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Cart #picocraft_minecraft_demake-0 | 2026-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[PICOCRAFT] - Minecraft Demake

made in 24 hours

Controls

Arrows - Movement
Z - Jump
X + Arrows - Camera Control

X + Z + Left - Break Block
X + Z + Right - Place Block
X + Z + Up - Change Render Distance
X + Z + Down - Change Block Color

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Galactic Dash

Pac-Man inspired maze game.

Use the arrow keys to turn, the movement is very close to Pac-Man.
Use Z to break, stopping you temporarily.
Use X to dash forward if the bar is full.

The game gets faster as you play and do well.
The rest is explained in the help section on the title screen.

A little dot above the jellies means that multiple are stacked on one tile.

Feel free to post high-scores.

Cart #galdash-0 | 2026-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Into the Darkness — a new dark cave mode for Fox Fall Adventures

The lava caves have gone dark, and the fox needs a torch and a lot of nerve.

Into the Darkness is a new mode built on the bones of Lava World, but reworked from the ground up into something meaner: a torch-lit, maze-like descent through 10 pitch-black caverns with lava gaps, collapsing ceilings, and a hard 150-second clock on every level.

What's different:

🔦 Spotlight survival — your visibility is a small flickering circle around the fox. Everything outside it is gone. Find torches to widen it, and they stack — grab a few in a row and stay lit through a whole stretch of cave.
⚠️ Fair-but-dark hazard warnings — anything dangerous lurking just past your light (a monster, an erupting lava ball) flashes a yellow marker at the edge of the screen so the darkness never feels cheap.
🌋 Lava balls, Mario-castle style — no warning mounds, no vents. The lava just erupts, randomly, anywhere near you. Big gaps mean lava + fireballs; small gaps mean a straight fall to your death if you miss the jump.

[ Continue Reading.. ]

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Cart #rainruse_fractals-0 | 2026-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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donation link available at rainruse.itch.io/rainruse-fractals

Controls

❎: Toggle Cursor / Iterations Mode

⬅️➡️⬆️⬇️: Edit Iterations / Move Cursor

🅾️+⬇️ / ⬆️: Zoom In / Out

🅾️+⬅️: Mandelbrot Mode

🅾️+➡️: Julia Mode (try moving cursor first)

Web Player: ❎ means press X key, 🅾️ means C or Z key (that's how it works; I didn't make the rules)

Zoom and Mandelbrot/Julia key combos work like LSDJ or M8: Hold action button then press direction button.

Gamepads: ❎ and 🅾️ should be primary and secondary action buttons. Mapping will depend on your specific setup. ⬅️➡️⬆️⬇️ should be dpad, but might be left stick if your mapping is broken. In that case, you might need to do the PICO-8 gamepad mapping fix with SDL2 controllermap + sdl_controllers.txt (google it).

Screenshots

[ Continue Reading.. ]

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Made a lil walkin digit for an art-fight attack :3

Controls:
Arrows: Move Left/right
O(Z): Jump
X: Sit/Rest

Cart #digit_box-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #farahatawu-0 | 2026-07-20 | Code ▽ | Embed ▽ | No License
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if btnp(5) then
check_door()
end

function check_door()

local tx=plr.x/8
local ty=plr.y/8

local tile=mget(tx,ty)

if fget(target_tile,0) and plr.key > 0 then
plr.key-=1
mset(tx,ty,91)
end

end

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Cart #ruyerehuba-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1
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Cart #peyaziriwu-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #rogueban-3 | 2026-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The deepest Dungeon holds the greatest prize. Prove your worth. Claim what's yours.

Mechanics:

  • Sokoban.
  • Powers(Knight/Archer).
  • Portals.
  • Button-Door/Reversed-Door
  • Enemies(Skeleton/Ghosts).
  • Boxes (Urn/Crate).
  • Water

Controls:

⬆️⬇️⬅️➡️: Movement.
🅾️/Z: Undo.
❎/X: Restart.
Hold ❎/X to reset save file.

YAP:

I tried Order Of The Sinking Star demo last week. It's so good, It really opened my eye to how much can evolved around a simple Sokoban game (Coming from a platformer guy who barely play any puzzle). It gave me an idea to combine Dungeon Crawler and Sokoban so that's where the idea come from. This is my first Pico-8 game and It have been so much fun.

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5 comments


Cart #no_undo-0 | 2026-07-20 | Embed ▽ | License: CC4-BY-NC-SA


A mostly underwhelming game I made for a friend's game jam. It has win and loss states. I am NO good at this game. Sound on. Use the mouse

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Cart #setcardgame-1 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Set

Set is a card game in which players have to identify patterns quicker than eachother

How to play/Rules

Player 1 grips the DPad,
Player 2 Grips the O/X buttons.

When you see a set, buzz in as quick as you can and select it!
If you run out of time, or select something that isn't a set, you will be penalized by a small amount of time (default 0.75s, but can be changed in pause menu.)
try to get the most sets!

If you and your opponent agree there isn't a set, you can draw more cards, or replace all of the cards with new ones via the pause menu.

What is a set?

Each card contains 4 different attributes, shape, color, count, and shading.
A set is 3 cards where each given value is all the same, or all different

[ Continue Reading.. ]

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Cart #lemmings_p8-3 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Classic, Recreated in PICO-8

Guide your little green-haired friends through all 100 levels from the original NES version, lovingly recreated in PICO-8 and inspired by the Amiga and SNES classics, with faithful gameplay, charming pixel art, and toe-tapping music.

How to play

  • Move cursor : Arrow keys or Mouse
  • Select & assign Task : X or Mouse Button
  • Quick select Task : O + Left / Right

[ Continue Reading.. ]

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Cart #mantle_nagasagy_1-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(This game cost 1 bobillion dollars to play)

Z to provide DENTAL TOY(s)

X to detonate KIKKY BOMB

A somewhat accurate simulator of an accurate simulator of Toby Fox's cat Kikky. Maybe she would have been happier if she never knew that Toy existed in the first place...

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I'm running PICO-8 0.2.7 on Debian 13 Linux with AwesomeWM. Sometimes (but not always) when I switch to the sfx editor, it will act as if I was holding down the 8 key on the keyboard (D#3 note entry). But, I'm definitely not doing that. I can temporarily interrupt or overwrite the stream of D#3 notes by typing some other key or clicking on a different note. That doesn't really help though because the stream of phantom D#3 notes just immediately resumes.

This is currently happening if I just launch pico8, hit ESC, then click over to sfx. I'm relatively new to PICO-8, so I'm not super familiar with what might be loaded automatically at startup. I've been working on a game that does some poke's, but as far as I can tell this sfx bug will trigger without me loading the cart.

Has anybody seen this before? Any ideas what might be going on? Links or suggestions for debugging procedures?

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Cart #tesseract_universe-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Trying to finish my first game in Pico-8. The game is just around 1 minute of gameplay at moment but I plan to expand it

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Cart #plainer-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game I made with Pico-8 after the two in MBoffin's Zine, and a demake of my first Unity game Plaine.

Learning Pico-8 has been great! Although I'm really new at making sound effects and music, I have a long way to go there.

Let me know your completion time (and feedback) in the comments! :D

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This is basically a proof of concept for a visual style and a poor game loop for Pylon 937, a survival game based on the universe of Echoes from the Shield.

Core Loop

You're the Guardian of Pylon 937; collect Deuterium orbs and deliver them to the Pylon to keep the Emitters alive. Emitters wear over time and also provide protection from the Things that spawn at night: when a Thing collides with an Emitter Flow, is disintegrated, at an additional cost for the Emitter health.
How many days will you survive?

Controls

Use arrows to move left and right; Z for jump and double jump; X for shooting.

Cart #p937-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wabigikore-2 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Please check out my first ever game - Ninja Dodgeball

Controls

Arrow Keys - Move

Rules

Avoid Stars -
[8x8]

Knock Back Dodgeballs -
[8x8]

[ Continue Reading.. ]

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Cart #petugimoso-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press z or x to change the car's direction. Dodge the cars and get the highest score possible!

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