DUNGEON! is a retro-styled video game where a different course of levels is randomly generated with every new attempt. See how far you can get by platforming and defeating monsters!
Featuring:
-A variety of enemies that get harder as the game progresses
-Powerups you can buy from a gift shop with coins you collect
-Different zones that change the appearance and music of levels
-A large pit with like 12 slimes in it
-Wall jumping (people seem to enjoy this mechanic)
And more!
For more information, check out my itch.io page -> https://deklaswas.itch.io/dungeon
Thank you to all the play testers who played the alpha build and gave me valuable feedback. This includes Bonemangaming, Technetium, Quintus, Superandrews, and Banana_kokichi.
Another huge thank you for merwok for helping me compress the pico8 code.
Yuo guys are awesome :)


Just started playing, Great game! Having a good time jumping around on enemies and collecting coins. Only weak point I can see is the music but other than that it's a great game!


"a different course of levels is randomly generated with every new attempt"
now that is absolutely misleading, i've played enough of this game to confidently that NO , the levels aren't randomly generated the game just has some preset levels and it randomly chooses of one them, i've had mutiple instances where i would have the exact same level almost right next to each, like there's one level and then the next one is new but the one after is the exact same as the first one, outside of that i'd say it's pretty freaking good


I like this game, @deklaswas, yet ... well let's see now.
Helmet. Check. Armor. Check. Lucky red cape. Check.
Alright, that's everything ! Let's go and ... once deep in the dungeon. Where is my sword ??


You died!
Some spikes killed you!
|^^^|
Press anything to continue.
Amazing. I mean the game was pretty fun and music was good but that screen haha


This is one of my absolute favorite games on Pico-8 and favorite short games overall. I would like to study it. I think the tech for the dungeon random gen implementation is nice and I love the little quips the knight says with certain actions you can do in the game.


Wall jump seems a bit fiddly. Half the time I jump off only to have it not respond and drop me in spikes. Don't know what I'm doing wrong. Maybe I'm reversing direction too soon.


It's neat how levels built on the same template can still have some variety in the enemy and coin placement. However, a few of the levels seem unfair. How are we supposed to get through the horizontal tunnel with jumping slimes in it? (Assuming we haven't been lucky enough to buy a weapon?) I agree with the other comments that the wall jump seems a bit erratic in whether it actually works or not. This is especially common when sliding down single-block walls. Still, gold star overall for a game I gradually learnt the patterns of until I reached this:



Minor thing: I was able to walk off the left edge of the final level. I assume I fell through the floor. I could move to the right, but didn't reappear, and ultimately triggered the ending with the knight invisible. I'm still impressed that the game handled this situation.
I had a Power Cloak and Golden Armor, so looked extra shiny, too. Fortunately I reappeared on the final screen. I like how the combination of items affects the character, and it makes it much easier to remember what I'm equipped with.


I noticed that if you beat the game first try the end screen says: "it only took 1 tries." Good game either way although it could use a hard mode


Lots of fun!
I had to get used to the unique wall-jumping mechanics, but it was really great as soon as I got the bow, the shop things are great!



Beat the game without buying anything from the shop including heal potions. Pretty frustrating at times but also very fun would recomend the challenge! 2 ez


A chad knight uses his mastery of eloquence to escape his hardest boss: women
10/10


Pretty good! My only complaints are that shops should be more common or appear earlier in the game than they currently do (playing the game is very similar between attempts before you reach the first shop), and that wall-jumping in tunnels that are more than 3 blocks wide (like the one with the bat) feels unfair.


I've been playing this for a while and LOVE the game! I like the variety of all the collectibles and their effects, and honestly think the odd wall-jump is a good mechanic that serves to make the game harder- my only issue is that now I've gotten used to it, it messes me up in OTHER games. It's interesting to me how many new things there are to find in the game each round- in the past three days I discovered spider armor, power cloaks, and the ball & chain, not to mention a few all-new rooms! Really well built overall, and super fun to play. Thanks for the great game!
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