Back when I was about 6-8 years old, I had a magnificent video game handheld console made by none other than RADIO SHACK in 1987! It had only one game built into the LCD screen, and I've kept it all these years.
You can see the real device here: retrohandheldgames
One day, I discovered this website where the game is fully playable in an almost perfect way: Javascript version
I dug a bit further and found the github javascript code of the web version! Having the source code and the sprite sheet inspired me to do a PICO-8 port. Why not? Let's go!
So here we are. It was a quick and fun mini project. The gameplay is... something. We have to internalize the clock's tick speed and move the car before the next tick. You have to go pick up the lady when she appears on the left; the left-most lane unlocks when she's there. Then, you have to move to the far right and drop her next to a mailbox. After 3 round trips like that, there's a small casino. The game will increase its tick speed based on your actions. There is no other goal than to achieve the highest score possible.
Grändrs – A new 1v1 & Cup arcade game for PICO-8 is out now!
Hey everyone!
I've spent some time cooking up a retro-flavored arcade game for PICO-8 that I'm finally ready to release. The game is called grändrs, and it's a platform brawler inspired by BaraBariBall (from Sportsfriends).
The goal is simple: throw the ball, tackle your opponents, avoid glowing lava and deep water – and above all, humiliate your rival!
Good day to you! This is Ruva, as always.
"打開 (Dakai) : Maze Break" is my 2nd stealth game, and this time it's even roguelike!
In this game, you are in the maze, followed by an enemy.
To escape, you need to collect all 7 Power Orbs to make an exit in the maze.
Enemy becomes gradually faster when you get Power Orbs, and even faster than you in the end.
But there are plenty of useful items as below, to avoid enemy.
- Dash : Accelerate with using Stamina meter.
- Rice Ball (50% / 100%) : Recover Stamina meter. Automatically used when Stamina meter runs out.
- Map : Shows the whole map, and also where player, enemy and Power Orbs are.

Ive been wanting to make "Conway's game of life" for a while as Ive always been fascinated with cellular automata and "artificial/digital life", so Ive finally made it.
Below are some well known patterns to try, you can experiment and find more online.
(I used rrect & rrectfill for drawing the grid and cells to not hit limits with sprites)
Hello dear friends!
I'm currently working on a bunch of projects at once, but I wanted to share this nifty little tool I made.
I call it "Image Fonts" because it takes a big sprite consisting of sheets and uses them like the print function.
It's still kinda finicky and barebones, but hey, it works! Maybe I'll get to update it later but this is what I have now.
Cheers!
Hi everyone,
Here's my latest game, Kazamaru's Quest. It's a demake of one of my favorite Master System games, The Ninja. It wasn't the best-looking game, and it was really difficult (I never managed to beat it as a kid), but for me, it was one of my most fun games.
Because of the token limit, I couldn't include everything I would have liked from the original. But maybe I'll make a sequel with more levels (the one with the logs floating down the river is the one I regret leaving out the most...). I also couldn't include the mechanic that lets you disappear by pressing both buttons at the same time...
For anyone who hasn't played the original, one button throws ninja stars in the direction you're facing, while the other always throws them upwards. There are three types of scrolls: red scrolls let you throw a more powerful ninja star, while blue scrolls increase your character's movement speed. And then there are the green scrolls, which are hidden and only appear when you hit a specific rock or object. There are five of them in total, scattered across the game's seven levels.

Chibi Train
How to Play
- Move the Cursor with the D-Pad
- Use selected tool with X
- Cycle tools with O
So What Is This?
It's a little train set! You can build trains in it. Think less a game and more a fun software toy. It's pretty rudimentary since I did this for a jam, but it's still fun to just watch them go.
So what jam?
Weeeellll. I wanted to do Ludum Dare 60, but I had work on Saturday. So I had to just host my own just for me! This was made over the course of 51 hours (So I wouldn't have finished Compo but oh well, there's always April).
How do you feel about it?
It's barebones. I knew it would be, but there's just a bunch of little bits of visual polish I wanted to add, like animated water, more environment art, following train cars, and most egregiously missed, smoke coming out of their smokestacks. I didn't want a game loop or objectives and for this to mostly be a toy to look at, but it's still egregious that there's so little visual interest.
Built with parens-8, which is AGPLv3. Full source: https://astropelican.itch.io/konbini-shift-pico8-ver
It's your shift on the konbini floor: a six-by-six shelf of goods, four rotating customers at the counter, and a shelf that keeps drifting whether you're ready or not.
🍙 A PUZZLE GAME AGAINST THE CLOCK. JOYSTICK RECOMMENDED! 🍙
🍙 Wishlist Konbini Shift on Steam! 🍙

The customers are very particular. Each one wants a straight run of exactly that many of one good, so three tunamayo means three in a row, no more and no fewer.

Hello, Gravedigger!
Thank you for coming to our humble lands. The Settlers’ Rebellion left us with piles of corpses, and the undead haven't let us have a full night's sleep since. Help us bury our fallen kin so they may never rise again.
These lands are dangerous, but if you make it to Haven’s Reach, you’ll finally be able to rest awhile. As a reward, the company will double your wages.
Good luck, and watch your step!
controls
- [z/c] use tool
- [x/v] swap tool
The Undead
The undead can be tough to put down, but with this old Colt, you should be able to weaken them enough to finish the job:
- Each removed part affects the way an undead moves or attacks.






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