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Cart #nemonic-1 | 2021-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
57

Nemonic Crypt

Nemonic Crypt is a self-made-bullet-hell-lite-roguelike.
Fight your way through 5 randomly generated floors in search of all 6 crystals.
Each Crystal can be used as a weapon against the monsters in each room, but beware: the strength and number of monsters will also grow as you adventure further into the crypt.
If you miss an enemy with a shot, the energy bullet will bounce around the level, giving it another opportunity to hit. However, the crystals energy bullets can also damage you!

Features:

  • Randomly generated crypt layout
  • Daily Crypt that is the same for all players and repeatable throughout the day
  • 6 Different monsters, each with different tactics
  • Switch between 19 unlockable color palettes
  • Full range 360degree firing angles
  • cool looking dash
  • Possibility for cool trick-shots

Secrets:

  • A palette is unlocked for getting 100% accuracy and another for 0% accuracy. accuracy is bullets hit over bullets fired. There is no floor requirement for this palette!
  • The paint palettes are unlocked through total kills, with monochrome being unlocked at 1000 kills!
  • Too easy? press all arrow keys at once outside of the crypt to enable hard mode!

Changelog

v1.1 07/13/2021:

  • Fixed bug where player gets stuck I wall (I hope)
  • Light code cleanup and token mining
  • Broadened requirements for nemo skin
  • Made "hold o" only show up when walking on the ground floor
  • Adjusted cart image
  • Added Secrets to BBS thread
  • Learned the difference between palette and pallet

Special thanks to:

P#93662 2021-06-17 16:53 ( Edited 2021-07-13 20:31)

1

Gives me dark souls vibes

P#93664 2021-06-17 17:06
1

Wow! Incredible amount of polish and content here! The aiming mechanic is super unique and turns shooting into a kind of rhythm-timing challenge in a very unique way, plus the dash feels very satisfying. Having both a daily challenge synchronized for all players as well as unlocking different palettes adds a lot of replay value to the game. This is really good!

P#93672 2021-06-17 19:08
1

Great job feels fantastic. I love the attention to detail in both the environment and the music.

P#93677 2021-06-17 21:05
1

This is so good! I’ll definitely be coming back to this again and again. My only nitpick is the sound that plays when you hit an enemy - has a very “tink” sound, like it’s bouncing off of a metal surface and doesn’t make an impact (even though that’s not the case). Otherwise, really good game!

P#93682 2021-06-18 00:37 ( Edited 2021-06-18 00:37)
1

Very polished and overall a ton of fun, I love it! Great job

P#93818 2021-06-21 12:36
1

Brilliant fun and one of the most polished games I've seen here :)

P#93952 2021-06-24 11:56
1

this had the best combination of love and hate relationship, being able to only shoot when the arrow aligns with your enemy and the dash mechanism to avoid the enemies.

P#96190 2021-08-18 15:52
1

Super cool addition to the Pico8 roguelike library! Nicely done! Love the particle effects!

P#96245 2021-08-19 21:57 ( Edited 2021-08-19 21:58)

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