only about 12KB of arbitrary data. To fit the whole 3D scene in a single cartridge, we re-created it with 3D models. In my opinion, finding clever solutions to overcome platform limitations and do what seemed to be impossible to do is the essence of the old-school demoscene.
Credits:
Code: Megus
3D models: TmK/deMarche
Music: n1k-o/Stardust
Graphics: Diver/Stardust
Source code and tools: https://github.com/Megus/piconiccc
Some people tried to tell me that PICO-8 runs as fast as a host machine does (which, as we all know, is not true).
So I created this little "benchmark" cart with a roto-zoomer effect running in 60FPS. Use up/down keys to change the filled area of a screen. On my computer (MacBook Pro 2017) it consumes 98.2361% of PICO-8 CPU time at 47 lines.
My friends and I created a new demoscene production for PICO-8 — PICOCHAK. It was first presented yesterday at CAFe'2019 demoparty. It took 2nd place in Console Demo Compo.
Code: Megus
Music: n1k-o/Stardust
Graphics: Diver/Stardust
The full source code (including some tools) is available on GitHub: https://github.com/Megus/picochak