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Cart #rocket_man-0 | 2026-06-11 | Code ▽ | Embed ▽ | No License
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My first Pico8 game!

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hat heap

It's a simple arcade game where you stack hats on your head until they fall off or you store them.

Cart #zbmabza-1 | 2026-08-30 | Code ▽ | Embed ▽ | No License
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This is my first published game. It was made in just 2 days as a personal challenge.
It's still a bit buggy, but you can have some fun with it.

controls

Left / right : move
O : store the hats

itch.io page: hat heap

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Cart #fiwijijose-0 | 2026-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gidukoboto-0 | 2026-06-10 | Embed ▽ | No License
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With an LXO account you should be able to connect and see other players here in real-time!
I'm testing some stuff out for an asynchronous survival game!
Something like Survival Kids meets Final Fantasy Adventure, with Dark Souls style multiplayer!
We'll see what I can cook up!

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Cart #ducky_skate-8 | 2026-06-12 | Code ▽ | Embed ▽ | No License
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This is a test / working progress this is my first week.

This is going to be a game where you're a cute little duck who goes around collecting old skate bits and bobs to recycle and sell at your very own skate shop.

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P8SCII Artist

A tool to make P8SCII art!

Draw and use

This tool produces a PICO-8-compatible string, so you can use your drawings in your projects.

Import your drawings

You can load a [[long string]] (a previously worked on P8SCII Artist drawing, for example) and edit it.

How to use?


You will need a keyboard.
Boot up the cartridge and hit H to see quick help, including instructions on how to use the selected mode.

This is a mode-based tool. The main mode is free mode. You can always enter it by hitting BACKSPACE. Hit BACKSPACE again to return to previously used mode!

Here's a short guide to the modes. I will not list the keybinds here. Hit H to see the keybinds for the mode you're currently in.

To start drawing, hit O for entry mode. It gives you access to the full palette of P8SCII characters to choose from.

If you prefer a text-editor-like workflow, hit I for insert mode. It allows you to directly enter characters from your keyboard. To return to free mode, hit BACKSPACE. By default, the cursor does not automatically advance when a character is entered. To enable this, hit TAB anywhen. This feature is indicated by the "--" or "->" to the right of the mode's title in the header bar.

Hit S to enter selection mode. Upon entering, your current cursor position will be marked as pos1. Move the cursor to choose the pos2. Then hit ENTER, C, X, or D to respectively CONFIRM your selection, COPY it right away, CUT it or CANCEL it. You can also hit S again to reset your pos1.

When selection is confirmed, it is active and certain actions can be applied to it to alter every character within it at the same time, using entry, color or decoration modes.

When selection is copied or cut, you will automatically enter paste mode.

To apply color, hit G for color mode.

To apply decoration characters (sort of a second layer), hit F for decorate mode. Decoration characters do look buggy when there's per-character background colors enabled.

To turn off per-character background colors, per-character foreground colors, or decoration characters, open the pause menu by pressing SHIFT + P, or holding down the pause button. There you will find the options to disable these features and to choose a dummy background color that will not be saved in a produced string.

To save your drawing to the clipboard, hit W.

To load a drawing from the clipboard, paste it into the PICO-8 system by pressing CTRL + V and hit Q.

[ Continue Reading.. ]

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Delivery

Made by flavipix and Emans in 5 days

Cart #drone_delivery-0 | 2026-06-10 | Code ▽ | Embed ▽ | No License
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Controls

o = jump
x = grab

Rules

Deliver packages to their destination, but watch out for other delivery drones and be quick or the clients will cancel their shipments.
You can make up to 3 mistakes.

Bumping into other drones will remove points and destroy the package you are holding.

Highscores

WR: 2600
Dev record: 2500

Credits

Music: Gruber

The game is also available on itch.io

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Cart #teststoca-0 | 2026-06-10 | Code ▽ | Embed ▽ | No License
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Solitaire Wreck is a deep sea combat game represented through card solitaire.

Inspired by Alien Assault.

Campaign and mission briefings and debriefings were generated with the help of AI to resemble military language

Any comments, criticisms or ideas are welcome :)

version 1.1.3 (2026-09-18)

  • fix: force shield can be used only at the begin of turn
  • update: "Xeno octopus" renamed to "Xeno-octo"
  • update: "King octopus" renamed to "Xeno-alpha"
  • update: Xeno-alpha can not be destroyed with blobber
  • update: phase change is now only manual.
  • update: D.S.C.U. Database

Cart #snake_swreck-10 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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version 1.1.2 (2026-06-24)

  • updated mission screen

[ Continue Reading.. ]

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Cart #nosuripu-1 | 2026-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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No Slip! is a game I made for college final, use X key to open up umbrella and not fall out of screen.

Somehow messup with naming the cartridge, the game is call No Slip

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Cart #heavy_loot-0 | 2026-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello and welcome to Heavy Loot, a tiny PICO-8 game about risk, greed, and reward.

Controls

Controls are pretty straightforward.

- Arrow keys: Move the player

- X button: used to advance through the screens when indicated by the blinking yellow X

Gameplay

The gameplay loop consists of leaving the safety of your trench to collect gold in the open field, then getting back home to deposit your findings and score. To do this, meet the captain at the bottom-left corner of the screen. The deposit triggers automatically when you hit his desk.

The more gold you carry, the higher your score multiplier becomes. But watch out: heavy is the loot! Carrying more gold will compromise your speed, making you an easy target out there.

[ Continue Reading.. ]

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Cart #particle-2 | 2026-06-09 | Code ▽ | Embed ▽ | No License


Movement of "wind" now based on direction of movement

Cart #particle-1 | 2026-06-09 | Code ▽ | Embed ▽ | No License


Particles can now be controlled by WASD and X to turn off and on

Cart #particle-0 | 2026-06-09 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

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I've just been playing around with Picotron on Rocknix on the Anbernic Cubexx. It runs the raspi flavour perfectly with no modification.

What works:

  • Sound
  • Network
  • Graphics
  • Speed seems OK

What doesn't work:

  • I haven't figured out a way to map an analogue stick to the mouse cursor.
  • The screen resolution is horrible for Picotron, but it will work better on other handhelds.
  • I'll need to figure out a way to add it to the Emustation menu as well. I ran it through SSH.
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Cart #balls_v0-1 | 2026-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Balls V0 - Sound and Music Coming soon!

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Cart #subho_test18723-0 | 2026-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Now with 60 FPS

And more levels

and update plans!

Cart #clockstopperlevels-2 | 2026-06-22 | Code ▽ | Embed ▽ | No License

x = x / v
o = c / z

Current Plans:

-- Refine scoring

-- Round scorecard

-- Daily random mode

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Cart #joller-1 | 2026-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sneak peek:

Joller

Tiny comedy-stealth PICO-8 prototype

Disclaimer:[hidden]This is a small PICO-8 learning project made for game-development practice only. The theme is silly and fictional; it is not encouragement or instruction to do anything illegal in real life.

Meet
[8x8]
our heroine!

[ Continue Reading.. ]

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PicoBattle

Napoleonic Wargame

A fast, tactical Napoleonic miniatures wargame for PICO-8. Inspired by TravelBattle boardgame by Andy Callan (Perry Miniatures).

Cart #picobattlewargame-0 | 2026-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview

Create three brigades of 4 units lead by brygadier and command them in intense head-to-head battles. Deploy your forces, maneuver across procedurally generated battlefields, and destroy two of your opponent’s three brigades to win.

[ Continue Reading.. ]

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Cart #detamepako-1 | 2026-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Prometheus Bound

One-room 1D survival roguelike
Use farming to get mobs in range.

Cart #prometheus-0 | 2026-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Credits

Made for the Bounds Jam as per @Nour Ramy
cc4-by-nc-sa
tiles @Mot
tuts @Krystman I only made it to Making a Roguelike #13!

Blog

At some point my brain just stops working logically and starts dropping frames. I'm happy with this progress and also recon I started with much bigger dreams and ended with just a demo level.
The idea was to turn a hi-concept like a classic Aeschylus play into the 8-bit world.
This turned out to be a good project for me to keep working on, as much as I appreciate the tutorials, creating a simpler idea turned out to be a much bigger challenge, rather than re-skinning Porklike, I have to de-make many of the 2d techniques with buttons and directions into a 1d line. On top I went with the diagonal which I thought would be quirky, which opened a can of worms. Lots of ideas I can try after the jam.

[ Continue Reading.. ]

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