Pico8 is a cool little engine/framework!
I made a game with it in a few hours, and I like it.
I found myself editing the .p8 file directly with vim, and using the fantastic pico2png script for some of the art.
I'd love some feedback!
visit Missing Sentinel Software's website for more games!
- Re-balanced levels a bit for harder start and slightly easier end.
- Updated for 0.1.3 (removed math.[min|max|floor usage)
- Corrected typos
Hey, joseph, pretty cool game. Best shmup I've seen on PICO-8 so far.
Just put some music and maybe changing background color between level and I think you can consider it done.
Got to level 5 with score 138 :)
Thank you very much! I was going to add music, but it seems to bomb all the sfx. Am I supposed to "pause" the music, wait for the sfx to finish, and then "resume" the music? not sure how the audio system works entirely.
I like to make the start a little easy for first time players so that have a "safe-ish" environment to learn the controls and how things work.
I was making a game, and then the theme occurred to me. If the engine is called "pico8", and the newer version of pico is nano, then obviously the games has to be the older version of "vim". btw, great work on picolove! I was able to use it for a love release!
cool game. completed it as well - with a score of 209 - which it all ends on level 7
just got hold of pico8, to play around really. but lovely to see what it can do and what others have been making with it.
The spread of bullets is interesting, since it gives you a reason to stop firing sometimes. The problem is I can stop it from happening if I want by briefly letting go of the fire button.
This is probably the most fun shooter made in PICO-8 so far, but also the most difficult since you get sent to the beginning if you die. ugh.
@cheepicus I've balanced the hardness out, so maybe it's better?
@movAX13h you can probably only do that for level one now :)
@lewislepton I'm glad you made it! Nice to know it's beatable by others :)
@Connorses I'm told it's rather common in games like this.I purposefully designed it to only take 1/10 of a second to tighten up :)
Cool game, I like the feeling.
The background is a bit too complex, it distract a little I think.
After a bit, I found much easier to just avoid enemies, so maybe letting some of them on the screen longer if you dont kill them would reward effectivly killing them.
For your audio issue, you usualy keep a channel (over the 4 available) for sfx. So for example, you make your music in the 1,2,and 3 channel, and play the sfx in the 4 so it doesnt interupt the music.
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