If you'd like to support my work, feel free to make a small contribution to my ko-fi page.
Made a little chill climbing platformer. Let me know what you think!
o- use stamina coin
When your stamina bar runs out, you can't jump or cling to walls. You can replenish stamina by landing on the ground, or spending a green coin. Gold coins will increase your max stamina.
-Onscreen timer during gameplay
-Win messages for not using green coins
-Minor changes to climbing intended to address no clip bugs and weird interactions when dismounting the bottom of a wall
Enjoying but has an error, @TylerRDavis. If you are sliding down the ice and you release and press and hold the arrow key in the direction you are facing, you will start floating in the opposite direction without falling or using up strength.
Also, I think I might have discovered some tech for speedrunning. So like, if you input a jump right as you touch a wall, You'll get a walljump without any stamina being used. With this tech, I think a 0 coin run would be possible. Again, it is kinda inconsistent when I attempt the tech, but someone could probably get it down to a science. Also, great game!
Definitely trying to fix the no clipping glitch, just wan't to make sure I don't inadvertantly get rid of the no-stamina wall jump glitch in the process. This is complicated by the fact that I haven't been able to produce the glitch myself. But fear not, I'm definitely planning on releasing a new version.
@TylerRDavis "I would love to see someone record one of these!" Just did a couple runs (2:52 any% & 3:51 all coins):
Plenty of room for improvement on both, especially if someone can find a way to better use the staminaless jumps.
@Neko_Necromancer If you press jump right as you hit the wall or right when you land on the ground, you can get a jump without using any stamina—it's not limited to wall jumps.
Here is an example from about 13 seconds into the first run I linked above.
I want to make sure that the changes I make are geared towards making these runs more fun to share, let me know if this sounds right:
There should be a win message for not using green coins (whether or not you have collected any, all or no green coins).
This should be in addition to, not instead of, messages about collecting all coins or collecting no gold coins.
Does that sound good?
These changes should be fairly easy to make, so hopefully I can find time to add them. As far as fixing the no clipping glitch, that could take longer.
Also, how would people feel about having a timer on screen during the whole game?
Alright, the cartridge has now been updated. This version includes a timer, a win message for not using green coins, and I've also made a few changes to climbing meant to address some bugs related to clipping and falling off the bottom of walls.
Let me know if the tweaks to mechanics interfere with any speedrunning strats or anything. I have set up a GitHub repo for the game (https://github.com/TyTyDavis/AlpineAscent), so older versions will always be available, and I'm always willing to undo changes if people don't like them.
@TylerRDavis Thanks! It's really cool that you're actively updating this a year later. I've found a couple of glitches in the new version, though both of them may have already been in the old version. First, if you collect green coins without using them, it apparently counts them as collecting gold coins.
I don't know if the gold coin tracker works properly if you're collecting & using green coins—I did verify that both messages show up if you don't collect any coins at all. Also, there's a glitch in the first screen transition that warps the player up to the first ledge on the right when they run out of stamina and fall back into the first screen. Demo vid. It's not a big deal, and I haven't seen this in any of the other screen transitions.
[Please log in to post a comment]