Battleteria
Battleteria - a fast and frantic shoot em up with multiplying enemies.
Space Replicants have taken over most of the known galaxy and are targetting the solar system. Your job is to rid the 50 waves for good.
This is my biggest game to date, with two game modes, 11 different enemies, a high score table and 50 levels. Can you beat them all and save the galaxy? And most importantly, return home?
How To Play
⬅️➡️ - move your ship
❎ - targeted shot
🅾️ - spread shot
Each enemy has a different replication rate, and also some fire back. You have to clear all the enemies to go to the next wave. Later waves introduce walls, which don't have to be destroyed, more just a pain to deal with :)

Big/Large Text Renderer + Input
Some functions that allow for rendering text larger than the original size in Pico-8
This renders text upto 12px large, and 8px wide, with a variable width. It also allows for capitals, lowercase, and numbers/symbols
Credits
Font is an edited version of this: https://managore.itch.io/m6x11
Keyboard input (PicoBoard, by afburgess): https://www.lexaloffle.com/bbs/?tid=4076
If you just want the renderer, not the input
Big/Large Text Renderer
Some functions that allow for rendering text larger than the original size in Pico-8
This renders text upto 12px large, and 8px wide, with a variable width. It also allows for capitals, lowercase, numbers/symbols, as well as 2 wide button icons, and 5 emoticons! (heart, and 4 faces, accesible via 🐱웃☉░)
Credits
Font is an edited version of this: https://managore.itch.io/m6x11
Word list from Just One (the physical party game)
Bunny OS
Bunny OS (v0.3) is an interactive, cybernetic desktop assistant and note management system built for Picotron.
Featuring an animated 2D pixel-art companion named AOI, dynamic mood transitions, sound effects, and an ambient color-shifting background, it provides a functional retro workspace.
Users can manage text notes with automated ID tracking and pagination.
(v0.1) is an early-stage.
(v0.2) sounds added.
(v0.3) sounds reduced to 25%, added a command to turn on or off the sounds, minor changes on the aoi art.
Commands
System & Hardware Controls
mute — Disable all synthesized sound effects (saved to memory).
unmute — Enable synthesized sound effects (saved to memory).
help — Display the list of primary system commands on screen.
Note Management
note [text] — Create and store a new note with an auto-generated ID (e.g., N-001) and timestamp.

So, the theme voting for TIC-JAM is over.
What is TIC-JAM, you may ask?
TIC-JAM is the game jam for all fantasy console developers! (assuming you use PICO-8, it's for you!)
It runs monthly, has an interesting theme every time, lasts 5 days, and has a secondary
(optional) bonus theme announced on the first day of the jam!
It's perfect for beginners or anyone wanting to join their first game jam!
And what is the theme?
The theme is...
BEYOND THE EYE
Now, that sounds really creative!
Check it out at the link here!
Wormslop
Game Description
This is a variation of the rules for Snake. The snake is now a worm, and instead of linearly growing when eating (and the game only ending due to player error), there is now a hunger bar and a shovel. The worm can cut itself on the shovel and leaves its dead cells behind to reduce its size. Players will want to do this to avoid starving before they can reach the next apple. Speed also increases by five levels, which makes juggling the two main game priorities, staying small and getting the next apple, more challenging.
Controls
Movement: Arrow keys
Start/Restart: z/x
Enjoy!
Hopefully easy to understand and remix 3D engine. Will add more commands to make things a bit easier to work with in the future...
Update 8/8/26: Added better support for sprite drawing and added line drawing. Trimmed userdata to hopefully help improve CPU usage. No more bouncing :(...

A tool for quickly generating P8SCII outlines by selecting a direction (hex) and color (b36). You can copy your outline to the clipboard with
CTRL-C to use it in PICO-8 or Picotron.
Changelog

Asteroids plummet into a distant star. Press left/right to turn your probe and up/x to thrust. Fully encircle each asteroid before they crash into the star.
Shoutout to Michael Brough's Helix, Vlambeer's Luftrausers, and GrizzlyGames' Superflight, this game is a love letter to them.
Made between 4th-6th August 2026 for Jack's Avoidance Jam.
I just made this "game" to test out my coding skills, it's branched off of the pink ball thing in the manual (with some changes), but I think its decent!
Controls:
Left: change ball color
Up: increase ball size
Down: decrease ball size
X: squint borders
O: unsquint borders
I know it's more of a test than anything, but I think it turned out well.
P.S. There is a secret mode in the code if you wanna try that out.

Using just the general law of gravity and Newton's second law, I created an orbital simulator.
I calculate the desired speed to put the masses in orbit around a heavy central sun, but otherwise just let the physics do the work.
Honestly, I was surprised this works due to the low-precision numbers with Pico-8, but it does!
Controls
Hold X: Trace orbits
Up/Down: Change G, the universal gravitational constant
Left/Right: Center camera on a different object

This is an example game made following a tutorial found here: https://youtube.com/playlist?list=PLdLmU93eWisKpyk1WZywUSYAq5dkCPFIv
Thank you, Dylan!
I intend to go over the code again and comment over everything to explain what everything does to make future references easier to decipher.
After that, assets will be added and this code will be used for future, more creative, games.
I do not expect anyone will actually enjoy this game. I'm more posting it hear to enjoy my work and explore the BBS service.
Please be kind. I'm new and learning to develop as I go. Thank you.

Hello!
This is my attempt to implement Reigns for Pico-8. This is my first game, so don't judge me too harshly =)
The game features many of the original game's storylines.
The storylines are unlocked sequentially. This isn't the full version, but it's enough to spend a good amount of time with =)
Some storylines only appear once and are locked for subsequent playthroughs once completed. To start over, wipe the game from the main menu.
If you find a bug, let me know and I'll fix it.






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