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Cart #r3sg4t3-2 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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Resgate na Floresta

Cinco alunos fogem da escola para matar aula e acabam se perdendo na floresta. Só você poderá ajudá-los.
Pressione X para ver o inventário e o score.

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So, Im Working On A New Game, Called Sonic The Icehog. The Game Will Publish In 26th January 2026. Come Back Soon! (Pls Follow Me And See The Post Pls)
I Decided To Put Boggs BC The Next Game Is About Boggs.
Enjoy The Nomnom Sharon.

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I was procrastinating another project and this came out of it… Anyways have fun playing!

Cart #worldsarespinning-2 | 2026-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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v2.0 is here! Somehow I wasn't done procrastinating, so I overhauled a ton! I went from using the map and teleporting the player to using tables to make the layout. I also don't need 4 copies of each room anymore since I made the game able to read the map table rotated. I also used a template to make a small animation for rotating the world :) Links to the templates I used are at the top of the code.

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Cart #omegawing_laika-0 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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Welcome to Omega Wing, pilot!

Label art by me!


THE STORY


You are Laika, a skilled space force pilot tasked with saving the solar system...

Maneuvre through 9 waves of the evil parasitic Cyberzoids
to save your homeworld!

Use the Omega Wing to fire bolts of
Ohm Plasma to plough your way through the hordes of automatons
and defeat their commander... THE PANOPTICON.


CONTROLS


Your typical Pico-8 control scheme.

D-Pad/Arrows: Maneuvre Laika's Omega Wing
X button/X key: Fire standard bolt
O button/Z key: Fire Ohm Plasma spread shot (fuel required)

[ Continue Reading.. ]

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Cart #arkbreakout1-0 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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Hey everyone! πŸ‘‹

Just finished my first Break Out clone in PICO-8! It's been a great learning experience.

Features:

  • Angle control based on paddle hit position
  • Colorful brick rows (5 rows, 7 columns)
  • Progressive difficulty (ball speeds up every 2 points)
  • Juice effects: particles, screen shake, freeze frames
  • Normalized ball physics (consistent speed at all angles)
    Controls:

β¬…οΈβž‘οΈ Move paddle
πŸ…ΎοΈ/❎ Launch ball / Restart

What I learned:

  • AABB collision detection with axis response
  • Vector normalization for consistent movement speed
  • Blending player input with momentum for natural ball control
  • State machine for game flow (start → idle → playing → win/lose)

[ Continue Reading.. ]

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Field Jump

Field Jump is a side scrolling platformer, similar to the Chrome Dinosaur Game but with levels and many more features.

Cart #fieldjump-3 | 2026-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play

Objectives

  • Collect coins to progress
  • Avoid obstacles (hurdles, cars, birds etc)
  • Collect chicken to replenish health
  • Change lanes only when there's a gap in the fence

Controls

  • Z/X to jump/select
  • up/down to change lanes (when there's a gap in fence)
  • right to speed up, left to slow down

Key features

  • 8 levels with increasing difficulty
  • 10 Achievements to unlock
  • Easy and Normal modes to adjust the difficulty.
    • Level scores and achievements are separate for each mode.
  • Complete all 8 levels to unlock infinite run.

Screenshots

[ Continue Reading.. ]

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Cart #tdubuspo-0 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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support! it´s my first game! :D

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Cart #tdubuspo-0 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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this is my first test game (i don´t know what i am doing whit ts)

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This is a submission to 1-BIT JAM 8

Cart #intothedepths-1 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #stackcalc-0 | 2026-01-15 | Embed ▽ | License: CC4-BY-NC-SA
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Calculator with postfix notation (aka RPN): operators follow
their operands. For example, to add 2 and 3 together, type
[2] [enter] [3] [+].

Features:

  • Undo/redo.
  • All lua math functions are available.
  • Macros, to quickly repeat calculations.
  • Easy stack manipulation ([tab] to swap, [enter] to
    duplicate, [backspace] to drop).
  • Designed to be used from the (physical) keyboard, but
    there is an on-screen keyboard for convenience.
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Cart #medievalsurvivor-41 | 2026-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Can you survive?

Survive 10 minutes for victory
Tons of Monsters
Mini Bosses
Final Boss

Version 1.04

Added shake
new graphics
shadows
lots of bug fixes

Please report any bugs. Enjoy.

The WHY

Grassland Survivor - dimillian
Beckon the Hellspawn - LokiStriker
Fritato - schech1

If you like my game these game where my inspiration.

[ Continue Reading.. ]

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Cart #daworunut-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A PICO-8 demake of Sarn's MineSorter!

I was playing the original and thought it would be a fun project to recreate in PICO-8 as a way to learn the quirks of the platform :)
Big big thank you to Sarn for granting me permission to do this, go check out their other games!!!

As per the original:

This game is played entirely with the left mouse button.
Drop mines into their correct boxes before they explode!
Drag to select multiple mines for more score.
Boxes can also be dragged around the screen.
Developer highscore: 435

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Cart #aircon-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


its called "annoying a spider on a air conditioner" because you do that in the game thats what you do

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Cart #bestpourdx-2 | 2026-01-15 | Code ▽ | Embed ▽ | No License
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My first game,
Enjoy

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Instructions for Render Edit - V15

Cart #semunamida-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Introduction:

Render Edit is a portal based map editor created for Backrooms Level 0 and Render Space Engine by ElectricGryphon. (See https://www.lexaloffle.com/bbs/?tid=152772)

This really only functions using a computer as a local cart -- while you can play around with the basic functions on a phone or online, you won't be able to save or load files.

Fair warning--this is far from user friendly, and creating a map editor within Pico8 while also building a game engine was not the wisest of choices. As it stands, this is right at the token limit and will need refactoring in order to enable any feature additions or interface improvements. Not only does this harken back to the dark ages of GUI design, but it also suffers from Pico8's lack of a native file opening routines. So yeah... it's hacky. Consider yourself warned.

Example Cart

[ Continue Reading.. ]

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Cart #theeyeofmaths-1 | 2026-01-15 | Code ▽ | Embed ▽ | No License
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The Eye of Maths πŸ‘οΈ

An interactive math learning experience for game developers

Description

Learn essential game development math concepts through this interactive demo! Navigate through 7 progressive levels, each teaching a core mathematical technique used in video games.

Controls:

❎ Next level
πŸ…ΎοΈ Previous level
πŸ–±οΈ Mouse to interact

What You'll Learn

Level 1: Sin/Cos/Atan2 The eye follows your mouse cursor. Uses atan2() to calculate the angle between two points, and sin()/cos() to position the pupil at a fixed distance.

Level 2: Movement & Distance The eye now chases the mouse! Uses direction vectors (cos(angle), sin(angle)) multiplied by speed to create linear movement.

[ Continue Reading.. ]

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Cart #abyssal_yorha17b_2026-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Created during CorgiJam and because of CorgiJam, but it's an overscoped indulgent monstrosity so it's questionably in the spirit of CorgiJam haha!

If you find later parts difficult, try advancing slowly and returning to the last save point.

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Controls – arrow keys
Rotate tile – X
Start new game – Z

GitHub https://github.com/juliusspeak/lightwalk/

Cart #lightwalk-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flower_fall-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flower Fall Animation

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Cart #twobitpaletteswap_squishyam-0 | 2026-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An easy way to swap between color palettes for a "Downwell" styled game.

There's probably (definitely) an easier method that uses the screen palette instead of the draw palette, but this is what I came up with using my current knowledge.

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