I don't have something to post as a cart yet, but i'll post this capture of what i'm doing right now.
The animation has some color replacements to test the looks of the four turtles. This is the first iteration of how will look one of the three levels i plan to put in the game.
Current status: Tech demo. Rewritten all sprite, frame, anim mechanics because i've hit all the limits at the same time :P
No bebop and rocksteady spawning this time, but it's useful to look at the changes i did to the code.
It has a HUD now.
Current status: Tech demo. Barely playable, but with hud and shoots.
Current status: Tech demo. Barely playable.
Wonderful! May I "borrow" your sidewalk graphics, because I need something in these colors for HDS (my current graphics for pavement there kinda sucks) and this is much better that what I can muster?
As for Pizza's idea, well making proper fighting game on a two button (aside of dpad) system is a bad idea, unless you want it to be Urban Champion or not have any combos/special moves.
of course you can @darkhog!
it's not the finished version, so they can end up different anyway.
and for the gameplay, i'm aiming directly to a ninja gaiden style but i'm trying to make it sense to have a little stealth
but i can make it a beat em up later using the same graphics... it's mostly what konami did with tournament fighters :P
cool spot. ill start giving it a go in the morning tomorrow. using today to get used to pico first ;)
plus ive got a curry dinner with friends in a bit ;)
but yeah, ill get hold of the original tracks then work on something ;)
i do have some previous things i have made before, but not pico related. ill PM you with what i have later on ;)
thank you @lewislepton!
There's no hurry, and anyone can help with a track if you want.
i'll credit everyone in the ending screen, that will be a sad simple text for sure :P because tokens :P
if you want and can help with some of the track, please post here what track are you making so if anyone else want to help, doesn't do the same track :)
well i got hold of the music to listen to and see which one to start with. luckily they just have to be short looped things, which is good ;)
ill maybe PM you instead with what i have. first send a mp3 for you to listen, then can send the actual pico code ;)
the first TMNT for NES is why i've become a games dev.
it's not that the game is too bad, is because the reasons for why i consider it not enough. it's because of what it could have been if it followed better the comics story line or the cartoon.
trying to do both, mixing it with nonsense npcs and a nightmare difficulty (i played it when i was 7) was what convinced me that it had to be a better way to do a turtles game, with that hardware specs.
Looks good ! I would NOT have the camera jump when the player jumps. Only track the camera if there is a new vertical landing for the player (like they jumped to a higher or lower pedestal).
You can see good use of this in RAYMAN:
Notice how lazy the vertical camera is to follow.
Other than that, really slick graphics and movement. Good use of the SAI !
@geistvonpa Thank you, I will!
@Triumverent I'm changing it to standard beat em up because I didn't know what to do exactly with the "ninja" mechanics, so I prefer to go with the good ones I know.
@dw817 I'll redo the camera later. Right now is barebones. Thank you!
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