I'm experiencing something strange with the latest version of Picotron 0.2.2b.
I have a 33nd color (#202020) in the default palette.
In addition, several colors don't quite match the 0.2.0 edition of the Picotron Palette.
It's as if Picotron Pixels (0.1.1e) had been saved with a different palette.
In fact, the background of the editor is made up of this 33nd color.
As you can see, as soon as you open the “About” page, the previous known palette takes its place and the gray background disappears.
I tried using Pal(), Pal(2), and Reset, as well as installing a fresh version of Picotron in a sandbox, but nothing worked. This palette seems to be the default one.
I also tried OKpal's “Reset Pic. Colors” feature, but it also returns this new palette, but with 32 additional black colors.


GOAL
don't die, and get the highest score possible
CONTROLS
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you are the blue and grey space ship
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use the right/left arrows to turn
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use the forward/back arrows to move
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use X/O to start
HOW TO PLAY
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don't get hit by anything that is red, orange, or yellow
[32x8]
DRIFT HOME
A small journey developed in PICO-8

Controls
Press "C" or use the arrow keys to make different in-game choices.
Level 1: Use the left and right arrows for lateral thrusters,
and the "X" key to counter gravity.
Level 2: Use all arrow keys to move the lander in all directions.
Level 3: You’ll figure it out :)
Rules
You can find the rules in-game, on the How To page.
They’re pretty straightforward.
There are three difficulty levels.
The harder the difficulty, the longer the experience

Low End — 4-string rhythm game
Low End is a compact rhythm game inspired by the feel of playing bass: 4 lanes, tight timing, and a groove meter that rewards consistency.
Hit notes cleanly, keep your groove up, and clear songs to unlock more content.
Features
- 4-lane "string" gameplay (simple inputs, timing-focused)
- Groove + multiplier system (steady play scores higher)
- Song packs + pack select (clear songs to unlock more packs)
- Hold notes and quick repeats
- Practice mode with adjustable scroll speed
- Timing calibration (hit offset)
- Multiple control schemes (dpad / dpad+xo / ox+dpad)
Controls
Menus
- ⬆️⬇️ move selection

Alpha Test
Need the code tested before I add visitors, Please post any errors or bugs you mayfind. Anything you think I could improve on menu's, movement anything.
Thanks for all your help.
All Graphics made with Animation Pro(pico 8 program)
Hard Lesson
As I looked through all the great PICO-8 games, I wondered — why are there so few isometric ones?
My iso tiles are 32x16, and just to draw the ground I need to render 144 of them every frame. That’s before trees, rides, or anything fun. It was fine... until I added 200 visitors. 😅
After days of rewrites and poking around with memcpy(), I realized my code wasn’t the problem — I was just hitting the PICO-8 CPU limit.
# Slow Down Assignment
Final Assignment for Game Programming Fundamentals
Controls
Move your character to dodge the bullets and use your ability to slow down time.
Points
The point system is based on how long you stay alive.

Version 2 has been released!
You can still play version 1 here:
Barry is hungry, provide him sustenance!
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[32x32] |

Controls
- arrow keys for moving cursor
- hold z to move currently selected Meteo up and down (No left and right!)
- line up 3 or more of the same color to make them blast off!
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Don't let the Meteos stack to the top of the screen
- p to pause, if you've never played a pico-8 game before.
Words and stuff I guess
This is an in progress remake of Q Entertainment's game Meteos, originally for the DS. This is very much not a finished version, and will not function the same as the original game.
Sometime around last week I decided that I was bored of making something in Unity and it's visual scripting language, and wanted something simpler, but not as simple as Desmos. So I got Pico-8 and a book on Lua and decided this was a good first project to do in a text based language. I cannot believe I got this far in a week.

Here's a project that I was working on a while ago. Use the arrows to shift the camera, and use the mouse to draw and erase tiles. Also, scroll up/down to change the size of the circle. I was planning on using it for a game but at this point I think I'm just going to release this version for anyone interested. It's an implementation of marching squares in Pico-8 (same algorithm as my really old cart but completely different code). I was puzzling over how to fill the terrain, and this version uses a single 8x8 right triangle sprite, as I realized I can use sspr() to stretch and flip it to make all the slopes I need. Also, at some points I change its color to the background to erase efficiently as well. Each 8x8 section uses one byte in userdata, and the entire grid is about a 180x180 tile square. I won't go too in depth about the algorithm itself, since there are many online explanations, and instead I'll just explain how data is stored in this cart. The first bit is the top right corner of the tile, and whether it is within the terrain. The next six store a pair of values 0-7 which represent the x and y intersections of lines through the tile's sides. The last bit is optional, but contains whether the center is in the terrain, for certain cases. I'm happy to fix any issues and answer further questions for those interested. If you want to use it in a project feel free.

Tiny spreadsheet app for PICO-8! Simulate an office vibe from the comfort of your fantasy console.
Currently
- Built-in keyboard
- Auto-saves sheet contents to local memory
- Export sheet to desktop as CSV
- Supports several functions (see section below)
- Reference other cells in your formula (e.g. A1, B2)
Next
- More functions!
- Support multiple functions in one cell
- Better memory handling
- Reference arrays (e.g. A1:G6)
- Formula helper
- Text formatting (e.g. change color of a cell)
- Copy/paste cells
- A nicer help page
Controls
- 🔼🔽◀️▶️ Move / Change selection
- 🅾️ Select
- ❎ Back






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