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Schmuppy is an arena wave-based shoot-em-up. Pilot your ship through endless waves of increasingly dangerous aliens. Your weapons auto-fire forward, so you can focus on positioning, dodging, and surviving as long as you can.

Arrow keys to move, Z/X to rotate.

Cart #schmuppy-1 | 2026-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How it plays:

You have 3 lives and one-hit kills. Enemies spawn from the edges in waves, and each wave throws more at you. Clear them all to advance. The deeper you go, the nastier the enemy mix gets.

Your ship auto-fires in the direction you're facing.

5 enemy types roll in as you progress:

🟢 Drifters (wave 1) — Float around and bounce off walls. Easy pickings early, screen-clogging hazards later.

[ Continue Reading.. ]

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Cart #speechsynth_v3-0 | 2026-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my new Pico-8 cartridge that tries to do speech synthesis and i hope you like it!

Controls:

UP for SFX #64
DOWN for SFX #1
LEFT for previous SFX
RIGHT for next SFX
O to play current SFX
X to stop currently playing SFX

Previous version not uploaded yet.
Next version here.

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Cart #snakegame00-0 | 2026-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picoqueens-0 | 2026-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Random generator for the queens puzzle on LinkedIn! Each puzzle generated has a unique solution.

Rules of the game:

  1. For every N x N grid, there will be exactly N queens (represented by the crown symbol)
  2. Each row and column should have only one queen
  3. Each region or color group should have only one queen
  4. Queens cannot be placed beside each other, not even diagonally

Press z/O to retry random generation (may take a while for 7x7 boards). Enjoy!

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Cart #bookworm_v1-2 | 2026-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Bookworm!

Find 3-Letter Words Before Tiles Burn!

Bookworm! is my take on the classic PopCap game, Bookworm. I shrunk the wordlist down to be just 3 letters words and instead of burn tiles activating and advancing based on completed words, they advance automatically no matter what. I felt like this would give the game a more action-oriented feeling.

Controls

In-Game

  • Use the arrow keys to change which tile you have selected on the board.
  • Tap Z to select tiles. To submit a word, tap Z after selecting three letter tiles.
  • Tap X to clear your selected tiles. Hold X to scramble the tiles around the board.

[ Continue Reading.. ]

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bloodylegs ps.png[/img]

Cart #bloodylegs-0 | 2026-03-15 | Code ▽ | Embed ▽ | No License
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Terminate,

Destroy,

Conquer.

The aliens (TDC) have come down to earth to take over, and you are one of them, but your legs have been crushed in battel, thus you must wait for help to arrive, while in the mean time, you can destroy the military.

--Controls:

-press X and hold either the left or up arrow buttons to shoot horizontally or vertically upward.

--Credits:

-Tre Shackleton

--You can support me on itch.io by:

-donating

-following me

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Cart #ripmupihu-0 | 2026-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dsafihas-0 | 2026-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game reminds me of the 1970s arcade games based on the Space Invader hardware. Have fun!

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Cart #sorceryscramble-0 | 2026-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sorcery Scramble (Version 1.0)

Controls

  • D Pad ~ Move Character / Navigate Menu
  • X Button ~ Dash (consumes 1 dash potion and makes you invincible for a bit)
  • O Button ~ Confirm Menu Selection

Pick From 1 Of 4 Magical Characters!

Do The Sorcery Scramble!

  • Dodge fireballs to stay alive
  • Drink dash potions to teleport and become invincible for a bit
  • Gather hearts to gain more lives
  • Gather coins to spend at Rondo's Rat Shop

Visit Rondo's Rat Shop!

  • A shop run by Rondo The Rat

[ Continue Reading.. ]

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Cart #hauler64-6 | 2026-10-27 | Embed ▽ | License: CC4-BY-NC-SA
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Cozy Space Trucking

Welcome back to the Zeta Sector! Make a living by hauling goods, mining asteroids or delivering food in this PICOTRON remake of my cozy space trucking PICO-8 game Hauler. There are no enemies, no time limits and no survival mechanics. Just you and your cargo. And maybe a co-pawlet. Now in a stunning 16:9 ratio!

Just like its predecessor, you can finish this game, but it's optional. The main focus of the game is the joy of space trucking.

What you can do

  • Docking at stations to accept jobs.
  • Fuel scoop at stars.
  • Collect salvage or mine resources to sell.
  • Scan planets to document the sector.
  • Use your friendship drive to jump to other systems.

[ Continue Reading.. ]

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As part of my ongoing quest to build up PICO-8's library of zero-player games, allow me to present: EscarGoGoGo!!

Cart #escargogogo-0 | 2026-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ready, set... slow?

Welcome to EscarGoGoGo!!, the zero-player snail racing simulator.

Every 30 seconds or so, a random race is arranged for your viewing pleasure in which ten procedurally-generated snails dash down the track in pursuit of fame and glory. The top three finishers come away with trophies!

Features

  • Infinite races: Generate as many random snail sprints as you want, whether you're after a single sitting or a full day at the races.
  • (Almost) infinite snails: A variety of colors, behaviors, stats, and names for the snails makes it highly unlikely that any two will ever be the same.
  • Massive name database: A huge database of serious and silly names ensures a fresh cast of competitors each race.
  • Convenient restart options: New races begin automatically a few seconds after all the participants have crossed the finish line, so you can leave the game running and check back in as you please. If you don't want to wait for all the snails to finish, you can manually start a new race after a winner has been decided.
  • Pause feature: Halt the action at any point during (or right before) races to take in the scene, capture a screenshot, step aside for a break, or whatever.

Controls

Being a zero-player game, EscarGoGoGo!! is not controlled by player inputs. However, the following buttons can (re)start or pause the proceedings:

Action PICO-8 Keyboard
Start game X X
Begin new race (after a winner is decided) X X
Pause O Z

Suggestions for multiplayer

EscarGoGoGo!! does not even need one player. That said, there are ways to enjoy it in the company of multiple people.

  • Watch games together. Cheer on snails that strike your fancy. Pray for the downfall of those you hate.
  • Pause the game at the start of each race to assess the participants, then wager on which one you think will emerge victorious. Throw in guesses about second- or third-place finishes for added complexity.
  • Designate each player as the "owner" of one or several lanes, and keep track of how many races they win.

Be sure to dream up your own methods for turning these silly snail races into multiplayer affairs, too!

Etc.

Find Escargogogo!! on Itch

[ Continue Reading.. ]

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Cart #robepigiru-2 | 2026-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Arrows:Move
Z/C:Shoot
X/V:Retry

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Cart #forbiddenpsalm-0 | 2026-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Generate random characters for the warband skirmish game Forbidden Psalm (it uses Mörk Borg rules).

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While messing around with tline3d, I managed to make some kind of tunnel. fun. Maybe someone will turn it into a proper background or something, but here's the cart.

Cart #tunnel-0 | 2026-03-14 | Embed ▽ | No License
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I decided to try to make a theme in picotron. I was sort of inspired by magma and rocks and stuff. Anyway, here's the theme:

Cart #magmatheme-0 | 2026-03-13 | Embed ▽ | License: CC4-BY-NC-SA
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In order to get the theme, you'll have to go into the cartridge's contents. Oh, also, for some reason when I click on a picotron window, the little buttons on the bar stay in the dormant window colors until I click on the bar.

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Cart #ziyumajufo-1 | 2026-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been working on this silly game about alien abduction. You play the alien.

INSTRUCTIONS..
arrows move the player.

x to beam up Specimens
o to go home.
collecting Moofers adds to energy.
tank shots reduce energy.
always return home before energy runs out or the mission fails.
shield operates when not using the beam and will protect from shots.

games should only last about a minute.. don't take it too seriously

have fun..

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Dejitter function

Cart #dejitter-0 | 2026-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey, I was watching a Lazy Devs Youtube video


about player movement and 'cobblestoning' and realised that I had a function that fixed the problem:

function dejitter(x,y,vx,vy)
 local ix,iy=flr(x),flr(y)
 local rx,ry=x-ix,y-iy

 local neg_x = vx<0
 local neg_y = vy<0
 if(neg_x) vx=-vx; rx=1-rx
 if(neg_y) vy=-vy; ry=1-ry

 local flip_xy = vx>vy
 if flip_xy then 
  rx,ry=ry,rx
  vx,vy=vy,vx
 end 

 local cond = rx*vy-ry*vx < 0
 local dx=cond and -1 or 0
 local dy=0

 if(flip_xy)dx,dy=dy,dx
 if(neg_x) dx=-dx
 if(neg_y) dy=-dy

 return ix+dx,iy+dy
end

Now where you write spr(s,x,y) you write instead sx,sy=dejitter(x,y,vx,vy); spr(s,sx,sy) where vx,vy is the velocity of your object.

Notes

  • The function returns a pair of integers which can be flr(x),flr(y) or one of its 4 immediate neighbours.
  • The main property is that as an object travels along a straight line in the direction (vx,vy), the path traced by the dejittering function will be a pixel perfect line.
  • Using this requires no extra state beyond the position and velocity, no extra logic beyond the function call, and no change to the game state.
  • I originally wrote this function as part of a curve plotting function (Beziers etc.)
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Hello,

I’m a long-time retro programming enthusiast currently studying how memory works in PICO-8.

While exploring the Celeste Classic source code I ran into the sprite/map memory overlap (sprites 128–255 sharing space with the extended map), and it quickly became clear that this is one of the most powerful — but least clearly explained — parts of the platform. (pic. included)

There are bits and pieces of information scattered across forums and documentation, but I haven’t been able to find a single deep explanation that covers:

• The exact sprite/map shared memory region
• How map rows 32–63 appear as sprite pixels
• Using sprite pixels as data storage
• How games like Celeste Classic organize rooms in the map
• Advanced tricks developers use to exploit this memory layout

It seems like this topic would make an incredible deep-dive tutorial, especially for developers trying to push the limits of PICO-8.

[ Continue Reading.. ]

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Cart #bob_the_diver-1 | 2026-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little puzzle game I'm working on. Version 1.5

It's inspired by "Kirby's Star Stacker" from the original Gameboy.

I'm playtesting and polishing. I want to add music in the future. Pls give me Feedback :-)

Changelog:

1.5 - added more juice: beach, ui, music, hard drop, more sfx
1.0 - added juice: water animation, scuba diver, gfx and ui work
0.3 - rearranged ui and added sfx
0.2 - added level-system
0.1 - first release

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Cart #nick_catch_n_slide-1 | 2026-03-14 | Code ▽ | Embed ▽ | No License
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Hello, everyone!
This my first complete game ever. Hope y'all like it!

You control a little cup that wants to get all the fruits that are falling from the sky. They're making a mess on the ground and you'll probably slide on them. The time is ticking! Be careful, as someone is also sending dangerous bombs in your way.
Sometimes, the Fruit Gods shall decide that a specific fruit is bad, and you shouldn't get those.

There are two modes of playing:

  • In normal mode, every time you get a fruit you get some extra seconds on the timer, but every time you get a bomb or a bad fruit, time gets deducted.
  • In hearts mode, you don't lose time by making mistakes, but you lose hearts. You only have three hearts to lose, but sometimes a Fruit God may have mercy on your soul and give you the chance to get a new one.

Music and graphics by me, using fruit images from Unsplash.
Credits to NerdyTeachers for their fruit drop tutorial, and to Joeb Rogers for the pico-tween easing functions.

Changelog:

  • Made it clearer that bombs are dangerous.
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