Another little project my brother and I have been working on. We are huge Cave Story fans, so building a demake was kind of a childhood dream come true. Never ceases to amaze me how much can be done within the (wonderful self-imposed) limitations of the Pico-8 engine.
It has no real ending as-of-now, we might add that in later. But for now, enjoy! If you want to see some of our process in creating this, we vlogged about it at DoubtfulGames
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I love Cave Story, and this is very accurate.
Do I need to say anymore?
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There is a thing that is bothering me... When I enter a door, I lose the heart upgrade...
tho it is a great game!! Excellent demake!
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The music, graphics, everything is very accurate! Well done!
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Thanks all! I appreciate that. And @betoraposa, you're absolutely right. One of the many small bugs I forgot to root out. :) I'll do a bug fix round in a week or two and polish the last few details.
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Fantastic. I loved digging through your devlog too. Keep it up!
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Great job! I really love Cave Story, and this demake is a perfect homage to it.
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Apart from the exit to the first cave killing me, probably due to no collision exit being called when I killed one of the monsters while being effectively inside it, this is amazingly true to the original.
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Amazing job, feels like an extremely faithful demake. Looking forward to your future Pico-8 projects!
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After going through the first door the picture scrolled to a black screen and I couldn't do anything more.
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Congratulations, Tinycartridge used this game as a PocketCHIP demonstration :)
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It's incredible that this game can be de-made into Pico-8! I would love to see the community de-make more games!
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This is awesome. Cave Story is my favorite game of all time and this is just... wow... the amount of detail and accuracy to the original is stunning.
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A few things:
- If a weapon upgrade shard gets trapped in the level geometry, it will keep making sounds
- Life maximum is not preserved between rooms, and in fact the container will reappear again in the First Cave
- Continuing to hold left/right after pressing down to enter a doorway will make you slide
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A few simple fixes for my sanity:
- There's a missing tile to the right of the very first door of the game.
- Holding jump enables you to hop in place, the jump should be based on a key-down event, not on key-held.
- The water surrounding the door to the polar star is inescapable if you fall in. This isn't accurate to the actual game. I believe there's an angled tile on the left side of the moat (lack of a better term)
Otherwise, I think the game looks great and I'm excited you guys are making one of my favorite games of all time (as you can see from my avatar).
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Get polar star, shoot the door, can't go in. Did this used to go further and some update to Pico8 broke it?
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With no explanation of how to play or what to do, I don't think I am getting the full extent of what everyone is so amazed about. I can't figure out how I am supposed to get past the first level.
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If you fall in the water next to the hermit gunsmith's house there is no escape, please fix this.
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Really crazy, i love this game, so bad you have never finished it :(
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This is really bad. No explanation no nothing. How can I get out of the very first level?
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@kudorgyozo as howlermiller explained, it's a demake of Cave Story (Doukutsu in Japan). I recommend giving it a try if you haven't yet, and you can't get out because the cart's incomplete.
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