Galactic Dash
Pac-Man inspired maze game.
Use the arrow keys to turn, the movement is very close to Pac-Man.
Use Z to break, stopping you temporarily.
Use X to dash forward if the bar is full.
The game gets faster as you play and do well.
The rest is explained in the help section on the title screen.
A little dot above the jellies means that multiple are stacked on one tile.
Feel free to post high-scores.
Into the Darkness — a new dark cave mode for Fox Fall Adventures
The lava caves have gone dark, and the fox needs a torch and a lot of nerve.
Into the Darkness is a new mode built on the bones of Lava World, but reworked from the ground up into something meaner: a torch-lit, maze-like descent through 10 pitch-black caverns with lava gaps, collapsing ceilings, and a hard 150-second clock on every level.
What's different:
🔦 Spotlight survival — your visibility is a small flickering circle around the fox. Everything outside it is gone. Find torches to widen it, and they stack — grab a few in a row and stay lit through a whole stretch of cave.
⚠️ Fair-but-dark hazard warnings — anything dangerous lurking just past your light (a monster, an erupting lava ball) flashes a yellow marker at the edge of the screen so the darkness never feels cheap.
🌋 Lava balls, Mario-castle style — no warning mounds, no vents. The lava just erupts, randomly, anywhere near you. Big gaps mean lava + fireballs; small gaps mean a straight fall to your death if you miss the jump.
donation link available at rainruse.itch.io/rainruse-fractals
Controls
❎: Toggle Cursor / Iterations Mode
⬅️➡️⬆️⬇️: Edit Iterations / Move Cursor
🅾️+⬇️ / ⬆️: Zoom In / Out
🅾️+⬅️: Mandelbrot Mode
🅾️+➡️: Julia Mode (try moving cursor first)
Web Player: ❎ means press X key, 🅾️ means C or Z key (that's how it works; I didn't make the rules)
Zoom and Mandelbrot/Julia key combos work like LSDJ or M8: Hold action button then press direction button.
Gamepads: ❎ and 🅾️ should be primary and secondary action buttons. Mapping will depend on your specific setup. ⬅️➡️⬆️⬇️ should be dpad, but might be left stick if your mapping is broken. In that case, you might need to do the PICO-8 gamepad mapping fix with SDL2 controllermap + sdl_controllers.txt (google it).
Screenshots
The deepest Dungeon holds the greatest prize. Prove your worth. Claim what's yours.
Mechanics:
- Sokoban.
- Powers(Knight/Archer).
- Portals.
- Button-Door/Reversed-Door
- Enemies(Skeleton/Ghosts).
- Boxes (Urn/Crate).
- Water
Controls:
⬆️⬇️⬅️➡️: Movement.
🅾️/Z: Undo.
❎/X: Restart.
Hold ❎/X to reset save file.
YAP:
I tried Order Of The Sinking Star demo last week. It's so good, It really opened my eye to how much can evolved around a simple Sokoban game (Coming from a platformer guy who barely play any puzzle). It gave me an idea to combine Dungeon Crawler and Sokoban so that's where the idea come from. This is my first Pico-8 game and It have been so much fun.

Set
Set is a card game in which players have to identify patterns quicker than eachother
How to play/Rules
Player 1 grips the DPad,
Player 2 Grips the O/X buttons.
When you see a set, buzz in as quick as you can and select it!
If you run out of time, or select something that isn't a set, you will be penalized by a small amount of time (default 0.75s, but can be changed in pause menu.)
try to get the most sets!
If you and your opponent agree there isn't a set, you can draw more cards, or replace all of the cards with new ones via the pause menu.
What is a set?
Each card contains 4 different attributes, shape, color, count, and shading.
A set is 3 cards where each given value is all the same, or all different
The Classic, Recreated in PICO-8
Guide your little green-haired friends through all 100 levels from the original NES version, lovingly recreated in PICO-8 and inspired by the Amiga and SNES classics, with faithful gameplay, charming pixel art, and toe-tapping music.

How to play
- Move cursor : Arrow keys or Mouse
- Select & assign Task : X or Mouse Button
- Quick select Task : O + Left / Right


I'm running PICO-8 0.2.7 on Debian 13 Linux with AwesomeWM. Sometimes (but not always) when I switch to the sfx editor, it will act as if I was holding down the 8 key on the keyboard (D#3 note entry). But, I'm definitely not doing that. I can temporarily interrupt or overwrite the stream of D#3 notes by typing some other key or clicking on a different note. That doesn't really help though because the stream of phantom D#3 notes just immediately resumes.
This is currently happening if I just launch pico8, hit ESC, then click over to sfx. I'm relatively new to PICO-8, so I'm not super familiar with what might be loaded automatically at startup. I've been working on a game that does some poke's, but as far as I can tell this sfx bug will trigger without me loading the cart.
Has anybody seen this before? Any ideas what might be going on? Links or suggestions for debugging procedures?

This is my first game I made with Pico-8 after the two in MBoffin's Zine, and a demake of my first Unity game Plaine.
Learning Pico-8 has been great! Although I'm really new at making sound effects and music, I have a long way to go there.
Let me know your completion time (and feedback) in the comments! :D

This is basically a proof of concept for a visual style and a poor game loop for Pylon 937, a survival game based on the universe of Echoes from the Shield.
Core Loop
You're the Guardian of Pylon 937; collect Deuterium orbs and deliver them to the Pylon to keep the Emitters alive. Emitters wear over time and also provide protection from the Things that spawn at night: when a Thing collides with an Emitter Flow, is disintegrated, at an additional cost for the Emitter health.
How many days will you survive?
Controls
Use arrows to move left and right; Z for jump and double jump; X for shooting.






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