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Cart #whomightyoube_matlecollar-0 | 2026-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The song from Deltarune Ch5 before a child throws knives at you

Aqua sprites by gatekid3, used with permission
Synth strings sfx by packbat

Aside from covering the song, I took the opportunity to experiment with ways of animating text trails and falling leaves

not included: jarona basketball

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Cart #dvdodger-0 | 2026-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DVDodger is a small game I made in a day to have a screensaver for my emulation handheld

Personal best: Level 22

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Cart #wallbally-2 | 2026-10-13 | Code ▽ | Embed ▽ | No License
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Cart #srcc-21 | 2026-10-04 | Embed ▽ | No License
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Crafting companion calculator for Soul's Remnant.

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Cart #draa-7 | 2026-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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pen
[8x8]

oval
[8x8]

rectangle
[8x8]

[ Continue Reading.. ]

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Cart #foxball-0 | 2026-09-28 | Code ▽ | Embed ▽ | No License
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Just a test - please ignore

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Cart #murdertetris-3 | 2026-10-03 | Code ▽ | Embed ▽ | No License
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We trust you

DETECTIVE

...

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grafics may change

A WIP for a vignette game (did not know that this genre exsist, before September 2026. Toy box, Diarama Games)

Sept: First upload of a game cart

Okt: Big update for me, add a game state and a game start animation.
Okt: No building animation but Tower Cranes and now four rails!

Next update will bring some construktion areas and a building animation

This cart is made for my son (3y) who loves trains and puplic transportation, let´s hope I can finish before he turns 12.

Thanks

Thanks on Lazy Devs youtube channel and his
" The 30 Circle Test " and " We Are All Game Beginners - Porklike Postmortem "

Insides

I love this unpack list combination for spritesheet coords and this rnd use with lists, but do not know if this a common way for little bigger games.

[ Continue Reading.. ]

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Cart #stackasnack-1 | 2026-10-01 | Code ▽ | Embed ▽ | No License
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It's cake time!

My tiny game made during Falling Block Jam 2026 #FallingBlockJam, https://itch.io/jam/falling-block-jam-2026

How to play:

Hop gray bunny left and right by pressing left and right arrow.

Stand under falling pink cakes to stack them on gray bunny's head.

Spit (or fling, throw, pew) pink cakes by pressing Z/O.

Dodge incoming blue cakes spat from blue bunny by pressing X.

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The amazing @Liquidream has been running the Pico-1K Jam since September 2021! After 6 editions this event has now turned 5, which is well deserving of a celebration. Therefore I have put my culinary skills to work and baked a sizeable cake (1016 bytes when compressed with Shrinko8) so that we can all have a slice. Enjoy!

Cart #bday1k_read-1 | 2026-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sick_leaves-0 | 2026-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Keep your patio clear of falling leaves. ⬆️⬇️⬅️➡️ to move the broom. ❎🅾️ to sweep left and right. Relax and live out your patio sweeping dream with the zen mode. During challenge mode, if the leaves build up too much the ants will swarm and you will no longer build your score. Clear the leaves to make the ants go away and start scoring again. Try to top your last high score.

Made during Falling Block Jam 2026

I've been trying to up my pico-8 game and was inspired by this breakout tutorial to attempt a physics sim. https://www.youtube.com/watch?v=hxV2i8pDWmk&t=1519s

I failed terribly, completely abandoned the everything-in-one-table-elegantly-reacting-with-each-other thing that tutorial had going on, and just said a prayer and brute forced it. But it still ended up being a workable game!

[ Continue Reading.. ]

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That's right! Anime characters for Death Angel.
If you or anyone you know is a good character artist
and would like to help me with Death Angel.

Hit me up on my discord!
https://discord.gg/Vrp4XuPZvR

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Cart #endless_dungeon_v1-1 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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#Endless Dungeon

By Mike Jasnowski

Version 1.1

Introduction

The endless dungeon beckons you to explore it's depths! Take your trusty sword, gather treasures, fight minions and explore. Take care, the depths house not only deadly minions, but traps as well! The deeper you delve, the more dangerous it gets, but more rewarding! If you need a quick escape, your trusty sword of teleportation is your friend to make a hasty retreat.

Commands

The game has been tested on MacOS with keyboard and a PS5 controller.

Keyboard:

X - Leave dungeon using sword of teleportation (Hold down)
Z - Attack with sword
Arrow Keys - Movement
Z - Start Game

PS5 Controller:

X - Attack with sword
Square[] - Leave dungeon using sword of teleportation (Hold down)

[ Continue Reading.. ]

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Cart #rallyacer-0 | 2026-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PLOT

Race your rally car round the track for 5 laps. Try to make the fastest race time or beat the best lap!
Have you got what it takes to become the new Rally Ace, or will you EAT DiRT!!

CONTROLS

< STEER LEFT
> STEER RIGHT
Z ACCELERATE
X BRAKE

CREDITS

A DEFiANT WARCRY! PRODUCE copyright2026
by WDi

OUTRO

Thanx everybody comments welcome!!!

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Want a sneak peak into the games of Pico32? Up until the November 30th release, we'll be linking dev-logs to this page. Come back and check here often - we'll be posting frequently until release!

--THE BLOGS--

Project Xochimilco
https://itch.io/blog/1700853/pico32-devlog-project-xochimilco

Starcatcher
https://itch.io/blog/1681763/starcatcher-devlog

Demon Chain: A Metroidchainia
https://itch.io/blog/1677468/demon-chain-a-metroidchania-devlog

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Cart #p1kman-0 | 2026-09-27 | Code ▽ | Embed ▽ | No License
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A Pico-8 game in 1024 bytes, created for Pico-1K Jam 2026 in 4 days.

Pico-8 Edu source code here.

[ Continue Reading.. ]

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Cart #climate-0 | 2026-09-27 | Embed ▽ | License: CC4-BY-NC-SA
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ABOUT

A rendition of the Climate/Warming Stripes​ for Picotron, using exactly 1024 bytes of compressed code, for #Pico1k Jam 2026​​.

The climate stripes were created by Professor Ed Hawkins at the University of Reading in 2018. They show clearly and vividly how global average temperatures have risen over nearly two centuries.

[ Continue Reading.. ]

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this is a very simple implementation of the classic 3d spinning cube, written based on a simple logic I used for my pixelart simulation render python script. since it's the same python logic rewritten in pico-8, it's not the most optimal nor the fastest way to render a 3d cube, this is supposed to be easy to read and understand how these calculations work.

Cart #sz3dcubeee-0 | 2026-09-27 | Code ▽ | Embed ▽ | No License

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can you find the win condition?

Cart #giraffing_around-0 | 2026-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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inspired by the pico-8 sorting demo
and a "for loop" practice that
became this short game

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Cart #slime_time-0 | 2026-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Slime Time

Slime Time is my attempt in making a game in week for "The Very Serious Juniper Dev Game Jam." I'm sure like everyone else who has participated in this Jam, I had a ton of ideas and tweaks that I cut for the sake of time. The beginning of this Jam was extremely challenging for me to hone in on a simple idea and execute it well. My idea is basically slime whack-a-mole with a surprise spin mechanic (since the theme for this Jam is "Spin to Win"). This was an interesting challenge that revealed to me what I think I do well concerning game development and where I'm most certainly weak. I have no idea how this will be received, but overall I had a fun time with this Game Jam especially when the game started to come together.

[ Continue Reading.. ]

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