Português-BR:
"Corre, Flávio!" é um jogo inspirado nos eventos das últimas eleições presidenciais no Brasil.
Ajude o candidato não eleito Flávio Bolsonaro a fugir do país para não responder por seus crimes.
Z = Pular
X = Escorregar
English
"Run, Flávio!" is a minigame inspired by the events of the last presidential election in Brazil.
Help the unelected candidate Flávio Bolsonaro flee the country so he doesn't have to answer for his crimes.
Z = Jump
X = Slide
Espanol
"¡Corre, Flávio!" es un juego inspirado en los acontecimientos de las últimas elecciones presidenciales en Brasil.
Ayuda al candidato no electo Flávio Bolsonaro a huir del país para no responder por sus crímenes.
Z = Saltar
X = Deslizarse

Glimmering sea creature.
(296 chars)
This is my first real attempt at a postcart and I think it turned out ok.
(296 chars)
ci,l,t=circfill,line,0
::_::
cls()
t+=.01
poke(0x5f2c,5)
k,a={12,5,1,3},sin(t+.1)*8
for c=1,4do
for i=0,30do
d=35+i
l(64,d-sin(t)*c*2-i/4,64-i*2+8,d-sin(i/32+t)*i,k[c])
end
end
for c=1,4do
b=60-a
l(64,b-c,60-c*2,b)
ci(64,b-c*2,8-c*3,3)
ci(55,b,4-c,k[c])
end
pal(5,140,1)
pal(3,129,1)
flip()goto _
|
Hello Pico8 Team!
I'm a software developer and for a long time I wanted to dive into game programming (I used RPG Maker as a kid but wanted something more hands on) - searched for framework after framework, but I lacked the basic building blocks to create a game. Then AI came and my dreams of making a game by myself got destroyed because now, well, it's not you programming it anymore. But then I pondered: I'm not forced to use AI for this, I can still crack my head and discover by myself how games are built, and PICO8 was the perfect place to explore and learn.
I'm still at the very beginning of this journey but, thinking of what to study next, I thought it would be a good idea to learn how to chain an animation. I was always curious about this, so, I'm creating this little "Fireworks" simulator.
Press Z to shoot a firework
Press LEFT or RIGHT to change the Firework type (only 2 for now)
(Only the first two firework types work for now)
space space space space space space space space
The world pressures down on you as you get away from it
(The entire loop lasts 64 seconds, so best viewed as a cart rather than a clip)
(274 chars)
cls(11)
r,s=rnd,128
::●::
d=(8+t())%64
a=64
c=a/d
b=c*6
for j=-2,2,1 do
for k=-2,2,1 do
ox=4*b*j+a
oy=4*b*k+a
print("space",ox-10,oy-2,t())
for i=1,6 do
circfill(ox+cos(t()/2+i/6)*b,oy+sin(t()/3+i/6)*b,c,t()+i)
end
end
end
for _=1,200 do
pset(r(s),r(s),11+t())
end
goto ●
|
Sorry if I am asking too many questions... but...
Why are there two wikis for PICO-8?
https://pico8wiki.com
https:// pico-8 fandom com
Both of the wikis seem to have identical content. Even they are both outdated. (no information on rrect or underline P8SCII special command)
If I have to pick one wiki, I would 100% pick the top one, pico8wiki. Fandom ruins every wiki by turning them into advertising boards. pico8wiki seems much more peaceful and free from bloat in general.
I also don't like Fandom either because any wiki on there will be ingrained forever until the next Big Bang. Even if a community changes its mind and migrates to another wiki, the old wiki is just left to attract unwitting users.

The game is not what I would like it to be but I just wanted to get it over with to be honest, I was tired of it. This game has helped me a lot though with getting some understanding of certain things, if I wanted to spend more time on this I would just refactor my food collection code to be more efficient with recognising the item has been picked up.
STORY
you're a scarecrow with a pumpkin for a head named
"Jack Crow" selling pumpkins out on halloween night
with the help of "Britta O, Pump", the pumpkin in
the box you sell your stuff too, trying to get money.
HOW TO PLAY
use X plant, pick up, and buy while Z to
sell.
INFO
this game was just made to celebrate halloween
and maybe send over to the halloweenjam for itch.io
but with all that...
HAPPY HALLOWEEN :)
just wanna say this is my first Pico-8 hope you enjoy try to get as much money as you can :)

CONTROLS:
Arrow Keys - movement
Shift - Run
A little while back I posted a proof of concept for a small horror game where you play as a lighthouse keeper. Well, the web build never worked well anyways, but also I couldn't crack making it work when I tried to make a bigger map or tweak things too much. It was held together with duct tape too much for me to make work with my current level of knowledge. So I went back to square one.
I wanted to keep the lighting of the original, but I also wanted an easier time working with the map and having multiple missions you can be given in a given night. I don't have the full gameplay loop built out yet, but I accomplished a lot as far as visuals go. Each tile has a shadowed and lit version, and based on a radius of pixels out from the player character, the game checks the map tiles and changes their version based on that. Also have some basic collision. Right now you can just walk around and that's it. But I'm happy with having it as a new start!
[ ABOUT ]
A 3-5 minute narrative horror prologue set in the world of CORPSE FLOWER. Press X/Z to progress and experience the story for yourself.
There are 3 different endings. Can you find them all?
Made for Halloween in 5 days.
Hope you enjoy <3
[ INFO ]
The full game is a text-adventure inspired by The Little Shop of Horrors. This prequel showcases the antagonist and feel of the main game.
Follow here on Bluesky for progress.
[ ATTRIBUTIONS ]
Fonts Used:

MRMOTEXT Studio (wip)
a shared wall and a studio for MRMOTEXT art.
Mrmo Tarius has graciously given me permission to share this tool with the Picotron community, should you enjoy it and the glyph assets in the tool, go throw them some money. They have lots of really great assets on their itch page.
https://mrmotarius.itch.io/
The MRMOTEXT asset used in this tool:
https://mrmotarius.itch.io/mrmotext
the wall is one endless picture that everyone paints together, cut into 32x32 cellchunks. take a free one and it's yours to paint while everyone else works on theirs around you, cursors and all. let it go and it rests for 48 hours, then anyone can take it and paint over it. nothing's lost though, your old pictures stay in your gallery.
the studio tab is for your own pictures, at arbitrary sizes and any number of layers
how to:
- pan with space+drag or middle mouse, zoom with the wheel
- point at a free chunk and press enter to take it
- paint inside it, it saves itself
- enter again to let it go
keys:
enter take / let go of a chunk
tab hide the panels
c colour + glyph picker at the cursor
g gallery (yours, or whoever's chunk you're pointing at)
i hide outlines, names and cursors
ctrl-m mute an artist (just on your screen)
ctrl-z/y undo / redo
? or f1 tools and keys
tools: p pen, e erase, 3 blob, t tone, b fill, y text, n select, and the rest are on the toolbar.
Update: populated but not loaded yet shows 'LOADING...'
Update: Studio New/Open/Save buttons should function as expected
Welcome abroad Captains!
Warning: Flashing Lights
欢迎登舰,舰长们!
警告:包含闪烁画面
Play it on itch.io
UPDATES 11/02 - added short control description when first loading
UPDATES 11/10 - lol, just noticed my cart was still cart 0 so updated to cart 2 now.. see above for changes
oh yeah, new cover art by @yuwangyu, Haven't put it in but I'll wait until my next large update. Preview here:
How to play
Lock-in and slay them all! CAPTAIN is a top-down twin stick arcade shoot 'em up game. Mow down thousands of GEOMETRIES and rack up potentially BILLIONS of scores!

My first game made with Pico-8! Let me know what you think!
Hint: Inspect your surroundings as you follow the paths.
Controls:
- Arrow Keys to move
- (X) to pick up and drop items (shown in game)
- (O) / Z / C to interact or use (shown in game)

This is a simple game I made as a learning exercise after reading the book "Battle Royale" by Koushun Takami
Survive until the final boss! Deflect bullets and slash enemies with your katana to survive to the end!
a few fixes are needed as some enemies get stuck but I like to think they're just hiding!
No AI generated code






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