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Made a little chill climbing platformer. Let me know what you think!
o- use stamina coin
When your stamina bar runs out, you can't jump or cling to walls. You can replenish stamina by landing on the ground, or spending a green coin. Gold coins will increase your max stamina.
-Onscreen timer during gameplay
-Win messages for not using green coins
-Minor changes to climbing intended to address no clip bugs and weird interactions when dismounting the bottom of a wall
I'm liking the music and art.
I think I may have a problem though.
The game's great!
The art is good, and the stamina is an interesting and fun mechanic, that I would love to see on more games!
In Zelda, sometimes you struggle but never feel frustrated and you managed just that in this game
@ExtrovertPlatypus Thanks! That's definitely what I was going for, something that is fun to interact with and even slightly challenging, but never frustrating.
Enjoying but has an error, @TylerRDavis. If you are sliding down the ice and you release and press and hold the arrow key in the direction you are facing, you will start floating in the opposite direction without falling or using up strength.
3287! I sort of just clipped into the sky and became invisible. Really fun and cute! Thanks so much!
got a noclipping glitch.. trying to get the coin in ice...
very fun game! love that golden coins could be optional, really makes it rewarding to get it.
Also, I think I might have discovered some tech for speedrunning. So like, if you input a jump right as you touch a wall, You'll get a walljump without any stamina being used. With this tech, I think a 0 coin run would be possible. Again, it is kinda inconsistent when I attempt the tech, but someone could probably get it down to a science. Also, great game!
Wait shoot, just realized I missed a coin lol, aight, time to redo my run lol
GG, but this run was extremely scuffed lol
Thank you all so much for playing my game! I love seeing all of the progress being made on this speedrun. I would love to see someone record one of these! I’ve never been able to get quicker than 8 minutes or so.
Yeah, thank you for making this game! I would love to see it expanded in like a standalone PC game like Celeste was
Also, here. Recording method is a bit scuffed because OBS was being OBS
hmmm, I noclipped into a wall again. was able to climb a bit though somehow. then I had to reset.
its very annoying
Definitely trying to fix the no clipping glitch, just wan't to make sure I don't inadvertantly get rid of the no-stamina wall jump glitch in the process. This is complicated by the fact that I haven't been able to produce the glitch myself. But fear not, I'm definitely planning on releasing a new version.
@TylerRDavis "I would love to see someone record one of these!" Just did a couple runs (2:52 any% & 3:51 all coins):
Plenty of room for improvement on both, especially if someone can find a way to better use the staminaless jumps.
What's this staminaless wall jump I'm hearing about?
Anyway, this is my PB after about 20 attempts
@Neko_Necromancer If you press jump right as you hit the wall or right when you land on the ground, you can get a jump without using any stamina—it's not limited to wall jumps.
Here is an example from about 13 seconds into the first run I linked above.
@hahhah42 That's interesting, but unfortunately I can't seem to pull it off
New PB, I'm getting better
And the 100% just for fun, though I did a lot better than I thought I would
All coins again, this time I tried a lot harder
I did it. I did a coinless run. Also would like it if there was a secret flag for not using green coins as well, as an easier way to say "Hey, I completed the game without any coins" lol
@PixelMarshal 'Also would like it if there was a secret flag for not using green coins as well, as an easier way to say "Hey, I completed the game without any coins" lol'
That's what videos of your runs are for.
@PixelMarshal I didn't even think of coinless runs, I'll have to try those!
Would prefer it because I don't have to open anything other than the snipping tool to take a screenshot when i finish the run then.
@Neko_Necromancer You could definitely do way better than I did for the recorded run, cause honestly it was really sloppy for the first half of the run on my behalf
I want to make sure that the changes I make are geared towards making these runs more fun to share, let me know if this sounds right:
There should be a win message for not using green coins (whether or not you have collected any, all or no green coins).
This should be in addition to, not instead of, messages about collecting all coins or collecting no gold coins.
Does that sound good?
These changes should be fairly easy to make, so hopefully I can find time to add them. As far as fixing the no clipping glitch, that could take longer.
Also, how would people feel about having a timer on screen during the whole game?
@TylerRDavis That all sounds good, and I'd be strongly in favor of an on-screen timer.
Alright, the cartridge has now been updated. This version includes a timer, a win message for not using green coins, and I've also made a few changes to climbing meant to address some bugs related to clipping and falling off the bottom of walls.
Let me know if the tweaks to mechanics interfere with any speedrunning strats or anything. I have set up a GitHub repo for the game (https://github.com/TyTyDavis/AlpineAscent), so older versions will always be available, and I'm always willing to undo changes if people don't like them.
Last run on 1.0 - 2:33 Any%
Can't get files to upload right now
@TylerRDavis Thanks! It's really cool that you're actively updating this a year later. I've found a couple of glitches in the new version, though both of them may have already been in the old version. First, if you collect green coins without using them, it apparently counts them as collecting gold coins.
I don't know if the gold coin tracker works properly if you're collecting & using green coins—I did verify that both messages show up if you don't collect any coins at all. Also, there's a glitch in the first screen transition that warps the player up to the first ledge on the right when they run out of stamina and fall back into the first screen. Demo vid. It's not a big deal, and I haven't seen this in any of the other screen transitions.
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