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Cart #15133 | 2015-10-08 | Code ▽ | Embed ▽ | No License

I fixed the music in the game, as the behaviour of the sequence player was changed in version 0.1.2.

P#15134 2015-10-08 09:00 ( Edited 2015-10-08 13:00)

Very good, clever platformer, as expected from you guys!

P#15173 2015-10-09 01:14 ( Edited 2015-10-09 05:14)

Actually the first game that gave me an urge to do a speedrun! Wonderful game, guys! I'm at 5:25 now

P#15849 2015-10-25 22:20 ( Edited 2015-10-26 02:23)

Hey, thanks for the fixed version Krickit! I've put it on the main page.

Really cool seeing everyone's speed runs :)

P#16265 2015-11-05 03:25 ( Edited 2015-11-05 08:25)


P#16532 2015-11-11 07:40 ( Edited 2015-11-11 12:40)

This guy. :P
Good job Lux.

I like to fast ever so slightly faster than seckswrecks fasts.



P#16579 2015-11-12 08:48 ( Edited 2015-11-12 13:48)

The fact that it's only a 24 second difference is crazy.

P#16580 2015-11-12 09:09 ( Edited 2015-11-12 14:09)

It's a 34 second difference. :P

I'm aiming for a 2:38-2:39 100%. So if I hit that it'd be about a 27 second difference. My any% could be improved with the exact same strats by at least a second or two, but I got WR and stopped there because 100% is the only %.

P#16582 2015-11-12 14:51 ( Edited 2015-11-12 19:51)

Heh, sorry, it was 5 am when I wrote that.

P#16587 2015-11-12 16:16 ( Edited 2015-11-12 21:16)

Well, technically you were right, by the end the difference should be close to 24 seconds.

New strats, any% should be a 2 berry run now. Damn shame that my first and only 0 death run is already obsolete.

P#16649 2015-11-14 05:08 ( Edited 2015-11-14 10:08)

0 death 100% just never going to be a thing I get. Wish I was SecksWrecks. That guy 0 deaths all day, every day.

P#16783 2015-11-19 20:22 ( Edited 2015-11-24 09:29)

I finally managed to beat this on 3DS! Thanks @OBONO for the great port.

Now to work on that death count...

P#16816 2015-11-20 23:20 ( Edited 2015-11-21 04:20)

This game is so great!!!

P#17043 2015-11-25 14:16 ( Edited 2015-11-25 19:16)

I've wanted to make a little set of Celeste levels for a while, so I finally did it :) Here's Arielle:

Cart #17421 | 2015-12-03 | Code ▽ | Embed ▽ | No License

Only 10 levels, but the average difficulty is a bit higher than Celeste levels.

I'm gonna claim right now that the last fruit doesn't count for 100% speedrunning purposes.

P#17422 2015-12-03 00:37 ( Edited 2015-12-03 05:37)

Thanks for arielle, that was fun until level 10. Then since it was veni,vidi,vici from vvvvv, I honestly didn't bother to do it, sorry.

P#17904 2015-12-18 10:39 ( Edited 2015-12-18 15:39)

>>Celeste ~ Arielle 06:00 (100%) (v1.0.0)<<
It's not very good, but it should be enough as a start. On a side note, the mod is nice and competitive but I dislike one thing: this (1000m)
Nowhere I died as many times as there and even though meanwhile I got some experience with this stage its still the major death cause. The distance between those two balloons feels off and the hitbox does as well (sometimes it looks like I'm touching the balloon but the game thinks different).

About the main game (Celeste). My best so far is 03:51 100% I made a few months ago. Nothing special anymore if I look at the current record. Though, I learned a few skips I wasn't aware of and also got one or two tricks the current record holder don't seem to be aware of. Maybe I give it a try.

P#18153 2016-01-04 19:44 ( Edited 2016-01-05 00:46)

MATT THORSON. You NEED to make a platformer for steam. I GUARANTEE any paid 5 to 10 dollar platformer that you pump all of your creativity out into will succeed. Your platformers in all honesty are the most creative and fun ones that I've ever played, with no exaggeration.

P#18429 2016-01-24 00:43 ( Edited 2016-01-24 05:43)

Amazing! Like Super Meat Boy! I'm amazed this was done in Pico-8. Wow.

P#18564 2016-01-31 23:17 ( Edited 2016-02-01 04:17)

I can't get passed the first level :(

P#18566 2016-01-31 23:18 ( Edited 2016-02-01 04:18)

I wish this cart would show up in splore and top rated cartridges.

P#22081 2016-06-02 02:32 ( Edited 2016-06-02 06:32)

@tyroney: Why isn’t it?

P#23577 2016-06-24 20:37 ( Edited 2016-06-25 00:37)

@rarara they are remaking it with higher resolution graphics for PC & other platforms


P#23610 2016-06-25 10:11 ( Edited 2016-06-25 15:59)

Looks like there's a Celeste speedrun at SGDQ this year: schedule

P#24176 2016-07-01 18:18 ( Edited 2016-07-01 22:18)

@septomin yes there is, and I'm the one doing it, I'm super excited to show the game and pico8 to so many people who will have never seen it.

P#24181 2016-07-01 18:29 ( Edited 2016-07-01 22:29)

love it, great work, @seckswrecks insane time and score OMG

P#26502 2016-08-05 00:36 ( Edited 2016-08-05 04:36)

Nice going! Celeste was featured on SGDQ2016!

EDIT: Oh. I didn't even notice there was a second page. Oh well. Good job, seckswrecks! I've never seen Celeste beaten so quickly!

P#26670 2016-08-08 11:10 ( Edited 2016-08-08 15:14)

amazing game

P#27338 2016-08-25 12:54 ( Edited 2016-08-25 16:54)

Wow, this is one very solid platformer ! I love the wavy hair of the player ! :)

The concept to bounce off walls like the NES batman is great. Does it have save ability and/or could you code in a password for levels ?

J, your game is too hard. I can't get past the first level ! But it does appear others have so clearly I haven't learned what all she can do here.

Maybe post 8-second animation solve of the first level of your custom ?

P#27421 2016-08-26 20:55 ( Edited 2016-08-27 00:58)

So, uh... what's up with THIS, now?! :D

P#28160 2016-09-07 12:43 ( Edited 2016-09-07 16:43)

This is a great game, really good for being a PILOT to PICO. But WOW is it difficult ! I can get up to the level after the floating strawberry I think - and then don't know how to go any further.

Wow. I wonder how hard this game is to play on PocketChip ??

As for Towerfall, good to see you porting this to a new platform, Matt !

For a moment I thought a game company stole your idea. I've always worried someday my ideas for S2 will be stolen - to date they haven't.

Best wishes for your future in videogame writing - a dream many of us have. :)

P#28165 2016-09-07 14:07 ( Edited 2016-09-07 18:19)

Check out the practice mod for level select

P#28168 2016-09-07 14:48 ( Edited 2016-09-07 18:48)

I love this game so much! it's my favorite on the PICO-8.
Is there anyway of getting the music? I really like it

P#28293 2016-09-10 22:04 ( Edited 2016-09-11 02:04)

My favorite Pico-8 game

P#30208 2016-10-07 12:24 ( Edited 2016-10-07 16:24)


You can download the music from CELESTE quite easily.

Load up CELESTE in PICO. Go to the MUSIC menu. That is the far right menu from the editor.

Press [ESC]. Then type "EXPORT MUSIC.WAV"

The music for that particular sequence will be saved to a .WAV file and can be further converted to .Mp3, .OGG, or .WMA for your portable media player.

Hope This Helps !

P#30217 2016-10-07 13:42 ( Edited 2016-10-07 17:42)

Loved it! Only got x7 fruits on my first playthrough, but at 00:20:07 and 190 deaths, I don't think I did too bad. I do wish that the Jump and Dash buttons were mapped to the same key, though.

P#30823 2016-10-13 06:03 ( Edited 2016-10-13 10:03)

My best time is 5:17 with 24 deaths and 14 strawberries. I just joined this site so I don't know how to show screenshots. Sorry. But I love playing this game. I feel addicted to it. I bought SmileBASIC and downloaded the SB port. :)

P#31146 2016-10-18 08:16 ( Edited 2016-10-18 12:16)

I can't do left-upward dash.

P#33004 2016-12-04 11:27 ( Edited 2016-12-04 16:27)

I found an exploit in 1700m

You can jump under the first tile with spring on it, the one in the bottomless pit

P#33541 2016-12-15 23:12 ( Edited 2016-12-16 04:17)

Best game ever, i bought pico-8 for this, lol

P#34594 2016-12-31 09:35 ( Edited 2016-12-31 14:35)

wow the mechanics for this game are so good, I feel like this is the entire point of pico, the graphics+music are still great, but what really makes a game enjoyable and re-playable is the mechanics, which this game has down pat

P#34858 2017-01-03 13:55 ( Edited 2017-01-03 18:55)

Hello! First of all, this is possibly one of the best platforms I ever played.
I'm learning for making games for this Fantasy Console but there are things that are broking my mind.
The main question lies in the map/tile editor. There are some tiles that seems to be randomly drawn and is not only in this cartridge, others seems to have them also. Anyone can answer me why there are those sprites?

EDIT: How can I run this on 3DS with homebrew? It blown my mind the photo.
EDIT2: nevermind, i saw it's from SMILEBasic

P#35397 2017-01-10 12:53 ( Edited 2017-01-10 18:14)

Celeste is a great game, well done. I really enjoyed this. I'll eagerly await the Steam release.

P#35412 2017-01-10 16:21 ( Edited 2017-01-10 21:21)

i just noticed this in my feed


wanted to say congrats

P#37976 2017-03-01 15:12 ( Edited 2017-03-01 20:12)

Agreed! Congrats!

P#37977 2017-03-01 15:21 ( Edited 2017-03-01 20:21)

The title screen says the controls are "X+C", but they are really "Z+X"

P#39095 2017-04-04 22:48 ( Edited 2017-04-05 02:48)

How come this does not appear above Dusk Child when I update featured games from within Pico-8 itself, it has more stars? I was able to find it anyway but I had to search.

P#41631 2017-06-15 09:59 ( Edited 2017-06-15 13:59)

Love this game and how fun the gamelay and the control.
Managed to reach the peak. Now I am still trying to reach the peak with no death and less than 1 minute.

P#41698 2017-06-16 15:46 ( Edited 2017-06-16 19:46)

That video game me a slight anxiety attack :)

P#44683 2017-09-27 15:59 ( Edited 2017-09-27 19:59)

Okay, being commercially published is one thing, but when Dunkey makes a video about your game, that's real success.

Grats! :)

P#48556 2018-01-25 21:59 ( Edited 2018-01-26 02:59)

The PICO-8 version really is part of the review!

P#48559 2018-01-26 01:19 ( Edited 2018-01-26 06:19)

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