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Invite gif for Picotachi vol.86 at Pico Pico Cafe 26日(土)19:00~

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1 comment


Cart #applecollector-2 | 2026-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My first game!
Pretty basic, i will update eventually.
:) ethlu20

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1 comment


I have the following code in main.lua

 function _init()	

cls(0)
scene="pre_title"
end

 function _draw()

if scene=="pre_title" then
_draw_pre_title()
elseif scene=="ui" then
_draw_ui()
end
end

 function _draw_ui()

cls(4)
end

 include "Pre_Title.lua"

I have the following code in Pre_Title.lua

function _draw_pre_title()

cls(3)
end

I'm getting an error saying I can't include Pre_Title.lua. Am I doing something wrong? Why doesn't Picotron just automatically include the code in tabs like Pico-8?

4 comments


Cart #machine_yearning_port-1 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is a PICO-8 port of Linus Åkesson's 4-kilobyte album Machine Yearning, which was originally written for a Commodore 64 outfitted with two SID chips. It uses PICO-8's PCM capability to crudely emulate the SID chip, which is driven by the same "mini-programs" that constitute the original album. The VM that executes these programs was reverse-engineered from the C64 machine code and re-implemented in Lua for this cart.

My original goal with this project was to incorporate the music into my under-development game Nimble Knights, but as the project ended up being both large and CPU-intensive, it may or may not actually end up there. But I still felt pleased enough with the result that I wanted to post it as a standalone cart.

[ Continue Reading.. ]

12
8 comments


Cart #blackhat_v5-0 | 2026-09-15 | Embed ▽ | No License
1

New Picotron project, kind of.

I am still basing this off of the Porklike tutorial from Lazydevs but I'm using Picotron to make things bigger. My goal is to make a cyberpunk/cyberspace themed roguelike. Very excited to see what I get up to!!

Start screen for the game draws inspiration from SophieHoulden's Matrix screensaver!

Will post updates when I have a new chunk of progress!

=====atr8des=====

1
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DUALBORN

Dragonfall

By Temple Lion Studios

Dualborn: Dragonfall is a compact, top-down fantasy action RPG made in PICO-8. As Prince Theodor, explore Azuraan, fight roaming creatures, gather gold and combine two of four character classes before facing the red dragon.

The twist is in the order: your first class grants an exclusive primary bonus, while your second provides only its two standard skills. Choose carefully—Warrior/Wizard and Wizard/Warrior are not quite the same hero.
Your journey

Explore the land, defeat enemies and open chests to earn gold and XP. Seek out class trainers, learn two complementary classes, equip your preferred abilities and improve them as you level.

Enemies award XP and drop gold. Levelling grants one skill point, raises maximum health and mana, fully restores both, and opens the Attributes menu once you have chosen a class.

Defeat restarts the adventure, so each attempt is a complete run through Azuraan.
The dual-class system

Your first class costs 10 gold and becomes your primary class. It provides two standard skills and an exclusive primary bonus.

Afterward, visit a different trainer to learn a secondary class for 30 gold. Secondary classes grant their first two skills, but not their primary bonus.
Warrior

Sword: Fast, dependable physical melee damage.
Axe: A heavier physical attack that can briefly halt and slow enemies, while piercing some armor.
Primary bonus — Armor: Spend points to reduce incoming physical damage. 

Hunter

Bow: Fires arrows in the direction you are facing and pierces part of an enemy’s armor.
Trap: Place traps that damage, slow and may hold enemies in place. You begin with one active trap; higher Trap ranks allow two and eventually three.
Primary bonus — Tame/Pet: Hold the assigned Tame button near a bat, crab, bird or wolf to befriend it. You may have one pet, which follows you and attacks nearby enemies. Pet ranks increase its damage. 

Flying creatures do not trigger traps.
Wizard

Fireball: A magical projectile that can leave enemies burning.
Ice: A magical projectile that slows enemies and may freeze them completely. Ice ranks improve the freeze chance.
Primary bonus — Mana: Each rank increases maximum mana. 

Fireball costs 10 mana and Ice costs 7. Some creatures resist magic or react differently to fire and ice.
Druid

Wolf Form: Hold the assigned button to transform. Wolf form is quick and uses a fast bite attack.
Bear Form: Hold to transform into a slower, harder-hitting bear with additional health and stronger knockback.
Primary bonus — Roots: Fire a seed that can root an enemy and damage it over time. 

Wolf Form costs 15 mana and lasts 30 seconds. Bear Form costs 40 mana and lasts 15 seconds. Roots costs 30 mana. Mana does not regenerate while transformed, and your other assigned button is unavailable until the form ends.
Example pairings

A primary Warrior with secondary Wizard gains Sword, Axe, Fireball and Ice alongside the Warrior’s Armor bonus.

Reverse the order and you receive the same four attacks, but Mana replaces Armor as your primary bonus. Class order matters.
Skills and attributes

You can carry many learned abilities, but only two may be active at once—one assigned to X and one to O.

Open Skills from the PICO-8 pause menu to choose your assignments. Open Attributes to spend skill points on abilities belonging to your learned classes. Each upgrade costs one point and may reach rank 5.

Attack ranks generally improve damage. Certain attributes also improve special effects, including Ice’s freeze chance, Trap capacity and Pet damage.
Controls
Default keyboard controls

Arrow keys: Move
X: Use the skill assigned to X
O/Z: Use the PICO-8 O button and its assigned skill
Enter or P: Open the PICO-8 pause menu

In menus

Up/Down: Choose an option
X: Select, purchase or assign to X
O/Z: Assign the highlighted skill to O
Left: Close the current game menu 

Interacting

Stand beside a trainer or chest and press X.

Attacks and projectiles follow the hero’s horizontal facing direction. Holding a ranged attack button keeps that direction locked, allowing you to move backward without turning around.
Combat and survival

Weapons deal physical damage, while Fireball and Ice deal magical damage. Enemies may have armor, magic resistance, elemental weaknesses or immunity to burning, so changing tactics can make a large difference.

Mana regenerates automatically outside transformations. After four seconds without fighting, health also begins regenerating quickly as a percentage of maximum health.

Snow is dangerous: it slows movement and steadily drains health. The right trainer purchases can make snowy journeys considerably safer.

The HUD shows health, mana, XP, level and gold. Running out of health ends the run.
Gold, trainers and purchases

Gold comes from defeated enemies, loose coins and treasure chests. Chests contain 5–15 gold and also restore 10 health and 10 mana while granting 10 XP.

Training costs:

Primary class: 10 gold
Secondary class: 30 gold 

Each trainer also sells a permanent item:

Warrior’s Coat — 45 gold: Prevents health loss in snow.
Hunter’s Boots — 35 gold: Improves movement speed in snow.
Wizard’s Amulet — 55 gold: Penetrates half of an enemy’s magic resistance.
Druid’s Talisman — 65 gold: Extends Wolf and Bear transformations by 50%. 

After purchasing a trainer’s item, that trainer can provide a full heal for 100 gold. This is easy to overlook—and occasionally very useful.
A few useful notes

You begin with a simple stick before learning any class skills.
Attacking an enemy alerts it, even from outside its usual detection range.
Traps replace the oldest placed trap when you reach your current limit.
Pets only seek enemies near the hero and return when no target is nearby.
Some attacks push enemies backward; Bear Form produces stronger knockback.
Chests must be opened from an adjacent tile with X.
Hitting a berry bush with a melee weapon, grant a bit of health.
Keep an eye on resistances, status effects and terrain rather than relying on one attack for every encounter. 

[ Continue Reading.. ]

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Cart #milkrun-0 | 2026-09-15 | Code ▽ | Embed ▽ | No License
3

DISCLAIMER!

this is my first game ever with pico 8, i just wanted to share it with you guys so expect it to be bad :D

About the game:

Your goal is to survive and collect as much coins as you can while dodging milk packets.
thats :D let me know what you think

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Cart #snake_digits-0 | 2026-09-15 | Code ▽ | Embed ▽ | No License
14


snake hungry, but snake no like mess.
snake tidy up.
snake count snake's digits.
snake eat.
but snake fragile.

rules

Press a direction to start. Then use direction to turn.
Push identical numbers together to clear them and produce the next number.
You get longer for every group of numbers cleared.
Don't run into walls, yourself, or any number or group of numbers that is already pushed up against the walls or yourself!
Use ctrl-R to restart.

about

I made this for the PICO-1K Jam 2026! It was a blast. The whole code takes up 1023 compressed bytes out of the 1024 allowed. The game uses Pico-8's text functionalities in lieu of sprites and sfx. The snake's head is the yen symbol, '\26' in Pico-8.

[ Continue Reading.. ]

14
3 comments


hello people

to you i present...

ULO!

Cart #ulointerpreter-1 | 2026-09-15 | Code ▽ | Embed ▽ | No License
3

my first code interpreter!

WOW

this is ulo, a javascript-like programming language that i have made to spite the devs

it can do scoped variables, index assignment, functions, statements, and most importantly, values!

READ TO BOTTOM

SAMPLE CODE IN LUA:

thing1,thing2=1,2
thing1+=1
thing2+=1
thing3={"string","number"}
thing3[3]="boolean"
print(thing3[1] .. thing3[2] .. thing3[3])
function foo(x1,x2)
    local x3=x1+x2
    return x3
end
if type(thing1)==thing3[2] then
    print("equal")

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=196315#p)
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2 comments


Cart #pico_der_untoten-1 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

A Wolfenstein 3D-style demake of Call of Duty: World at War's classic Zombies mode.

Survive against waves of the undead, earn points, buy new weapons, and see how long you can last on Nacht der Untoten.

Pico der Untoten was written and designed by

[ Continue Reading.. ]

26
3 comments


Cart #river-0 | 2025-02-13 | Code ▽ | Embed ▽ | No License

0 comments


Cart #platformerguy-2 | 2026-09-15 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #wizard-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Controls!

⬅️ / ➡️ - Move left and right
Z / O - Throw Fireball
(hold)⬇️ + ⬅️ / ➡️ - to curve fireballs
X / X - Cast Spell
⬆️ - Select Spell

Gameplay!

You have ten days until Arthrax arrives at your tower to steal your arcane artifacts! Fight off his minions while your familiars search the land for anything to stop the evil necromancer! Hoards of undead and demons will attack your home each day. Growing in size as Arthrax approaches.

[16x16]
You are getting up there in age, oh wise wizard. You cannot fling spells like you used to. Every spell you cast takes mana. When the swarm gets thick, you will need every bit you can get.

[ Continue Reading.. ]

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4 comments


Cart #one_night_at_placeholders-1 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

A FNAF-Fangame Where You Defend Yourself From Monsters!

This game takes place in a world that has been destroyed by godlike beings. Luckily, you performed a ritual that will revert everything back to normal. But they won´t give up without a fight

You NEED A mouse to play this game!

If you don´t have a mouse, You can´t play this game, but you probably knew that

This game is hard!!!

If you love FNAF games, then you will enjoy this game on hardmode with all challanges on, but you can also play this game if you haven´t played any FNAF games before

The Menu

All characters on

[ Continue Reading.. ]

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4 comments


When the bright light dims and the colorful sparks of energy clear, you can see it.
It is a magical book that has appeared in the woods, transported from a fantastic dimension.
Each chapter contains a piece of this place's history; its past, its present, and its devastating apocalypse at the hands of a terrifying ancient creature.
Dive into the chapters of this book
Visit places no human has ever been
Learn about how this reality ended
Maybe you can prevent the end of ours

Pico32 is a massive community collaboration with work from over 30 developers in the community! The end product is a single experience made of 32 brand new, polished pico8 games - all brought together by repeating motifs and an underlying story. The concept is inspired by a certain game about an unidentified flying object. Why 32? 32 carts is the maximum number of carts that pico8 will multicart into a single executable.

[ Continue Reading.. ]

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8 comments


Cart #former-0 | 2026-09-14 | Code ▽ | Embed ▽ | No License
1

Former: Demake of the daily puzzle game from NRK

I am a game developer at Norwegian Broadcasting Coorporation and is the game designer behind a game we released in 2024 called Former. It is a daily puzzle game that is enormously popular in Norway and is being played by tens of thousands each day, competing over the best possible score.

This is my personal project, a test to see if I could create a Pico 8 version of the game mechanic. The full game has server side highscores and replays of the best games played etc, so this is a more scaled down version of the game that only runs locally.

The game mechanic is simple: Click one of four shapes (former in Norwegian), and all connected shapes disappear. The goal is to remove all shapes in as few moves as possible. The strategy is finding a balance of removing smaller clusters to create bigger clusters to remove, and trying to keep your chain reactions horizontal. It is a game where you will find more and better solutions the more you play, and each day there is a new board. This version tracks your highscore of today, as well as your daily streak.

[ Continue Reading.. ]

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Cart #ship-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


The deep seas await, pirate!

You must fend off waves of steamboats that are threatening to destroy the planet.

Be weary of your surroundings and watch out for cannonballs.

(I made this game with education edition, so I've been waiting to publish this until I got the paid version.)

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esdf for walk
mouse for camera

Cart #raycastengine-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #breakout_demo-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #cyberjanitor-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a game about a friendly drone trying to clean up the abandoned city streets.

Yet, enemies lurk around the corner, old drones that have rebelled against its human creators and patrol the city.

Collect all of the trash, clean more buildings and prove your puzzle-solving skills.

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