Cliffside 2 Long!
It's basically just Cliffside 2 and Celeste 2 Long put together!
This took a bit of looking around
(I didn't want to explain all the differences completely, so I put it here…)
just ignore everything after __gfx__
I added zeros to certain areas to replicate what Celeste 2 Long does.
my last minute submission for the 1kb jam
based on a horror concept i thought of while at work; i may flesh out the story and game to a full project sometime
1017/1024 compressed bytes
function c(d,b,f)o={}
for i in all(d)do
for j=7,0,-1do
add(o,(ord(i)&1<<j)>>j)end end
m=0while #o>0do n=0
for i=b-1,0,-1do
n+=deli(o,1)<<i end
f(m,n)m+=1end end
pal({128,130,133},1)
c("¹@\0\0¹@\0\0¹@\0\0\0\0▮\0\0\0ヒャ➡️す\0\0\0\0\0@ᵉl웃dᵇナ¹@⁶ナ¹@ᵇナ¹@\0\0\0⁴\0\0∧せar\0\0\0⁷fナᵇてあノᶠユᵇナᵇユ⁶ナᶠユᵇナ\0\0¹\0⁴\0▥すdqᶜp\0ᵉ🅾️さᵇizノ「$ᶠユ」▮ᵇユ•ノᶠユ\0\0\0▮¹\0コキ█▒\n`\0\rセム hz⬆️ᶠナ「$⁷ら)\0ᶠナ•ノ\0⁴⁴\0%そゃセ░░³ら\0zタス⁶%x…⁷pᵇオ⁶ら¥…⁷…ᵇオ⁴⁴\0¹iuみ▥dd⁷…¹ホい▤⁶■@p²█⁵…²█⁶ら²█⁶…⁴\0▮\0‖tへ4a ◀⬆️²ハいh¹‖p@\np*⬆️\np\n…\np*⬆️\0\0\0▮\0\0vv!!⁵p⁶aあd¹‖t@¥",2,function(i,n)sset(i%128,i\128,n)mset(i%3,i\3,9)mset(i%3+13,i\3,9)mset(i&15,52+i\16,9)end)
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=197150#p) |
I'd like to share the results of my exploration of the Wave Function Collapse algorithm and its implementation in Pico-8. I hope you'll find it useful.
It took me quite some time to wrap my head around this concept. Of all the resources I came across, the one that helped me the most was an article by Robert Heaton:
https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/
If you're new to this, I'd really recommend reading this article first — it explains what the Wave Function Collapse algorithm actually is. In it, the author explains the algorithm using a Simple Tile Model WFC, but he also introduces an Even Simpler Tiled Model (ESTM). That model became the starting point for my own journey toward implementing Wave Function Collapse in Pico-8.
Over time, this initial implementation evolved into three different versions of the algorithm:
- Even Simpler Tile Model (ESTM)
- Simple Tile Model
- Overlap Model
The following sections provide a brief overview of each implementation, along with a link to more detailed walkthrough for ESTM.

Quick little tweetcart demo (138 characters) resembling fast loaders from the days of the microcomputer.
Also minor flashing lights warning
c=0::l::for i=0,127do line(0,i,127,i,i+c)end rectfill(8,8,119,119,1) ?"pico-loader\nby y_puffle\n\n\nloading...",42,16,12 c+=2flip()goto l |
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
Submission to Falling Block Jam 2026!
https://itch.io/jam/falling-block-jam-2026/
Art by paudge. @audpxl on IG.
Really loving this tool so far. It's even more amazing to see the work others have done. Here's to more bits and boops down the road.
Music is a chip-tuned reimagining of the Chinese folksong "Jasmine Flower" from Turandot.
grafics may change
A WIP for a vignette game (did not know that this genre exsist, before September 2026. Toy box, Diarama Games)
Sept: First upload of a game cart
Okt: Big update for me, add a game state and a game start animation.
Okt: No building animation but Tower Cranes and now four rails!
Next update will bring some construktion areas and a building animation
This cart is made for my son (3y) who loves trains and puplic transportation, let´s hope I can finish before he turns 12.
Thanks
Thanks on Lazy Devs youtube channel and his
" The 30 Circle Test " and " We Are All Game Beginners - Porklike Postmortem "
Insides
I love this unpack list combination for spritesheet coords and this rnd use with lists, but do not know if this a common way for little bigger games.
It's cake time!
My tiny game made during Falling Block Jam 2026 #FallingBlockJam, https://itch.io/jam/falling-block-jam-2026
How to play:
Hop gray bunny left and right by pressing left and right arrow.
Stand under falling pink cakes to stack them on gray bunny's head.
Spit (or fling, throw, pew) pink cakes by pressing Z/O.
Dodge incoming blue cakes spat from blue bunny by pressing X.
The amazing @Liquidream has been running the Pico-1K Jam since September 2021! After 6 editions this event has now turned 5, which is well deserving of a celebration. Therefore I have put my culinary skills to work and baked a sizeable cake (1016 bytes when compressed with Shrinko8) so that we can all have a slice. Enjoy!

Keep your patio clear of falling leaves. ⬆️⬇️⬅️➡️ to move the broom. ❎🅾️ to sweep left and right. Relax and live out your patio sweeping dream with the zen mode. During challenge mode, if the leaves build up too much the ants will swarm and you will no longer build your score. Clear the leaves to make the ants go away and start scoring again. Try to top your last high score.
Made during Falling Block Jam 2026
I've been trying to up my pico-8 game and was inspired by this breakout tutorial to attempt a physics sim. https://www.youtube.com/watch?v=hxV2i8pDWmk&t=1519s
I failed terribly, completely abandoned the everything-in-one-table-elegantly-reacting-with-each-other thing that tutorial had going on, and just said a prayer and brute forced it. But it still ended up being a workable game!





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