This is just a simple little visual toy I made, not an actual game.
I decided to try making a Tweetcart the other day, and realized that the method I was using generated a lot of different animated patterns when you changed just one value in it (180 patterns, to be exact). So, I built a menu around it to manually change that value and wound up with this.
And yes, I did go through all 180 possibilities to find the ones I though looked good. I had a long car ride and time to kill, ok?
Anyways, just thought I'd put this here in case people were interested. Feel free to post your favorites!
[i]NOTE: You can find the original Tweetcart (or at least a gif of it and a code screenshot) on my Twitter: @Jusiv_
It's the same effect as Pattern #5 in this version.
You can also play ADC on its itch.io page!
- - - ABOUT - - -
So right after I finished my first released game, Messages, I decided that I wanted to try and make an RPG in Pico-8. Well, about a month and a half later, this is what that project became.
This thing barely fits on a cart, using almost 8192 tokens, each of the 64 available sounds, and basically all of the sprite and texture data.
Oh, and I did what I could with the soundtrack, but I'm not a musician so I can't promise anything about it's quality.
And if you're interesting in finding out about future projects of mine, you can check out my Twitter: @Jusiv_









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An odd game about texting.
You can choose when it ends...
How far are you willing to go?
CONTROLS:
Z/C: Look at Phone; Send Message
X: Put Phone Away; Go to Sleep (Hold)
Arrow Keys: Choose Message
(All controls are explained in-game)
WARNINGS:
- This game touches on some darker subjects, which people may be sensitive to.
- This game includes some dialogue which is arguably like cyberbullying.
- This game is about dialogue, so be prepared to read. The script contains nearly 350 individual texts, though there's no way to see each one in a single playthrough.
OTHER NOTES:
This is a companion game to my surreal adventure game NULL.









