Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #blackball_billiards-0 | 2026-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
3 comments


Cart #maxosirus_ninja_cactus-0 | 2026-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

Hi everyone!! After more than a year of development, I’m incredibly excited to share Ninja Cactus: Escape the Cacti Caverns, a multicart Metroidvania/precision platformer I made with my son, DinoBoy!

Controls:

⬅️ ➡️ = Move
⬆️ ⬇️ = Look Up/Down
🅾️ = Jump
❎ = Shoot Needles
(Additional controls are introduced as you discover new abilities!)

Some highlights:

• 6 upgradeable abilities to discover and master.
• 6+ explorable regions, each with unique environments, obstacles, and collectibles.
• Nonlinear progression, with some abilities obtainable out of sequence (or skipped altogether if you’re skilled enough!).

[ Continue Reading.. ]

13
0 comments


Hello everyone,

I have a habit of doing:

function open_shop()
 local selection=0
 ::_::
  if(btnp(➡️))selection+=1
  if(btnp(⬅️))selection-=1
  if(btnp(❎))goto exit
 flip()
 goto
 ::exit::
 sell_item(selection)
end

its super useful to just stop the game and be able to have a mini loop from anywhere, its just so annoying that the snippet above doesn't actually work, I just wish it would. Here is the way it would work:

function open_shop()

 local selection=0
 local last_⬅️=false
 local last_➡️=false
 local last_❎=false

 ::_::  
  last_⬅️=btn(⬅️)
  last_➡️=btn(➡️)
  last_❎=btn(❎)
 flip()
  if(last_⬅️!=btn(⬅️) and btn(⬅️))selection-=1
  if(last_➡️!=btn(➡️) and btn(➡️))selection+=1
  if(last_❎!=btn(❎) and btn(❎))goto exit
 goto _
 ::exit::
 sell_item(selection)

end

See? Btnp() sadly only works in _update() and _draw(), so a weird workaround must be done, over time I made it cleaner but still annoyingly in the way.

[hidden]

function open_shop()

 local selection=0
 local last_button=0

 ::_::  
  last_button=btn()
 flip()

  if last_button!=btn() then
   if(btn(⬅️))selection-=1
   if(btn(➡️))selection+=1
   if(btn(❎))goto exit
  end

 goto _

 ::exit::
 sell_item(selection)

end

[ Continue Reading.. ]

2
2 comments


Cart #dieforever-0 | 2026-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

#DIE FOREVER

THE GAME

[64x64]

Death wants blood, and he's kind of a jerk about it. You play as The Silent Samurai, whose goal is to spill as much blood and collect as many coins as possible until you perish, where you will wheel and deal with Death in his casino and shop to upgrade The Silent Samurai's abilities. Can you escape the endless bloodletting cycle, or will you DIE FOREVER?

[ Continue Reading.. ]

13
7 comments


Cart #slimesoccer-0 | 2026-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Back in middle/high school, my friends and I LOVED the iconic Slime Soccer and Super Slime Soccer flash games by Quin Pendragon and Jens Dahl Mollerhøj, respectively. I have fond memories of hosting tournaments during study hall.

I wanted to give the basic game design a pico 8 twist -- aka adding in a Celeste dash to the core gameplay. I've had a lot of fun with it, and hope that you do too!

CONTROLS:

⬅️ ➡️ run.
🅾️ or ⬆️ jump. You can short hop and long jump.

❎ dash. You can dash in 8 directions.

  • You get 2 dash charges. They refill when you land.
  • In the air, your first touch of the ball gives you one charge back.
  • press ⬇️ + ❎ to slam on the ground to pop up the ball.

[ Continue Reading.. ]

16
11 comments


[MettatonInvader]

3
0 comments


Made by flavipix, the_badwolf and Emans

Cart #the_mine_surface-0 | 2026-09-13 | Code ▽ | Embed ▽ | No License
6

How to play

Z/C: Jump
Arrows: Move
Jump to start

There is a gem for each room. Gems are completely optional.

Info

This game is a 2D platformer inspired by the PICO-8 version of Celeste.
We made this in 2 days for the Trijam game jam with the theme The center of the Earth and updated it slightly afterwards.

  • WR no gems: 1:40
  • Dev record no gems: 1:53

Itch.io version at https://flavipix.itch.io/the-mine

6
1 comment


Cart #ftr-0 | 2026-10-28 | Code ▽ | Embed ▽ | No License
2

2
1 comment


Pico32 Brawling Beans: Building a CPU Opponent

This is a Dev Blog for Brawling Beans, a game I'm making for Pico32: The Lost Pages, a collection of 32 games made by the PICO-8 community.

For Pico32, I decided to build a Platform Brawler, mechanically inspired by Smash Bros, but aiming for a game feel closer to Nidhogg, Rounds, and PICO-BALL.

The challenge of iterating on a game like this is that in order to tune mechanics and test new ones, I need to build a functioning CPU opponent. While it's possible to iterate through PvP, that would require constantly having to bother my friends -- especially since Pico-8 only supports local multiplayer -- but more importantly, the vast majority of people who play Pico32 are going to be playing single player, so building mechanics that are fun in PvP and hoping I'll be able to make them work well with the CPU later is setting myself up for failure.

[ Continue Reading.. ]

3
0 comments


Cart #pixelsort-2 | 2026-11-01 | Code ▽ | Embed ▽ | No License
7


This is the update 1 for the game where you place colored buckets under an art piece and collect its pixels. Only the pixels on the bottom-most row are collected by the buckets running under the art piece.

Rules:
1.A full bucket reaching the end of the conveyor belt gives 100 points.
2.If you finish collecting pixels of a specific color, you get redacted points for empty space in each of the buckets of that color. More points are taken away emptier the buckets are.

What changed:
Added some visual polish, lowered the simulation budget to 2048, increased max bucket volume to 64 pixels from the previous 32, and added a cheat code (⬆️,⬆️,⬇️,⬇️,⬅️,➡️,❎)

[ Continue Reading.. ]

7
2 comments


Cart #bateatbug-0 | 2026-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


You are a bat. You eat bugs. yum

2
0 comments


Cart #picomon_stadium-0 | 2026-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Incomplete Pokemon stadium draft system made in a weekend. Only implemented up to and not including battling.

2
0 comments


Cart #wojugroba-0 | 2026-10-27 | Code ▽ | Embed ▽ | No License
1

1
1 comment


Cart #beefys_burgers-0 | 2026-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Beefy's Burgers is an endless burger making sim where you complete orders and try to last as many shifts as you can. Button used for interactions is Z and movement is handled with the arrow keys.

1
0 comments


Cart #fetch_arya-1 | 2026-10-27 | Code ▽ | Embed ▽ | No License
4


Fetch! 🎾

This is my very first game! It stars my Shiba Inu, Arya, who loves fetch almost as much as she loves ignoring me when a bird shows up.

Get the ball at the end of each yard and bring it home before birds, squirrels and the occasional flying nut break her focus. Every level is randomly made and gets longer and tougher as you go. How far can you get?

Controls

  • Arrows - run
  • Z - jump
  • X - bark: scares birds and sends squirrels up their trees, but she'll drop the ball!
  • Stand still to sit and calm down
  • Treats refill her focus, so save them for the trip home

I'd love to hear what you think: what felt fun, what felt unfair, and anything that broke. All feedback helps.

[ Continue Reading.. ]

4
0 comments


Cart #pico_pewpew_shoot314-1 | 2026-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


hi.
i made a game.

controls:
move mouse to move crosshair.
left click to shoot.

you can also reset your save from the pause menu.
(pause menu -> reset save, then press x)

changelog

v0.0: base game
v0.1: added nice music

P.S. i wrote the game code and made the assets. ai helped me look up pico 8 api details.
to @zep: plz tell me whether that's ok.

1
0 comments


Cart #gilded_vault-0 | 2026-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Gilded Vault: One scarred old man. Ten floors of rats, goblins, and locked doors. Zero keys where you'd expect them. Fight everything by walking directly into it, heal with dungeon ham, and get price-gouged on cheese at the Ye Olde Snack Hole — all to steal all the gold and haul it home like it's a grocery run.

4
1 comment


Cart #pocket_racers-0 | 2026-10-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

POCKET RACERS

A new, action packed, racing cart!
Try to beat your best time on 12 different tracks!

WHAT'S INSIDE

-12 Tracks across 4 different regions!
-Full replay/ghost racing system
-36 Medals to unlock!
-5 Different cars to drive
-Full settings Menu
-Full leaderboard system coming soon! (thanks zep!)

CONTROLS

⬅️/➡️ For steering
❎/⬆️ Accelerate
🅾️/⬇️ Reverse
❎+🅾️ Start a drift

Reverse while driving and turning to start a rocket drift!
Hold a drift for a second, then release 🅾️ when flashing to get a major speed boost!
Hit multiple drifts in a row to rack up a combo!

[ Continue Reading.. ]

11
2 comments


Cart #dragon_vs_vampires-2 | 2026-10-26 | Code ▽ | Embed ▽ | No License
8

Many years ago dragons lost their kingdom to the vampires. Now you, young dragon prince, decided to get your lands back. But proceed with caushen, because the Lord of Vampires is already waiting for you.


It’s my first PICO-8 game, made following this tutorial by LazyDevs. It was made in two months or so but development was abandoned for more than a year. But it's finished now! The duration of the clear walkthrough is less than 3 minutes, so it’s pretty short.
(also don't use it for learning code it's a spaghettis mess haha)

8
1 comment


Cart #storebrorlillebror-0 | 2026-10-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

STOREBROR & LILLEBROR
A co-op action platformer for PICO-8

Hi everyone!
I’ve been working on a new PICO-8 game called Storebror & Lillebror — Danish for Big Brother & Little Brother.

It is an action platformer that can be played alone or in 2-player co-op. The two brothers have very different abilities, so you can choose the character that fits your playstyle, or combine their powers with a friend.

The game currently has 8 levels, including moon stages with lower gravity, transforming robots, shadow ninjas, lava, slopes, animated environments, and a final confrontation with the supreme shadow warrior Natskygge.

LILLEBROR
Lillebror is quick and has access to fire, ice, and defensive abilities.

[ Continue Reading.. ]

1
0 comments




Top    Load More Posts ->