historical boat racers, but history didn't fit in 1024 bytes.
for the 1kb PICO-1K Jam 2026!
You the player, aboard the Wayfarer.
Hideyoshi Toyotomi, aboard the Sunomata.
Why does Hideyoshi have a speedboat? Don't worry about it.
Keyboard controls:
Left / Right — Steer
Up — Accelerate
X — Boost. Be careful, you only have one!
itch project page:
https://barnabe-wild.itch.io/the-great-historical-regatta
Sprint
Press Z repeatedly to run
Press up and Z to jump (you'll need to build momentum to jump further)
As you take any action your energy will deplete, at which point you'll need to rest. Eat fruit to refill your energy
This was a sketch I did around 2021/2022, I had the idea of a jogging based platformer where you had to get through a level under a time limit, while watching your energy levels. The fruit pickup is somewhat Adventure Island inspired.
I'm really into marble games, and when I ran zep's raycast demo I was wishing i could drive a marble around it. I got a bit carried away...
For the renderer i've been trying to improve depth/speed perception for marble purposes. I stuck a grid on the tiles first, and then decided to outline the top edges of blocks when viewed from the side to make it easier to see stairs from a distance.
The grid isn't present on the ground floor. I was imagining making the lowest height be a kill floor, like you are floating in the air jumping on platforms. But I haven't done that since it'd need a level designed around it, and it's fine enough to roll around on with the current level design because there's enough stuff around the map. It is a neat effect I think, maybe I'll do a transparent grid like you're on glass to justify it.



This project has mainly been to learn more about 3D rendering and for fun. Feel free to critique or mess with the code if you want.
Controls:
First person camera:
(←)/(→) moves camera side to side
(↑)/(↓) moves camera backwards and forwards
Mouse input for camera direction e.g. pitch,yaw
Render Settings:
'x' turns ground shadown casting on/off
'c' turns obj-to-obj occlusion on/off
'm' turns 'wireframe' on/off
Hop Climber
Tiny arcade experience: hop up to the top while racking points!
Longer hops = higher scores
PC Controls:
- Z - Quick tap to Hop (don't hold!)
- X - Back
- Arrows - Move
Tips:
- While holding Z you can't grab walls, so do quick taps!
- Don't be afraid of falling, climb to the very edge before jumping.
- You only let go of the wall when you press Z.
- For higher scores, try dropping from a high altitude. Hold Z to pass through walls!
Hi !
This is my first game ever : a cross between Tetris and Suika Game !
Merge two blocks of the same color to create a new one. Merge two green blocks to make them disappear !
It's still in development, so feedback is welcome. The music is just a basic loop, don't bother with it yet.
If you're not familiar with Suika Game, you can play it here : https://www.lexaloffle.com/bbs/?pid=136042#p

A fast paced, 1980s-style "laser-hell" shmup.
This was written for lowrezJAM, and so uses 64x64 pixel resolution.
Detailed instructions (including a printable instruction booklet) on the game's itch.io page: https://dredds.itch.io/you-brought-a-gun-to-a-laser-fight
Title music by ridgek https://ridgek.itch.io/20th-century-ops.

henlo <3
in this update i add new sprites and fix collisoins xDD
next maybe i add a hud so score isnt just floating on screen??
after taht and some proper gameover screens id call it v1.0.0
if im not feeling lazy i could add screen shake and particles when drinking too much cooffe ówò maybe thats a v1.1
English
Features
★ A cooking puzzle game featuring cute chefs!
★ Control the cooking chopsticks to line up and match three identical blocks!
★ Matched blocks turn into cooking ingredients—try to make as many matches as you can!
★ Once the cooking time is up, the dish is complete! It’s a surprise to see what you’ll make! 🎁
Controls (PC/Mouse)
- Left-click: Confirm, select, etc.
- Left-drag: Scroll screen, slide blocks, activate ✨️Special Move Block✨️(ワザブロック), etc.
- Left double-click: Activate ✨️Special Move Block✨️(ワザブロック)
- F1 Key: Screenshot
- F3 Key: Start GIF capture
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This is sample code to explain the different ways to do Multicarting in Pico-8. The code is thoroughly explained in the folowing video:
There are two different ways to do Mutlicarting.
LOAD
By pressing X this cart will cycle between carts #multicart1, #multicart2 and #multicart3 on the BSS. It will also work locally if the files are named multicart1.p8, multicart2.p8 and multicart3.p8. The cart uses STAT(101) to recognize if it is being run from the BBS or locally.
Here are direct links to the other 2 carts
multicart2
multicart3






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