Let's Boid! 0.1
description
Let's Boid! is a simple boid demo with adjustable parameters. Freely change the horde's separation, alignment, and cohesion factors, or select from a number of presets. Modify your boids' appearance and graphical effects with just a few keystrokes!
hotkeys
- Arrows / Directional Pad: Navigate / Change Value
- Z / O Button: Enter / Exit Menu
- X / X Button: Show / Hide UI
fun facts
TBD!
roadmap
- More presets
- More graphical options
- Quadtrees?
- Further optimizations
- TBD!
Santorini
Santorini is an abstract game in which you try to reach the top of a complete tower.
How to play/Rules
The game begins with both players placing down their allotted pieces.
They then take turns moving, and building, with one of their pieces (in that order).
You can move and build in the 8 squares around your piece, you may only move up 1 level at a time.
You are required to do both each round, they are not optional.
The game ends when you reach the top level (the finish line looking piece)
If a piece gets topped (blue checkerboard) you can't stand on it, and it doesn't win either player the game.
Controls
O - Confirm/Select
X - Back/Cancel

update 07/10/2026:
Moved game_mode (single vs. endless) selection out of _init() so that the last selected game mode persists through "Game Over" and back to Home Screen (instead of defaulting back to endless mode).
Poker Drop
A falling-card puzzle game where the goal is to make 3-card poker hands. Cards fall in pairs into a 5x7 well. Make hands horizontally or vertically to clear cards, score points, and survive as long as you can without filling up the well. Play through a single deck of cards for a high score, or play an endless run to see how many decks you can survive. Use shuffles to shake up the board, or escape trouble. You get 1 shuffle in Single Deck mode and you earn a shuffle every $1000 in Endless Run.

Updates:
-Enemy movement mechanics updated (found glitches in my earlier version while redoing all of the code)
-Player bullet drift added
-Placeholder for new enemy type added (currently just resprite of the boss1 minions, but will update once I get a better sense on what the game loop will be)
-UI added (player hp bars, secondary attack reload bar, off-screen enemy arrows)
Now that the code's looking a bit more organized, hoping to start on designing the gameplay loop. I'm thinking I may also create selectable upgrades after each boss fight, i.e., choosing between speed, atk speed and bullet number upgrades or replenishing HP at the expense of forgoing any upgrades. This would reward careful gameplay and punish anyone that tries to spam enemies with bullets from static positions.
Introduction
MicroFox is a game in wich you play a malicious fox! He is very hungry and you have to eat all the chickens! This game was made for the MicroJam 059, theme was "Animals", and preriquisite was "predator and prey".
GameDesign
This is a puzzle game that was inspired by Pâquerettes Down the Bunburrows for gameplay and The Legend of Zelda : Link's Awakening for charadesign. The goal is to trap the chickens to eat them, difficulty increases through levels and new mechanics appears like torus map and angry roast who will chase you once you've eated all chickens!
This is my game, a text version of Oware with a cpu you can play against.
controls
You can use the left and right arrow keys to move your cursor, which shows what hole you are selecting. You can press x to take your move, which will end your turn, prompting the cpu to take its move. PSCORE shows your score, as in player score, and ESCORE shows the cpus score, as in enemy score.
how to play
Oware is similar to the game Mancala. In Oware, you can choose a 'hole', which has a certain number of seeds in it, and you go counterclockwise around the board, putting a seed in each hole. The hole you choose must be on your side, the bottom of the board. In Mancala, there are extra big holes on the sides of the board called stores, and those don't exist on Oware, if you were at the bottom right hole, you would skip right to the top right hole. The way you score points also differs from mancala. In oware, if your final seed lands in a hole that has, now, a total of 2 or 3 seeds, then you take all of those seeds, and the number of seeds you took will be added to your score. you can also look to the hole clockwise to the one ypou just scored on, if it has 2 or 3 seeds, you can take those too. this can happen continuously, until you stop being on the top row (the cpus side) or the next hole no longer has 2 or 3 seeds. In Oware, the hole you choose has to have at least one seed, this is enforced for the cpu but not for the player, but if you want to play correctly, I recommend doing so. In Oware, you cannot play a move that leaves no seeds on your opponent's side, again, this is enforced for the cpu, but not the player.

Hey @zep! My Podnet folder is appearing empty when I try to open it while logged in to LXO on Picotron. I've also tried accessing it while logged into another device. Using my podweb page as a test, it looks like I can only access my folder when logged out lol. A couple of days ago it was working just fine.


🏰A Tower Defense by Temple Lion Studios🏰
PATHGUARD
Long ago, the roads of the kingdom were safe...
But The evil Warlock Malgrin has convinced the Royal Lizards to join his army of goblins, bats and slime. He is on a conquest to eliminate King Kalios and take over all of Agrobar! You have been anointed the Royal Pathguard and must use your tower building skillz to defeat the many waves of enemies...
Build towers, uncover treasure, and stop the hordes before they reach the gates. Push through 20 levels across three regions to face Malgrin himself.
🎮 CONTROLS
Arrow keys — move the selector
❎ (X) — build / confirm / collect
I need some help! Anyone ever encounter this issue before? I've seen it in several of my projects.
When you scroll the screen with a darker color on it like black, it gets noticeably darker!
I have no floating points, camera update delay, etc. that would cause it.
I am aware some monitors have ghosting, but I've tried on my laptop and a flatscreen and it seems to be something
exclusive to picotron! Is this a known issue?
Please let me know if you see it when you run the cart here on BBS. Assure me I'm not going crazy!
If anyone knows how to fix this let me know!
EDIT: a workaround I found is to change your color 0 (black) to a slightly brighter color with: pal(0, 0x1c1c1c, 2)

Why did Pac-Man cross the road?
A kinda weird Pac-Man spin-off
What to do in this game?
Well, is Pac-man... just eat all the pellets to get to the next level :)
But in this game, Pac-man only moves forward, and the ghosts spawn from above and below so be careful!
Need to accelerate or break? don't worry! use "X" to accelerate Pac-Man and "O" to break.



STARFOX DU BLED:
You want the last remake of StarFox on the Nintendo Switch 2 but you're completely broke? Then let me introduce you to StarFox du Bled!
It's a free game developed in just a few days by a passionate teenager who's bad at programming. Journey through an intergalactic universe full of tiny stars and monsters to blast away. The future of shoot'em up is just one click away!
CONTROLS:
↑↓→← : Move the spaceship
C : Start the game
X : Shoot
CREDITS:
A huge thank you to Aurélien of the YouTube channel Game Dev Alliance for his awesome tutorials!

The Apple ][ font, now in Picotron!
@BGelais has also created an Apple II "font" for Picotron.
That one is not actually a font, but a set of sprites and a custom sprint() routine for using them.
It also has support for "flashing" text!
Mine is an actual Picotron system font, and so you can just use it with Picotron's built-in print() function. Since it is a real font, however, it does not support "flashing text" on its own.
This program generates the font from an image I generated from the Apple ][ text ROM, displays it alongside the standard Picotron font, and saves it to a file, /appdata/shared/fonts/a2.font. Feel free to copy it into your own cartridge if you have a use for it.





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