It's a 34 second difference. :P
I'm aiming for a 2:38-2:39 100%. So if I hit that it'd be about a 27 second difference. My any% could be improved with the exact same strats by at least a second or two, but I got WR and stopped there because 100% is the only %.
I've wanted to make a little set of Celeste levels for a while, so I finally did it :) Here's Arielle:
Only 10 levels, but the average difficulty is a bit higher than Celeste levels.
I'm gonna claim right now that the last fruit doesn't count for 100% speedrunning purposes.
>>Celeste ~ Arielle 06:00 (100%) (v1.0.0)<<
It's not very good, but it should be enough as a start. On a side note, the mod is nice and competitive but I dislike one thing: this (1000m)
Nowhere I died as many times as there and even though meanwhile I got some experience with this stage its still the major death cause. The distance between those two balloons feels off and the hitbox does as well (sometimes it looks like I'm touching the balloon but the game thinks different).
About the main game (Celeste). My best so far is 03:51 100% I made a few months ago. Nothing special anymore if I look at the current record. Though, I learned a few skips I wasn't aware of and also got one or two tricks the current record holder don't seem to be aware of. Maybe I give it a try.
MATT THORSON. You NEED to make a platformer for steam. I GUARANTEE any paid 5 to 10 dollar platformer that you pump all of your creativity out into will succeed. Your platformers in all honesty are the most creative and fun ones that I've ever played, with no exaggeration.
@rarara they are remaking it with higher resolution graphics for PC & other platforms
Wow, this is one very solid platformer ! I love the wavy hair of the player ! :)
The concept to bounce off walls like the NES batman is great. Does it have save ability and/or could you code in a password for levels ?
J, your game is too hard. I can't get past the first level ! But it does appear others have so clearly I haven't learned what all she can do here.
Maybe post 8-second animation solve of the first level of your custom ?
This is a great game, really good for being a PILOT to PICO. But WOW is it difficult ! I can get up to the level after the floating strawberry I think - and then don't know how to go any further.
Wow. I wonder how hard this game is to play on PocketChip ??
As for Towerfall, good to see you porting this to a new platform, Matt !
For a moment I thought a game company stole your idea. I've always worried someday my ideas for S2 will be stolen - to date they haven't.
Best wishes for your future in videogame writing - a dream many of us have. :)
You can download the music from CELESTE quite easily.
Load up CELESTE in PICO. Go to the MUSIC menu. That is the far right menu from the editor.
Press [ESC]. Then type "EXPORT MUSIC.WAV"
The music for that particular sequence will be saved to a .WAV file and can be further converted to .Mp3, .OGG, or .WMA for your portable media player.
Hope This Helps !
My best time is 5:17 with 24 deaths and 14 strawberries. I just joined this site so I don't know how to show screenshots. Sorry. But I love playing this game. I feel addicted to it. I bought SmileBASIC and downloaded the SB port. :)
Hello! First of all, this is possibly one of the best platforms I ever played.
I'm learning for making games for this Fantasy Console but there are things that are broking my mind.
The main question lies in the map/tile editor. There are some tiles that seems to be randomly drawn and is not only in this cartridge, others seems to have them also. Anyone can answer me why there are those sprites?
EDIT: How can I run this on 3DS with homebrew? It blown my mind the photo.
EDIT2: nevermind, i saw it's from SMILEBasic
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