#DIE FOREVER



THE GAME
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[64x64] |
Death wants blood, and he's kind of a jerk about it. You play as The Silent Samurai, whose goal is to spill as much blood and collect as many coins as possible until you perish, where you will wheel and deal with Death in his casino and shop to upgrade The Silent Samurai's abilities. Can you escape the endless bloodletting cycle, or will you DIE FOREVER?

Back in middle/high school, my friends and I LOVED the iconic Slime Soccer and Super Slime Soccer flash games by Quin Pendragon and Jens Dahl Mollerhøj, respectively. I have fond memories of hosting tournaments during study hall.
I wanted to give the basic game design a pico 8 twist -- aka adding in a Celeste dash to the core gameplay. I've had a lot of fun with it, and hope that you do too!
CONTROLS:
⬅️ ➡️ run.
🅾️ or ⬆️ jump. You can short hop and long jump.
❎ dash. You can dash in 8 directions.
- You get 2 dash charges. They refill when you land.
- In the air, your first touch of the ball gives you one charge back.
- press ⬇️ + ❎ to slam on the ground to pop up the ball.
In 2 players, the second player uses PICO-8’s second controller with the same buttons.
p.s.
yes, I've tried adding in powers, but I've found they muddy the core gameplay, which is really designed around the ball physics and dash.

Made by flavipix, the_badwolf and Emans
How to play
Z/C: Jump
Arrows: Move
Jump to start
There is a gem for each room. Gems are completely optional.
Info
This game is a 2D platformer inspired by the PICO-8 version of Celeste.
We made this in 2 days for the Trijam game jam with the theme The center of the Earth and updated it slightly afterwards.
- WR no gems: 1:40
- Dev record no gems: 1:53
Itch.io version at https://flavipix.itch.io/the-mine

Pico32 Brawling Beans: Building a CPU Opponent
This is a Dev Blog for Brawling Beans, a game I'm making for Pico32: The Lost Pages, a collection of 32 games made by the PICO-8 community.
For Pico32, I decided to build a Platform Brawler, mechanically inspired by Smash Bros, but aiming for a game feel closer to Nidhogg, Rounds, and PICO-BALL.
The challenge of iterating on a game like this is that in order to tune mechanics and test new ones, I need to build a functioning CPU opponent. While it's possible to iterate through PvP, that would require constantly having to bother my friends -- especially since Pico-8 only supports local multiplayer -- but more importantly, the vast majority of people who play Pico32 are going to be playing single player, so building mechanics that are fun in PvP and hoping I'll be able to make them work well with the CPU later is setting myself up for failure.
This is the update 1 for the game where you place colored buckets under an art piece and collect its pixels. Only the pixels on the bottom-most row are collected by the buckets running under the art piece.
Rules:
1.A full bucket reaching the end of the conveyor belt gives 100 points.
2.If you finish collecting pixels of a specific color, you get redacted points for empty space in each of the buckets of that color. More points are taken away emptier the buckets are.
What changed:
Added some visual polish, lowered the simulation budget to 2048, increased max bucket volume to 64 pixels from the previous 32, and added a cheat code (⬆️,⬆️,⬇️,⬇️,⬅️,➡️,❎)

Fetch! 🎾
This is my very first game! It stars my Shiba Inu, Arya, who loves fetch almost as much as she loves ignoring me when a bird shows up.
Get the ball at the end of each yard and bring it home before birds, squirrels and the occasional flying nut break her focus. Every level is randomly made and gets longer and tougher as you go. How far can you get?
Controls
- Arrows - run
- Z - jump
- X - bark: scares birds and sends squirrels up their trees, but she'll drop the ball!
- Stand still to sit and calm down
- Treats refill her focus, so save them for the trip home
I'd love to hear what you think: what felt fun, what felt unfair, and anything that broke. All feedback helps.
hi.
i made a game.
controls:
move mouse to move crosshair.
left click to shoot.
you can also reset your save from the pause menu.
(pause menu -> reset save, then press x)
changelog
P.S. i wrote the game code and made the assets. ai helped me look up pico 8 api details.
to @zep: plz tell me whether that's ok.
Gilded Vault: One scarred old man. Ten floors of rats, goblins, and locked doors. Zero keys where you'd expect them. Fight everything by walking directly into it, heal with dungeon ham, and get price-gouged on cheese at the Ye Olde Snack Hole — all to steal all the gold and haul it home like it's a grocery run.

Many years ago dragons lost their kingdom to the vampires. Now you, young dragon prince, decided to get your lands back. But proceed with caushen, because the Lord of Vampires is already waiting for you.
It’s my first PICO-8 game, made following this tutorial by LazyDevs. It was made in two months or so but development was abandoned for more than a year. But it's finished now! The duration of the clear walkthrough is less than 3 minutes, so it’s pretty short.
(also don't use it for learning code it's a spaghettis mess haha)

STOREBROR & LILLEBROR
A co-op action platformer for PICO-8
Hi everyone!
I’ve been working on a new PICO-8 game called Storebror & Lillebror — Danish for Big Brother & Little Brother.
It is an action platformer that can be played alone or in 2-player co-op. The two brothers have very different abilities, so you can choose the character that fits your playstyle, or combine their powers with a friend.
The game currently has 8 levels, including moon stages with lower gravity, transforming robots, shadow ninjas, lava, slopes, animated environments, and a final confrontation with the supreme shadow warrior Natskygge.
LILLEBROR
Lillebror is quick and has access to fire, ice, and defensive abilities.
PLAYMAKE DEMO — A pocket music studio
Hey everyone! I made PLAYMAKE, a small music maker for PICO-8 with four tracks, soft sounds, and a piano roll you can use with buttons or a mouse.
I wanted something approachable for sketching melodies and building little songs—especially on handhelds where a mouse isn’t available. The sounds lean toward warm and gentle, with a cassette-inspired interface to match. Oh, and you can import the songs you make and use in your own Pico-8 games!
What can you make?
Each of the four tracks can use any of these ten voices:
Keys · Bass · Drums · Flute · Synth · Bells · Pluck · Organ · Mallet · Guitar
Here is my first finished pico-8 game!
I made it for Hack Club's Terra program.
-- p i c o f a l l --
A game about falling through a cave.
- Use Z/X to swap direction or the Arrows to move left/right.
- Don't touch the walls.
- You heal in between each level.
- Try to rack up as much score as possible!
(your score does not save, I didn't bother with that for now but I might add it later)
I would appreciate any feedback (especially with sound, this was my first time ever using the sfx tab), I have used pico-8 before but I'd like to improve at using it!
Story
The cats have taken over! They're everywhere, in every facet of life. In our homes, in our media, in our dreams! The only place yet to feel the cats adorable wrath is the secluded wizards in deepest Romania. In an attempt to prevent this catpocalypse from reaching them, the wizards have grabbed their flying surfboards and taken to the skies to defend their home!


Gameplay
You must battle through waves of varied cats, clearing as many rounds as possible to increase your score. If you get far enough you might even encounter a boss or two...





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