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I don't have something to post as a cart yet, but i'll post this capture of what i'm doing right now.
The animation has some color replacements to test the looks of the four turtles. This is the first iteration of how will look one of the three levels i plan to put in the game.

Updated:

Cart #16371 | 2015-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Current status: Tech demo. Rewritten all sprite, frame, anim mechanics because i've hit all the limits at the same time :P
No bebop and rocksteady spawning this time, but it's useful to look at the changes i did to the code.
It has a HUD now.

Cart #15593 | 2015-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Current status: Tech demo. Barely playable, but with hud and shoots.

Cart #15477 | 2015-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

Current status: Tech demo. Barely playable.

P#14319 2015-09-18 12:26 ( Edited 2017-10-03 18:18)

Looks good!

P#14320 2015-09-18 13:39 ( Edited 2015-09-18 17:39)

thank you!

P#14321 2015-09-18 13:39 ( Edited 2015-09-18 17:39)

Radical. Liking the concept. Gonna do another dam level?

P#14343 2015-09-18 20:36 ( Edited 2015-09-19 00:36)

hahaha no way xD

P#14354 2015-09-19 06:12 ( Edited 2015-09-19 10:12)

Love your background graphics.

P#14356 2015-09-19 08:14 ( Edited 2015-09-19 12:14)

thank you @matt !
i'll post the cartridge soon

P#14576 2015-09-24 15:36 ( Edited 2015-09-24 19:36)

Woah sick! Make it a fighting game!

(Raph looks like from the old comics when hiding.)

P#14578 2015-09-24 16:13 ( Edited 2015-10-17 19:14)

Wonderful! May I "borrow" your sidewalk graphics, because I need something in these colors for HDS (my current graphics for pavement there kinda sucks) and this is much better that what I can muster?

As for Pizza's idea, well making proper fighting game on a two button (aside of dpad) system is a bad idea, unless you want it to be Urban Champion or not have any combos/special moves.

P#14587 2015-09-24 17:10 ( Edited 2015-09-24 21:10)

of course you can @darkhog!
it's not the finished version, so they can end up different anyway.

and for the gameplay, i'm aiming directly to a ninja gaiden style but i'm trying to make it sense to have a little stealth

but i can make it a beat em up later using the same graphics... it's mostly what konami did with tournament fighters :P

@Pizza ralph looking like mirage comics it's the idea :) and all thanks to Maikel, he make the idle sprite (in about ten seconds) and it's perfect for the look and feel i want.

P#14588 2015-09-24 17:13 ( Edited 2015-10-11 14:32)

mmm i think is better with no actor collisions :P

P#14638 2015-09-26 09:34 ( Edited 2015-09-26 13:38)

lol "Mount your foot"

P#14648 2015-09-26 18:50 ( Edited 2015-09-26 22:50)

another update

P#15268 2015-10-11 10:31 ( Edited 2015-10-11 14:31)

this two guys doesn't need an introduction:

P#15407 2015-10-15 17:46 ( Edited 2015-10-15 21:46)

Nice!

P#15422 2015-10-16 04:53 ( Edited 2015-10-16 08:53)

The only thing I have to say is this:
Add the NES boss battle music, please!
HIT IT!

P#15423 2015-10-16 07:51 ( Edited 2015-10-16 11:52)

thanks @matt!
haha @Skyrunner65 i was planning to do that, and some version of tatsujin for shredder xD

P#15427 2015-10-16 08:44 ( Edited 2015-10-16 12:45)

I was just gonna ask if you're gonna have super cool music :V

P#15429 2015-10-16 09:56 ( Edited 2015-10-16 13:56)

realy like to play this XD

P#15469 2015-10-17 04:05 ( Edited 2015-10-17 08:05)

well.. after a series of tests i discovered something important: music is not my field. i think i'll ask for help for that.

P#15472 2015-10-17 08:31 ( Edited 2015-10-17 12:31)

this looks great. love the old TMNT games. if you need help with music, i could lend a hand, thats what i mainly do ;)
just getting into pico but i do know trackers ;)

P#15474 2015-10-17 08:44 ( Edited 2015-10-17 12:44)

@lewislepton thanks!!! i need 4 tracks inspired in the original nes game.
intro (and ending), gameplay, miniboss like the one @Skyrunner65 posted, and some version of tatsujin for shredder.
any help is welcomed!

P#15476 2015-10-17 08:50 ( Edited 2015-10-17 12:50)

@nineraser
cool spot. ill start giving it a go in the morning tomorrow. using today to get used to pico first ;)
plus ive got a curry dinner with friends in a bit ;)

but yeah, ill get hold of the original tracks then work on something ;)
i do have some previous things i have made before, but not pico related. ill PM you with what i have later on ;)

P#15478 2015-10-17 09:21 ( Edited 2015-10-17 13:21)

thank you @lewislepton!
There's no hurry, and anyone can help with a track if you want.
i'll credit everyone in the ending screen, that will be a sad simple text for sure :P because tokens :P

if you want and can help with some of the track, please post here what track are you making so if anyone else want to help, doesn't do the same track :)

thanks again!

P#15479 2015-10-17 09:28 ( Edited 2015-10-17 13:28)

Looks adorable! :D

Are you going for a hack and slash game? I saw you can hide and it made me curious where you are going with that.

P#15489 2015-10-17 16:10 ( Edited 2015-10-17 20:10)

@Diego the tech demo is in the first post, you can test the proto-gameplay (there's no level and no spawn points) and it can gave you an idea of what to expect from the gameplay.

P#15494 2015-10-17 16:50 ( Edited 2015-10-17 20:50)

Ah yes, I did play the demo :) was just wondering what to expect besides that.

P#15510 2015-10-17 19:46 ( Edited 2015-10-17 23:46)

@Diego something like ninja gaiden i think. with more platforming because the controls are softer than ninja gaiden's.
and i'll try to rely less in "spawn-in-the-face-and-hit-directly-to-a-pit".

P#15513 2015-10-17 19:55 ( Edited 2015-10-17 23:55)

@nineraser
well i got hold of the music to listen to and see which one to start with. luckily they just have to be short looped things, which is good ;)

ill maybe PM you instead with what i have. first send a mp3 for you to listen, then can send the actual pico code ;)

P#15525 2015-10-18 06:56 ( Edited 2015-10-18 10:56)

@lewislepton cool (i didn't found the pm section yet :P, but you can email me too)

P#15528 2015-10-18 08:36 ( Edited 2015-10-18 12:36)

This tiny demo is already more fun and more interesting and more true to the series than the first home turtles game that appeared everywhere. Nice!

P#16008 2015-10-29 14:06 ( Edited 2015-10-29 18:06)

Hey now don't be talking smack about NES Ninja Turtles.

P#16044 2015-10-31 04:00 ( Edited 2015-10-31 08:00)

hahahahaha
thanks @hseiken!

the first TMNT for NES is why i've become a games dev.
it's not that the game is too bad, is because the reasons for why i consider it not enough. it's because of what it could have been if it followed better the comics story line or the cartoon.
trying to do both, mixing it with nonsense npcs and a nightmare difficulty (i played it when i was 7) was what convinced me that it had to be a better way to do a turtles game, with that hardware specs.

P#16084 2015-11-01 14:33 ( Edited 2015-11-01 19:33)

I really like the stealth aspect to it

P#23874 2016-06-29 14:51 ( Edited 2016-06-29 18:51)

I'm amazed at how much you got mashed into one cart already.

P#23927 2016-06-29 22:19 ( Edited 2016-06-30 02:19)

Thank you! I'm planning to continue development in it soon :)

P#23952 2016-06-30 10:02 ( Edited 2016-06-30 14:02)

change of plans.

P#31171 2016-10-18 14:46 ( Edited 2016-10-18 18:46)

Somebody went to the school of Ninja Gaiden or Sunsoft Batman! Jumping from wall to wall to wall to wall to get higher...felt exactly as it should. Good job.

P#31178 2016-10-18 16:12 ( Edited 2016-10-18 20:12)

Looks good ! I would NOT have the camera jump when the player jumps. Only track the camera if there is a new vertical landing for the player (like they jumped to a higher or lower pedestal).

You can see good use of this in RAYMAN:

https://youtu.be/9j5Ad_Pwtzw?t=92

Notice how lazy the vertical camera is to follow.

Other than that, really slick graphics and movement. Good use of the SAI !

P#31182 2016-10-18 17:02 ( Edited 2016-10-18 22:15)

@geistvonpa Thank you, I will!

@Triumverent I'm changing it to standard beat em up because I didn't know what to do exactly with the "ninja" mechanics, so I prefer to go with the good ones I know.

@dw817 I'll redo the camera later. Right now is barebones. Thank you!

P#31189 2016-10-18 17:39 ( Edited 2016-10-18 21:42)

Fair enough! All you need now is Shredder and Krang, right? Digging the versatility of the two versions. Keep the back on the back burner for when you're more inspired.

P#31259 2016-10-19 19:09 ( Edited 2016-10-19 23:09)

which one's better ?

let's see if pico8's token limit let me do this somehow xD

P#31448 2016-10-22 08:42 ( Edited 2016-10-22 20:07)
P#32156 2016-11-02 16:19 ( Edited 2016-11-02 20:19)

Cart #44884 | 2017-10-03 | Code ▽ | Embed ▽ | No License

Work in progress.

P#44886 2017-10-03 14:18 ( Edited 2017-10-03 18:18)

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